| 1 | package twcore.core; |
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| 2 | |
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| 3 | import java.io.File; |
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| 4 | import java.sql.Connection; |
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| 5 | import java.sql.PreparedStatement; |
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| 6 | import java.sql.ResultSet; |
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| 7 | import java.sql.SQLException; |
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| 8 | import java.sql.Statement; |
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| 9 | import java.util.Collection; |
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| 10 | import java.util.Collections; |
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| 11 | import java.util.Iterator; |
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| 12 | import java.util.List; |
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| 13 | import java.util.Map; |
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| 14 | import java.util.Timer; |
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| 15 | import java.util.TimerTask; |
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| 16 | import java.util.WeakHashMap; |
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| 17 | import java.util.HashMap; |
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| 18 | import java.util.Random; |
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| 19 | |
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| 20 | import twcore.core.command.TempSettingsManager; |
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| 21 | import twcore.core.game.Arena; |
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| 22 | import twcore.core.game.Flag; |
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| 23 | import twcore.core.game.Player; |
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| 24 | import twcore.core.game.Ship; |
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| 25 | import twcore.core.lvz.Objset; |
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| 26 | import twcore.core.net.GamePacketGenerator; |
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| 27 | import twcore.core.net.Email; |
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| 28 | import twcore.core.util.InterProcessCommunicator; |
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| 29 | import twcore.core.util.StringBag; |
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| 30 | import twcore.core.util.Tools; |
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| 31 | import twcore.core.util.ipc.IPCMessage; |
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| 32 | |
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| 33 | |
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| 34 | /** |
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| 35 | * The main bot utility class, your bot's best and easiest method of performing |
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| 36 | * actions in the arena, getting information on players, scheduling tasks to be |
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| 37 | * performed, and much more. Being familiar with the features of BotAction will |
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| 38 | * allow you to do just about anything you require. Every bot has a reference |
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| 39 | * to BotAction available as m_botAction, thanks to the bot superclass, SubspaceBot. |
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| 40 | * <p> |
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| 41 | * <u>Some of BotAction's abilities include:</u><br> |
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| 42 | * - Sending public, private, arena, zone and warning messages.<br> |
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| 43 | * - Setting ships, freqs, locking/unlocking arenas, spec'ing, warping, and setting doors.<br> |
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| 44 | * - Scheduling tasks to run at a future time, or run repeatedly.<br> |
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| 45 | * - Creating teams by team size or number of teams, and setshipping or warping all on a freq.<br> |
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| 46 | * - Controlling the bot as a playing ship, changing arenas, and getting an arena list.<br> |
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| 47 | * - Setting how reliable position data for players is (important!).<br> |
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| 48 | * - Showing and hiding LVZ objects from one or all players using the Objset class to keep track.<br> |
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| 49 | * - Accessing SQL databases simply and effectively.<br> |
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| 50 | * - Sending messages between bots.<br> |
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| 51 | * - Getting data about players, flags, the bot itself, CFG files, player iterators, and more.<br> |
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| 52 | * <p> |
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| 53 | * Note that this is just SOME of what BotAction can do; it can do much, much more! |
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| 54 | * <p> |
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| 55 | * If you are currently viewing the JavaDoc, and wish to see a more logical and in-depth |
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| 56 | * organization of all BotAction has to offer, <b><u>look at the BotAction source</b></u>. |
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| 57 | * <p><br> |
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| 58 | * BotAction Method Directory (search source by number and title) |
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| 59 | * <p> |
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| 60 | * 1. TASK SCHEDULING - scheduling events w/ TimerTasks to run at a later time |
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| 61 | * 2. MESSAGING - sending single and multi-line messages of all kinds |
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| 62 | * 3. MISC OPERATIONS - everything else: setting ships & freqs, changing arenas, |
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| 63 | * SQL DB ops, inter-process communications, etc. |
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| 64 | * 4. GETTERS - getting accessible data, usually from instances of other classes |
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| 65 | */ |
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| 66 | public class BotAction |
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| 67 | { |
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| 68 | private Timer m_timer; // Timer used to schedule TimerTasks |
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| 69 | private String m_arenaName; // Name of arena bot is currently in |
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| 70 | private Session m_botSession; // Reference to bot's Session |
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| 71 | private Map<TimerTask, Object> m_timerTasks; // List of TimerTasks being run (TimerTask -> null) |
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| 72 | private Arena m_arenaTracker; // Arena tracker holding player/flag data |
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| 73 | private GamePacketGenerator m_packetGenerator; // Packet creator |
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| 74 | private Objset m_objectSet; // For automation of LVZ object setting |
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| 75 | private int m_botNumber; // Bot's internal ID number |
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| 76 | private TempSettingsManager m_tsm; // Handles Temporary Settings |
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| 77 | private int DefaultSpectateTime;// Default time between switching from player to play with player spectating |
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| 78 | |
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| 79 | |
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| 80 | /** Constructor for BotAction. Don't worry about this, the object has already |
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| 81 | * been constructed for you. |
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| 82 | * @param botSession Bot thread this object is attached to |
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| 83 | * @param packetGenerator Packet generator which is called when packets are sent out |
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| 84 | * @param arena Arena Tracker object used to represent an arena full of players |
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| 85 | */ |
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| 86 | public BotAction(GamePacketGenerator packetGenerator, Arena arena, Timer timer, int botNum, Session botSession) |
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| 87 | { |
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| 88 | m_timer = timer; |
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| 89 | m_arenaTracker = arena; |
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| 90 | m_botSession = botSession; |
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| 91 | m_timerTasks = Collections.synchronizedMap(new WeakHashMap<TimerTask, Object>()); |
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| 92 | m_packetGenerator = packetGenerator; |
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| 93 | m_botNumber = botNum; |
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| 94 | m_objectSet = new Objset(); |
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| 95 | DefaultSpectateTime = getCoreData().getGeneralSettings().getInt( "DefaultSpectateTime" ); |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | // ********************************************************************************** |
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| 100 | // |
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| 101 | // 1. TASK SCHEDULING |
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| 102 | // |
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| 103 | // ********************************************************************************** |
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| 104 | /* |
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| 105 | * Task scheduling is not difficult in TWCore. It allows you to create events |
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| 106 | * that will run at a later time, or run repeatedly at regular intervals. |
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| 107 | * |
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| 108 | * To schedule a task, create a new internal class for your bot that extends the |
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| 109 | * TimerTask class, and include a run() method in the class containing the code |
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| 110 | * you want to run when the TimerTask executes. Then call either scheduleTask |
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| 111 | * (for running once) or scheduleTaskAtFixedRate (for running repeatedly) to |
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| 112 | * schedule the task, and you're done. |
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| 113 | * |
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| 114 | * If you ever need to cancel the task, hold a reference to it and call the cancel |
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| 115 | * method. Make sure your tasks finish an execution as quickly as possible so as to |
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| 116 | * avoid delaying other task from running. |
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| 117 | */ |
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| 118 | |
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| 119 | /** |
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| 120 | * Schedules a TimerTask to occur once at a future time. TimerTask is part of |
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| 121 | * the package java.util. The only method that a subclass of TimerTask must |
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| 122 | * override is public void run(). |
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| 123 | * <p>See the Task Scheduling heading in BotAction source to learn about task scheduling. |
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| 124 | * @param task TimerTask to be executed |
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| 125 | * @param delayms Length of time before execution, in milliseconds |
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| 126 | */ |
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| 127 | public void scheduleTask(TimerTask task, long delayms) |
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| 128 | { |
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| 129 | m_timerTasks.put(task, null); |
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| 130 | m_timer.schedule(task, delayms); |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | * Schedules a TimerTask to occur repeatedly at an interval. Execution is fixed-delay |
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| 135 | * which means each execution will happen at least <b>periodms</b> from the last one whether |
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| 136 | * it was delayed or not, resulting in more smoothness over time. TimerTask is part of the |
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| 137 | * <i>java.util</i> package. The only method that a TimerTask must override is |
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| 138 | * <i>public void run()</i>. |
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| 139 | * <p>See the Task Scheduling heading in BotAction source to learn about task scheduling. |
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| 140 | * @param task TimerTask to be executed |
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| 141 | * @param delayms Length of time before execution, in milliseconds |
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| 142 | * @param periodms Delay between executions after the initial execution, in milliseconds |
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| 143 | */ |
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| 144 | public void scheduleTask(TimerTask task, long delayms, long periodms) { |
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| 145 | m_timerTasks.put(task, null); |
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| 146 | m_timer.schedule(task, delayms, periodms); |
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| 147 | } |
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| 148 | |
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| 149 | /** |
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| 150 | * Schedules a TimerTask to occur repeatedly at an interval. Execution is fixed-rate |
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| 151 | * which means tasks can bunch up and execute in rapid succession if there is a delay. |
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| 152 | * Use when timeliness is important. TimerTask is part of <i>java.util</i> package. The |
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| 153 | * only method that a TimerTask must override is <i>public void run()</i>. |
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| 154 | * <p>See the Task Scheduling heading in BotAction source to learn about task scheduling. |
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| 155 | * @param task TimerTask to be executed |
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| 156 | * @param delayms Length of time before execution, in milliseconds (time in ms. relative to the current time) |
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| 157 | * @param periodms Delay between executions after the initial execution, in milliseconds |
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| 158 | */ |
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| 159 | public void scheduleTaskAtFixedRate(TimerTask task, long delayms, long periodms) |
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| 160 | { |
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| 161 | m_timerTasks.put(task, null); |
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| 162 | m_timer.scheduleAtFixedRate(task, delayms, periodms); |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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| 166 | * Cancels a TimerTask cleanly. You may cancel an individual TimerTask by using |
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| 167 | * task.cancel()! BotAction's reference to the TimerTask is automatically freed |
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| 168 | * when it is no longer referenced elsewhere in the application to prevent a memory leak. |
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| 169 | * @param task The TimerTask to cancel |
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| 170 | * @return true if this task is scheduled for one-time execution and has not yet run, or |
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| 171 | * this task is scheduled for repeated execution. Returns false if the task was scheduled |
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| 172 | * for one-time execution and has already run, or if the task was never scheduled, or if |
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| 173 | * the task was already cancelled, or if task is null. (Loosely speaking, this method |
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| 174 | * returns true if it prevents one or more scheduled executions from taking place.) |
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| 175 | */ |
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| 176 | public boolean cancelTask(TimerTask task) { |
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| 177 | m_timerTasks.remove(task); |
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| 178 | if(task != null ) { |
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| 179 | return task.cancel(); |
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| 180 | } |
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| 181 | return false; |
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| 182 | } |
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| 183 | |
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| 184 | /** |
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| 185 | * Cancels all pending TimerTasks. You could cancel an individual TimerTask by using |
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| 186 | * task.cancel()! Or Use cancelTask(TimerTask) instead. Note that if you cancel a TimerTask |
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| 187 | * and it has already been cancelled, nothing will happen. |
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| 188 | * <p>See the Task Scheduling heading in BotAction source to learn about task scheduling. |
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| 189 | */ |
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| 190 | public void cancelTasks() |
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| 191 | { |
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| 192 | synchronized(m_timerTasks) { |
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| 193 | Iterator<TimerTask> iter = m_timerTasks.keySet().iterator(); |
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| 194 | while(iter.hasNext()) { |
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| 195 | TimerTask task = iter.next(); |
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| 196 | if(task != null) |
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| 197 | task.cancel(); |
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| 198 | iter.remove(); |
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| 199 | } |
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| 200 | } |
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| 201 | } |
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| 202 | |
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| 203 | |
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| 204 | |
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| 205 | |
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| 206 | // ********************************************************************************** |
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| 207 | // |
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| 208 | // 2. MESSAGING |
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| 209 | // |
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| 210 | // ********************************************************************************** |
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| 211 | /* |
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| 212 | * Messages generally consist of three components: a way to identify the target, |
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| 213 | * which is either the player ID or name; the message itself; and optionally, a |
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| 214 | * sound code to play along with the message. |
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| 215 | * |
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| 216 | * Messages come in several different types: public, private, team-wide, arena-wide, |
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| 217 | * zone-wide, to an opposing team, on a chat, or as a public macro. |
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| 218 | * |
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| 219 | * Private messages also come in two flavors. A normal private message is to |
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| 220 | * someone in the arena (/), whereas a remote is to anywhere on the billing |
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| 221 | * server, and requires the server to look up their location in order to deliver |
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| 222 | * it. Therefore, normal private messages cause less server load, but also |
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| 223 | * will not be received if the player is outside the arena. Use Smart private |
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| 224 | * messages if you're unsure of where the player is, and want to guarantee that |
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| 225 | * they receive the message. TWCore will try to find the person in the arena, |
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| 226 | * and if they can't be found, will send it remotely. |
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| 227 | * |
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| 228 | * Use private message spams to send many messages at once to a player, such as |
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| 229 | * for a help display. |
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| 230 | * |
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| 231 | * [For the most part, this section should be self-explanatory.] |
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| 232 | */ |
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| 233 | |
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| 234 | /** |
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| 235 | * Displays a green arena message to the arena the bot is in. |
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| 236 | * @param message The message to be displayed. |
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| 237 | */ |
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| 238 | public void sendArenaMessage(String message) |
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| 239 | { |
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| 240 | sendArenaMessage(message, (byte) 0); |
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| 241 | } |
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| 242 | |
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| 243 | /** |
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| 244 | * Displays a green arena message to the arena the bot is in, with a sound code.<p> |
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| 245 | * <code><pre><u>Sound codes:</u> |
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| 246 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
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| 247 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
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| 248 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
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| 249 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
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| 250 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
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| 251 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
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| 252 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
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| 253 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
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| 254 | * @param message The message to be displayed. |
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| 255 | * @param soundCode Sound code to be sent along with the message. |
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| 256 | */ |
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| 257 | public void sendArenaMessage(String message, int soundCode) |
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| 258 | { |
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| 259 | sendUnfilteredPublicMessage("*arena " + message, soundCode); |
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| 260 | } |
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| 261 | |
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| 262 | /** |
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| 263 | * Sends a zone wide advertisement. Do not use unless absolutely necessary. |
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| 264 | * @param message The message to be sent |
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| 265 | */ |
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| 266 | public void sendZoneMessage(String message) |
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| 267 | { |
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| 268 | sendZoneMessage(message, (byte) 0); |
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| 269 | } |
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| 270 | |
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| 271 | /** |
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| 272 | * Sends a zone wide advertisement. Do not use unless absolutely necessary. |
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| 273 | * Includes a sound code. |
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| 274 | * <code><pre><u>Sound codes:</u> |
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| 275 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
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| 276 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
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| 277 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
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| 278 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
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| 279 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
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| 280 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
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| 281 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
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| 282 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
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| 283 | * @param message The away message to be sent |
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| 284 | * @param soundCode Sound code to be sent along with the message. |
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| 285 | */ |
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| 286 | public void sendZoneMessage(String message, int soundCode) |
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| 287 | { |
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| 288 | sendUnfilteredPublicMessage("*zone " + message, soundCode); |
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| 289 | } |
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| 290 | |
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| 291 | /** |
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| 292 | * Sends a normal (blue) message to the public chat. |
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| 293 | * @param message The message to be displayed. |
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| 294 | */ |
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| 295 | public void sendPublicMessage(String message) |
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| 296 | { |
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| 297 | sendPublicMessage(message, 0); |
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| 298 | } |
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| 299 | |
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| 300 | /** |
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| 301 | * Sends a normal (blue) message to the public chat with a sound code. |
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| 302 | * <code><pre><u>Sound codes:</u> |
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| 303 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
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| 304 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
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| 305 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
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| 306 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
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| 307 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
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| 308 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
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| 309 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
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| 310 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
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| 311 | * @param message The message to be displayed. |
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| 312 | * @param soundCode Sound code to be sent along with the message. |
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| 313 | */ |
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| 314 | public void sendPublicMessage(String message, int soundCode) |
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| 315 | { |
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| 316 | String temp = message.trim(); |
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| 317 | char firstChar; |
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| 318 | |
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| 319 | if (temp.length() > 0) |
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| 320 | { |
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| 321 | firstChar = message.charAt(0); |
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| 322 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
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| 323 | { |
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| 324 | sendUnfilteredPublicMessage(message, soundCode); |
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| 325 | } |
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| 326 | } |
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| 327 | } |
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| 328 | |
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| 329 | /** |
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| 330 | * Sends a message to the public chat as a macro message. Macro messages may |
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| 331 | * be ignored by players if they choose. A suggested use for this command would |
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| 332 | * be to print regular rules displays for new players, allowing experienced players |
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| 333 | * to ignore them if they choose. |
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| 334 | * @param message The message to be displayed. |
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| 335 | */ |
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| 336 | public void sendPublicMacro(String message) |
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| 337 | { |
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| 338 | sendPublicMacro(message, 0); |
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| 339 | } |
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| 340 | |
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| 341 | /** |
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| 342 | * Sends a message to the public chat as a macro message. Macro messages may |
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| 343 | * be ignored by players if they choose. A suggested use for this command would |
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| 344 | * be to print regular rules displays for new players, allowing experienced players |
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| 345 | * to ignore them if they choose. This method can also play a sound w/ the macro. |
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| 346 | * <code><pre><u>Sound codes:</u> |
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| 347 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
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| 348 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
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| 349 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
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| 350 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
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| 351 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
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| 352 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
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| 353 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
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| 354 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
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| 355 | * @param message The message to be displayed. |
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| 356 | * @param soundCode Sound code to be sent along with the message. |
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| 357 | */ |
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| 358 | public void sendPublicMacro(String message, int soundCode) |
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| 359 | { |
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| 360 | String temp = message.trim(); |
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| 361 | char firstChar; |
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| 362 | |
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| 363 | if (temp.length() > 0) |
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| 364 | { |
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| 365 | firstChar = message.charAt(0); |
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| 366 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
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| 367 | { |
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| 368 | sendUnfilteredPublicMacro(message, soundCode); |
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| 369 | } |
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| 370 | } |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | * Sends a private message to someone in the same arena. Do not attempt to use |
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| 375 | * this method if you are not absolutely certain that the player is in the arena. |
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| 376 | * If you are at all unsure, use sendSmartPrivateMessage instead. |
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| 377 | * @param name The name of the player. |
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| 378 | * @param message The message to be displayed. |
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| 379 | */ |
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| 380 | public void sendPrivateMessage(String name, String message) |
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| 381 | { |
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| 382 | if(name == null) |
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| 383 | return; |
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| 384 | |
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| 385 | int playerID = m_arenaTracker.getPlayerID(name); |
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| 386 | sendPrivateMessage(playerID, message, (byte) 0); |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | * Sends a private message to someone in the same arena. Do not attempt to use |
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| 391 | * this method if you are not absolutely certain that the player is in the arena. |
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| 392 | * If you are at all unsure, use sendSmartPrivateMessage instead. |
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| 393 | * @param playerID Player ID of the player you wish to send the message to. |
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| 394 | * @param message The message to be displayed. |
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| 395 | */ |
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| 396 | public void sendPrivateMessage(int playerID, String message) |
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| 397 | { |
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| 398 | sendPrivateMessage(playerID, message, (byte) 0); |
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| 399 | } |
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| 400 | |
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| 401 | /** |
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| 402 | * Sends a private message to someone in the same arena. Do not attempt to use |
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| 403 | * this method if you are not absolutely certain that the player is in the arena. |
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| 404 | * If you are at all unsure, use sendSmartPrivateMessage instead. |
|---|
| 405 | * <code><pre><u>Sound codes:</u> |
|---|
| 406 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 407 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 408 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 409 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 410 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 411 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 412 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 413 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 414 | * @param name The name of the player. |
|---|
| 415 | * @param message The message to be displayed. |
|---|
| 416 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 417 | */ |
|---|
| 418 | public void sendPrivateMessage(String name, String message, int soundCode) |
|---|
| 419 | { |
|---|
| 420 | if(name == null) |
|---|
| 421 | return; |
|---|
| 422 | |
|---|
| 423 | int playerID = m_arenaTracker.getPlayerID(name); |
|---|
| 424 | sendPrivateMessage(playerID, message, soundCode); |
|---|
| 425 | } |
|---|
| 426 | |
|---|
| 427 | /** |
|---|
| 428 | * Sends a private message to someone in the same arena. Do not attempt to use |
|---|
| 429 | * this method if you are not absolutely certain that the player is in the arena. |
|---|
| 430 | * If you are at all unsure, use sendSmartPrivateMessage instead. |
|---|
| 431 | * <code><pre><u>Sound codes:</u> |
|---|
| 432 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 433 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 434 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 435 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 436 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 437 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 438 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 439 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 440 | * @param playerID Player ID of the player you wish to send the message to. |
|---|
| 441 | * @param message The message to be displayed. |
|---|
| 442 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 443 | */ |
|---|
| 444 | public void sendPrivateMessage(int playerID, String message, int soundCode) |
|---|
| 445 | { |
|---|
| 446 | char firstChar; |
|---|
| 447 | |
|---|
| 448 | if (message.length() > 0) |
|---|
| 449 | { |
|---|
| 450 | firstChar = message.charAt(0); |
|---|
| 451 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
|---|
| 452 | { |
|---|
| 453 | sendUnfilteredPrivateMessage(playerID, message, soundCode); |
|---|
| 454 | } |
|---|
| 455 | } |
|---|
| 456 | } |
|---|
| 457 | |
|---|
| 458 | /** |
|---|
| 459 | * Sends a smart private message. A smart private message is a private message |
|---|
| 460 | * sent much like the Continuum client does it. If a player is not present in the |
|---|
| 461 | * arena, the message will be sent as a remote private message. Otherwise, the |
|---|
| 462 | * message will be sent as a private message. Using this will help save server |
|---|
| 463 | * time over remote private messages, and appear more natural to players. |
|---|
| 464 | * @param name The name of the player. |
|---|
| 465 | * @param message The message to be displayed. |
|---|
| 466 | */ |
|---|
| 467 | public void sendSmartPrivateMessage(String name, String message) |
|---|
| 468 | { |
|---|
| 469 | if(name == null) |
|---|
| 470 | return; |
|---|
| 471 | |
|---|
| 472 | sendSmartPrivateMessage(name, message, 0); |
|---|
| 473 | } |
|---|
| 474 | |
|---|
| 475 | /** |
|---|
| 476 | * Sends a smart private message. A smart private message is a private message |
|---|
| 477 | * sent much like the Continuum client does it. If a player is not present in the |
|---|
| 478 | * arena, the message will be sent as a remote private message. Otherwise, the |
|---|
| 479 | * message will be sent as a private message. Using this will help save server |
|---|
| 480 | * time over remote private messages, and appear more natural to players. |
|---|
| 481 | * <code><pre><u>Sound codes:</u> |
|---|
| 482 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 483 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 484 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 485 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 486 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 487 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 488 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 489 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 490 | * @param name The name of the player. |
|---|
| 491 | * @param message The message to be displayed. |
|---|
| 492 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 493 | */ |
|---|
| 494 | public void sendSmartPrivateMessage(String name, String message, int soundCode) |
|---|
| 495 | { |
|---|
| 496 | if(name == null) |
|---|
| 497 | return; |
|---|
| 498 | |
|---|
| 499 | int playerID = m_arenaTracker.getPlayerID(name); |
|---|
| 500 | if (playerID == -1) |
|---|
| 501 | { |
|---|
| 502 | sendRemotePrivateMessage(name, message, soundCode); |
|---|
| 503 | } |
|---|
| 504 | else |
|---|
| 505 | { |
|---|
| 506 | sendPrivateMessage(playerID, message, soundCode); |
|---|
| 507 | } |
|---|
| 508 | } |
|---|
| 509 | |
|---|
| 510 | /** |
|---|
| 511 | * Sends a remote private message. Remote private messages look like (Name)> to |
|---|
| 512 | * the player, even if the player is in the same arena as you. Try to use smart |
|---|
| 513 | * private messages instead. |
|---|
| 514 | * @param name The name of the player. |
|---|
| 515 | * @param message The message to be displayed. |
|---|
| 516 | */ |
|---|
| 517 | public void sendRemotePrivateMessage(String name, String message) |
|---|
| 518 | { |
|---|
| 519 | if(name == null) |
|---|
| 520 | return; |
|---|
| 521 | |
|---|
| 522 | sendRemotePrivateMessage( name, message, 0 ); |
|---|
| 523 | } |
|---|
| 524 | |
|---|
| 525 | /** |
|---|
| 526 | * Sends a remote private message. Remote private messages look like (Name)> to |
|---|
| 527 | * the player, even if the player is in the same arena as you. Try to use smart |
|---|
| 528 | * private messages instead. |
|---|
| 529 | * <code><pre><u>Sound codes:</u> |
|---|
| 530 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 531 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 532 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 533 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 534 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 535 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 536 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 537 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 538 | * @param name The name of the player. |
|---|
| 539 | * @param message The message to be displayed. |
|---|
| 540 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 541 | */ |
|---|
| 542 | public void sendRemotePrivateMessage(String name, String message, int soundCode) |
|---|
| 543 | { |
|---|
| 544 | if( message == null ) |
|---|
| 545 | return; |
|---|
| 546 | if(name == null) |
|---|
| 547 | return; |
|---|
| 548 | |
|---|
| 549 | char firstChar; |
|---|
| 550 | |
|---|
| 551 | if (message.length() > 0) |
|---|
| 552 | { |
|---|
| 553 | firstChar = message.charAt(0); |
|---|
| 554 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
|---|
| 555 | { |
|---|
| 556 | m_packetGenerator.sendChatPacket((byte) 7, (byte) soundCode, (short) 0, ":" + name + ":" + message); |
|---|
| 557 | } |
|---|
| 558 | } |
|---|
| 559 | } |
|---|
| 560 | |
|---|
| 561 | /** |
|---|
| 562 | * Sends a message to bot's teammates. If the bot is in spectator mode, it will |
|---|
| 563 | * speak with the players in spectator mode. |
|---|
| 564 | * @param message The message to be displayed. |
|---|
| 565 | */ |
|---|
| 566 | public void sendTeamMessage(String message) |
|---|
| 567 | { |
|---|
| 568 | sendTeamMessage(message, (byte) 0); |
|---|
| 569 | } |
|---|
| 570 | |
|---|
| 571 | /** |
|---|
| 572 | * Sends a message to bot's teammates. If the bot is in spectator mode, it will |
|---|
| 573 | * speak with the players in spectator mode. Includes a sound code. |
|---|
| 574 | * <code><pre><u>Sound codes:</u> |
|---|
| 575 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 576 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 577 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 578 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 579 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 580 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 581 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 582 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 583 | * @param message The message to be displayed. |
|---|
| 584 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 585 | */ |
|---|
| 586 | public void sendTeamMessage(String message, int soundCode) |
|---|
| 587 | { |
|---|
| 588 | String temp = message.trim(); |
|---|
| 589 | char firstChar; |
|---|
| 590 | |
|---|
| 591 | if (temp.length() > 0) |
|---|
| 592 | { |
|---|
| 593 | firstChar = message.charAt(0); |
|---|
| 594 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
|---|
| 595 | { |
|---|
| 596 | m_packetGenerator.sendChatPacket((byte) 3, (byte) soundCode, (short) 0, message); |
|---|
| 597 | } |
|---|
| 598 | } |
|---|
| 599 | } |
|---|
| 600 | |
|---|
| 601 | /** |
|---|
| 602 | * Sends a message to a whole frequency of players. (") |
|---|
| 603 | * @param frequency The frequency this message is to be sent to. |
|---|
| 604 | * @param message The message to be displayed. |
|---|
| 605 | */ |
|---|
| 606 | public void sendOpposingTeamMessageByFrequency(int frequency, String message) |
|---|
| 607 | { |
|---|
| 608 | sendOpposingTeamMessageByFrequency(frequency, message, (byte) 0); |
|---|
| 609 | } |
|---|
| 610 | |
|---|
| 611 | /** |
|---|
| 612 | * Sends a message to a whole frequency of players ("), with sound code. |
|---|
| 613 | * <code><pre><u>Sound codes:</u> |
|---|
| 614 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 615 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 616 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 617 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 618 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 619 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 620 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 621 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 622 | * @param frequency The frequency this message is to be sent to. |
|---|
| 623 | * @param message The message to be sent |
|---|
| 624 | * @param soundCode Sound code to be sent along with the message (0 if none). |
|---|
| 625 | */ |
|---|
| 626 | public void sendOpposingTeamMessageByFrequency(int frequency, String message, int soundCode) |
|---|
| 627 | { |
|---|
| 628 | Iterator<Integer> i; |
|---|
| 629 | int playerID; |
|---|
| 630 | char firstChar; |
|---|
| 631 | String temp = message.trim(); |
|---|
| 632 | |
|---|
| 633 | if (temp.length() > 0) |
|---|
| 634 | { |
|---|
| 635 | firstChar = message.charAt(0); |
|---|
| 636 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
|---|
| 637 | { |
|---|
| 638 | i = m_arenaTracker.getFreqIDIterator(frequency); |
|---|
| 639 | if (i != null) |
|---|
| 640 | { |
|---|
| 641 | if( i.hasNext() ) { |
|---|
| 642 | playerID = i.next().intValue(); |
|---|
| 643 | m_packetGenerator.sendChatPacket((byte) 4, (byte) soundCode, (short) playerID, message); |
|---|
| 644 | } |
|---|
| 645 | } |
|---|
| 646 | } |
|---|
| 647 | } |
|---|
| 648 | } |
|---|
| 649 | |
|---|
| 650 | /** |
|---|
| 651 | * Sends a message to a whole frequency of players based on the ID of one player |
|---|
| 652 | * on the frequency. Includes sound code. |
|---|
| 653 | * <code><pre><u>Sound codes:</u> |
|---|
| 654 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 655 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 656 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 657 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 658 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 659 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 660 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 661 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 662 | * @param playerID The id of the player whose frequency this message is to be sent to. |
|---|
| 663 | * @param message The message to be sent |
|---|
| 664 | * @param soundCode Sound code to be sent along with the message (0 if none). |
|---|
| 665 | */ |
|---|
| 666 | public void sendOpposingTeamMessage( int playerID, String message, int soundCode ) { |
|---|
| 667 | |
|---|
| 668 | char firstChar; |
|---|
| 669 | String temp = message.trim(); |
|---|
| 670 | |
|---|
| 671 | if (temp.length() > 0) |
|---|
| 672 | { |
|---|
| 673 | firstChar = message.charAt(0); |
|---|
| 674 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
|---|
| 675 | { |
|---|
| 676 | m_packetGenerator.sendChatPacket((byte) 4, (byte) soundCode, (short)playerID, message); |
|---|
| 677 | } |
|---|
| 678 | } |
|---|
| 679 | } |
|---|
| 680 | |
|---|
| 681 | /** |
|---|
| 682 | * Sends a message to a whole frequency of players based on the name of a player |
|---|
| 683 | * on that frequency. Includes sound code. |
|---|
| 684 | * <code><pre><u>Sound codes:</u> |
|---|
| 685 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 686 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 687 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 688 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 689 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 690 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 691 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 692 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 693 | * @param playerName The name of the player whose frequency this message is to be sent to. |
|---|
| 694 | * @param message The message to be sent |
|---|
| 695 | * @param soundCode Sound code to be sent along with the message (0 if none). |
|---|
| 696 | */ |
|---|
| 697 | public void sendOpposingTeamMessage( String playerName, String message, int soundCode ){ |
|---|
| 698 | |
|---|
| 699 | if(playerName == null) |
|---|
| 700 | return; |
|---|
| 701 | |
|---|
| 702 | int playerID = m_arenaTracker.getPlayerID( playerName ); |
|---|
| 703 | |
|---|
| 704 | sendOpposingTeamMessage( playerID, message, soundCode ); |
|---|
| 705 | } |
|---|
| 706 | |
|---|
| 707 | /** |
|---|
| 708 | * Sends a chat message to the first chat this bot has joined. |
|---|
| 709 | * @param message The message to be displayed. |
|---|
| 710 | */ |
|---|
| 711 | public void sendChatMessage(String message) |
|---|
| 712 | { |
|---|
| 713 | sendChatMessage(1, message, (byte) 0); |
|---|
| 714 | } |
|---|
| 715 | |
|---|
| 716 | /** |
|---|
| 717 | * Sends a chat message to a specific chat number out of the chats the bot |
|---|
| 718 | * has joined. |
|---|
| 719 | * @param chatNumber Number of the chat to send information to. |
|---|
| 720 | * @param message The message to be displayed. |
|---|
| 721 | */ |
|---|
| 722 | public void sendChatMessage(int chatNumber, String message) |
|---|
| 723 | { |
|---|
| 724 | sendChatMessage(chatNumber, message, (byte) 0); |
|---|
| 725 | } |
|---|
| 726 | |
|---|
| 727 | /** |
|---|
| 728 | * Sends a chat message to a specific chat number, with a sound code. |
|---|
| 729 | * <code><pre><u>Sound codes:</u> |
|---|
| 730 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 731 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 732 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 733 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 734 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 735 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 736 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 737 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 738 | * @param chatNumber Number of the chat to send information to. |
|---|
| 739 | * @param message The message to be displayed. |
|---|
| 740 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 741 | */ |
|---|
| 742 | public void sendChatMessage(int chatNumber, String message, int soundCode) |
|---|
| 743 | { |
|---|
| 744 | if( message == null ) |
|---|
| 745 | return; |
|---|
| 746 | String temp = message.trim(); |
|---|
| 747 | char firstChar; |
|---|
| 748 | |
|---|
| 749 | if (temp.length() > 0) |
|---|
| 750 | { |
|---|
| 751 | firstChar = message.charAt(0); |
|---|
| 752 | if (firstChar != '/' && firstChar != '*' && firstChar != '?' && firstChar != ';') |
|---|
| 753 | { |
|---|
| 754 | m_packetGenerator.sendChatPacket((byte) 9, (byte) soundCode, (short) 0, ";" + chatNumber + ";" + message); |
|---|
| 755 | } |
|---|
| 756 | } |
|---|
| 757 | } |
|---|
| 758 | |
|---|
| 759 | /** |
|---|
| 760 | * Sends a squad message to a specific squad. |
|---|
| 761 | * @param squadName Name of the squad |
|---|
| 762 | * @param message Message to send to that squad |
|---|
| 763 | */ |
|---|
| 764 | public void sendSquadMessage(String squadName, String message) |
|---|
| 765 | { |
|---|
| 766 | if(squadName == null) |
|---|
| 767 | return; |
|---|
| 768 | |
|---|
| 769 | sendSquadMessage(squadName, message, 0); |
|---|
| 770 | } |
|---|
| 771 | |
|---|
| 772 | /** |
|---|
| 773 | * Sends a squad message to a specific squad with a sound code. |
|---|
| 774 | * <code><pre><u>Sound codes:</u> |
|---|
| 775 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 776 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 777 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 778 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 779 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 780 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 781 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 782 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 783 | * @param squadName Name of the squad |
|---|
| 784 | * @param message Message to send to that squad |
|---|
| 785 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 786 | */ |
|---|
| 787 | public void sendSquadMessage(String squadName, String message, int soundCode) |
|---|
| 788 | { |
|---|
| 789 | if(squadName == null) |
|---|
| 790 | return; |
|---|
| 791 | |
|---|
| 792 | m_packetGenerator.sendChatPacket((byte) 7, (byte) soundCode, (short) 0, ":#" + squadName + ":" + message); |
|---|
| 793 | } |
|---|
| 794 | |
|---|
| 795 | /** |
|---|
| 796 | * Sends a "?help" alert command. |
|---|
| 797 | * @param message The message to be sent along with the alert |
|---|
| 798 | */ |
|---|
| 799 | public void sendHelpMessage(String message) |
|---|
| 800 | { |
|---|
| 801 | sendUnfilteredPublicMessage("?help " + message); |
|---|
| 802 | } |
|---|
| 803 | |
|---|
| 804 | /** |
|---|
| 805 | * Sends a "?cheater" alert command. |
|---|
| 806 | * @param message The message to be sent along with the alert |
|---|
| 807 | */ |
|---|
| 808 | public void sendCheaterMessage(String message) |
|---|
| 809 | { |
|---|
| 810 | sendUnfilteredPublicMessage("?cheater " + message); |
|---|
| 811 | } |
|---|
| 812 | |
|---|
| 813 | /** |
|---|
| 814 | * Sends an alert command as specified. |
|---|
| 815 | * @param type The type of alert command to be sent |
|---|
| 816 | * @param message The message to be sent along with the alert |
|---|
| 817 | */ |
|---|
| 818 | public void sendAlertMessage(String type, String message) |
|---|
| 819 | { |
|---|
| 820 | sendUnfilteredPublicMessage("?" + type + " " + message); |
|---|
| 821 | } |
|---|
| 822 | |
|---|
| 823 | |
|---|
| 824 | // ***** ULFILTERED MESSAGING ***** |
|---|
| 825 | |
|---|
| 826 | /** |
|---|
| 827 | * Sends a private message without any filtration. Use this ONLY in situations |
|---|
| 828 | * where you are hard coding in commands to be sent. For the sake of security, use |
|---|
| 829 | * the filtered methods for *everything* else. |
|---|
| 830 | * @param name Name of the person the message is to be sent to. |
|---|
| 831 | * @param message Message to be sent. |
|---|
| 832 | */ |
|---|
| 833 | public void sendUnfilteredPrivateMessage(String name, String message) |
|---|
| 834 | { |
|---|
| 835 | int playerID = m_arenaTracker.getPlayerID(name); |
|---|
| 836 | sendUnfilteredPrivateMessage(playerID, message, (byte) 0); |
|---|
| 837 | } |
|---|
| 838 | |
|---|
| 839 | /** |
|---|
| 840 | * Sends a private message without any filtration. Use this ONLY in situations |
|---|
| 841 | * where you are hard coding in commands to be sent. For the sake of security, use |
|---|
| 842 | * the filtered methods for *everything* else. |
|---|
| 843 | * @param playerID Player ID of the player you wish to send the message to. |
|---|
| 844 | * @param message Message to be sent. |
|---|
| 845 | */ |
|---|
| 846 | public void sendUnfilteredPrivateMessage(int playerID, String message) |
|---|
| 847 | { |
|---|
| 848 | sendUnfilteredPrivateMessage(playerID, message, (byte) 0); |
|---|
| 849 | } |
|---|
| 850 | |
|---|
| 851 | /** |
|---|
| 852 | * Sends a private message without any filtration. Use this ONLY in situations |
|---|
| 853 | * where you are hard coding in commands to be sent. For the sake of security, use |
|---|
| 854 | * the filtered methods for *everything* else. |
|---|
| 855 | * <code><pre><u>Sound codes:</u> |
|---|
| 856 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 857 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 858 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 859 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 860 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 861 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 862 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 863 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 864 | * @param name Name of the person the message is to be sent to. |
|---|
| 865 | * @param message Message to be sent. |
|---|
| 866 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 867 | */ |
|---|
| 868 | public void sendUnfilteredPrivateMessage(String name, String message, int soundCode) |
|---|
| 869 | { |
|---|
| 870 | int playerID = m_arenaTracker.getPlayerID(name); |
|---|
| 871 | sendUnfilteredPrivateMessage(playerID, message, soundCode); |
|---|
| 872 | } |
|---|
| 873 | |
|---|
| 874 | /** |
|---|
| 875 | * Sends a private message without any filtration. Use this ONLY in situations |
|---|
| 876 | * where you are hard coding in commands to be sent. For the sake of security, use |
|---|
| 877 | * the filtered methods for *everything* else. |
|---|
| 878 | * <code><pre><u>Sound codes:</u> |
|---|
| 879 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 880 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 881 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 882 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 883 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 884 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 885 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 886 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 887 | * @param playerID Player ID of the player you wish to send the message to. |
|---|
| 888 | * @param message Message to be sent. |
|---|
| 889 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 890 | */ |
|---|
| 891 | public void sendUnfilteredPrivateMessage(int playerID, String message, int soundCode) |
|---|
| 892 | { |
|---|
| 893 | m_packetGenerator.sendChatPacket((byte) 5, (byte) soundCode, (short) playerID, message); |
|---|
| 894 | } |
|---|
| 895 | |
|---|
| 896 | /** |
|---|
| 897 | * Sends a public message without any filtration. Use this ONLY in situations |
|---|
| 898 | * where you are hard coding in commands to be sent. For the sake of security, use |
|---|
| 899 | * the filtered methods for *everything* else. |
|---|
| 900 | * @param message Message to be sent. |
|---|
| 901 | */ |
|---|
| 902 | public void sendUnfilteredPublicMessage(String message) |
|---|
| 903 | { |
|---|
| 904 | sendUnfilteredPublicMessage(message, (byte) 0); |
|---|
| 905 | } |
|---|
| 906 | |
|---|
| 907 | /** |
|---|
| 908 | * Sends a public message without any filtration. Use this ONLY in situations |
|---|
| 909 | * where you are hard coding in commands to be sent. For the sake of security, use |
|---|
| 910 | * the filtered methods for *everything* else. |
|---|
| 911 | * <code><pre><u>Sound codes:</u> |
|---|
| 912 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 913 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 914 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 915 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 916 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 917 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 918 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 919 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 920 | * @param message Message to be sent. |
|---|
| 921 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 922 | */ |
|---|
| 923 | public void sendUnfilteredPublicMessage(String message, int soundCode) |
|---|
| 924 | { |
|---|
| 925 | if(message.startsWith("*sendto"))return;//This would crash the zone. |
|---|
| 926 | m_packetGenerator.sendChatPacket((byte) 2, (byte) soundCode, (short) 0, message); |
|---|
| 927 | } |
|---|
| 928 | |
|---|
| 929 | /** |
|---|
| 930 | * Sends a public macro without any filtration. For the sake of security, use |
|---|
| 931 | * the filtered macro methods unless you know what you're doing. |
|---|
| 932 | * @param message Message to be sent. |
|---|
| 933 | */ |
|---|
| 934 | public void sendUnfilteredPublicMacro(String message) |
|---|
| 935 | { |
|---|
| 936 | sendUnfilteredPublicMacro(message, (byte) 0); |
|---|
| 937 | } |
|---|
| 938 | |
|---|
| 939 | /** |
|---|
| 940 | * Sends a public macro without any filtration. For the sake of security, use |
|---|
| 941 | * the filtered macro methods unless you know what you're doing. |
|---|
| 942 | * <code><pre><u>Sound codes:</u> |
|---|
| 943 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 944 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 945 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 946 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 947 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 948 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 949 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 950 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 951 | * @param message Message to be sent. |
|---|
| 952 | * @param soundCode Sound code to be sent along with the message. |
|---|
| 953 | */ |
|---|
| 954 | public void sendUnfilteredPublicMacro(String message, int soundCode) |
|---|
| 955 | { |
|---|
| 956 | m_packetGenerator.sendChatPacket((byte) 1, (byte) soundCode, (short) 0, message); |
|---|
| 957 | } |
|---|
| 958 | |
|---|
| 959 | /** |
|---|
| 960 | * Sends a message to a whole frequency of players. (") |
|---|
| 961 | * @param frequency The frequency this message is to be sent to. |
|---|
| 962 | * @param message The message to be displayed. |
|---|
| 963 | */ |
|---|
| 964 | public void sendUnfilteredTargetTeamMessage(int frequency, String message) |
|---|
| 965 | { |
|---|
| 966 | sendUnfilteredTargetTeamMessage(frequency, message, 0); |
|---|
| 967 | } |
|---|
| 968 | |
|---|
| 969 | /** |
|---|
| 970 | * Sends a message to a whole frequency of players ("), with sound code. |
|---|
| 971 | * <code><pre><u>Sound codes:</u> |
|---|
| 972 | * 1 Beep #1 9 Listen to me 17 Under attack 25 Can't login |
|---|
| 973 | * 2 Beep #2 10 Baby crying 18 (Gibberish) 26 Beep #3 |
|---|
| 974 | * 3 AT&T 11 Burp 19 Crowd: Oooo! 100 Start techno loop |
|---|
| 975 | * 4 Violent content 12 Orgasm (!) 20 Crowd: Gee! 101 Stop techno loop |
|---|
| 976 | * 5 Hallelujah 13 Scream 21 Crowd: Ohhh! 102 Play bad techno once |
|---|
| 977 | * 6 R.Reagan (long) 14 Fart #1 22 Crowd: Awww! 103 Victory bell |
|---|
| 978 | * 7 Inconceivable! 15 Fart #2 23 Game sucks 104 Goal! (or: go go go) |
|---|
| 979 | * 8 W.Churchill 16 Phone ring 24 Sheep bleat </pre></code> |
|---|
| 980 | * @param frequency The frequency this message is to be sent to. |
|---|
| 981 | * @param message The message to be sent |
|---|
| 982 | * @param soundCode Sound code to be sent along with the message (0 if none). |
|---|
| 983 | */ |
|---|
| 984 | public void sendUnfilteredTargetTeamMessage(int frequency, String message, int soundCode) |
|---|
| 985 | { |
|---|
| 986 | Iterator<Integer> i; |
|---|
| 987 | int playerID; |
|---|
| 988 | String temp = message.trim(); |
|---|
| 989 | |
|---|
| 990 | if (temp.length() > 0) { |
|---|
| 991 | i = m_arenaTracker.getFreqIDIterator(frequency); |
|---|
| 992 | if (i != null) { |
|---|
| 993 | if( i.hasNext() ) { |
|---|
| 994 | playerID = i.next().intValue(); |
|---|
| 995 | m_packetGenerator.sendChatPacket((byte) 4, (byte) soundCode, (short) playerID, message); |
|---|
| 996 | } |
|---|
| 997 | } |
|---|
| 998 | } |
|---|
| 999 | } |
|---|
| 1000 | |
|---|
| 1001 | |
|---|
| 1002 | // ***** MULTI-LINE MESSAGING ***** |
|---|
| 1003 | |
|---|
| 1004 | /** |
|---|
| 1005 | * Sends the contents of the String array to the player in private messages. |
|---|
| 1006 | * Note that the player should be in the arena or this may fail. |
|---|
| 1007 | * @param playerID PlayerID to send the messages to. |
|---|
| 1008 | * @param spam The array of Strings to send to the player in private messages. |
|---|
| 1009 | */ |
|---|
| 1010 | public void privateMessageSpam(int playerID, String[] spam) |
|---|
| 1011 | { |
|---|
| 1012 | for (int i = 0; i < spam.length; i++) |
|---|
| 1013 | { |
|---|
| 1014 | sendPrivateMessage(playerID, spam[i]); |
|---|
| 1015 | } |
|---|
| 1016 | } |
|---|
| 1017 | |
|---|
| 1018 | /** |
|---|
| 1019 | * Sends the contents of the String array to the player in private messages. |
|---|
| 1020 | * Note that the player should be in the arena or this may fail. |
|---|
| 1021 | * @param playerName Player name to send the messages to. |
|---|
| 1022 | * @param spam The array of Strings to send to the player in private messages. |
|---|
| 1023 | */ |
|---|
| 1024 | public void privateMessageSpam(String playerName, String[] spam) |
|---|
| 1025 | { |
|---|
| 1026 | for (int i = 0; i < spam.length; i++) |
|---|
| 1027 | { |
|---|
| 1028 | sendPrivateMessage(playerName, spam[i]); |
|---|
| 1029 | } |
|---|
| 1030 | } |
|---|
| 1031 | |
|---|
| 1032 | /** |
|---|
| 1033 | * Private message spam but with a generalized collection to allow for dynamic |
|---|
| 1034 | * help statements, such as those generated by CommandInterpreter. |
|---|
| 1035 | * <p>This will not work remotely as in REMOTE_PRIVATE_MESSAGE type, because |
|---|
| 1036 | * playerIDs have no relevance outside of an Arena. For smart private messages, |
|---|
| 1037 | * get the player's name and use privateMessageSpam(String, Collection) instead. |
|---|
| 1038 | * @param playerID ID of the player to be spammed |
|---|
| 1039 | * @param messages The collection of messages (Need to be String Objects or typed to string objects) |
|---|
| 1040 | */ |
|---|
| 1041 | public void privateMessageSpam(int playerID, Collection<String> messages) |
|---|
| 1042 | { |
|---|
| 1043 | Iterator<String> i = messages.iterator(); |
|---|
| 1044 | while (i.hasNext()) |
|---|
| 1045 | { |
|---|
| 1046 | sendPrivateMessage(playerID, i.next()); |
|---|
| 1047 | } |
|---|
| 1048 | } |
|---|
| 1049 | |
|---|
| 1050 | /** |
|---|
| 1051 | * Private message spam but with a generalized collection to allow for dynamic |
|---|
| 1052 | * help statements, such as those generated by CommandInterpreter. |
|---|
| 1053 | * <p>Will work if player is in or outside of the arena. |
|---|
| 1054 | * @param playerName Name of the player to be spammed |
|---|
| 1055 | * @param messages The collection of messages (Need to be String Objects or typed to string objects) |
|---|
| 1056 | */ |
|---|
| 1057 | public void privateMessageSpam(String playerName, Collection<String> messages) |
|---|
| 1058 | { |
|---|
| 1059 | Iterator<String> i = messages.iterator(); |
|---|
| 1060 | while (i.hasNext()) |
|---|
| 1061 | { |
|---|
| 1062 | sendSmartPrivateMessage(playerName, i.next()); |
|---|
| 1063 | } |
|---|
| 1064 | } |
|---|
| 1065 | |
|---|
| 1066 | /** |
|---|
| 1067 | * Sends the contents of the String array to the player in remote private messages. |
|---|
| 1068 | * Careful with this one, sending too many across the billing server can cause |
|---|
| 1069 | * trouble. |
|---|
| 1070 | * @param playerName Name of the player to send the messages to. |
|---|
| 1071 | * @param spam The array of Strings to send to the player in private messages. |
|---|
| 1072 | */ |
|---|
| 1073 | public void remotePrivateMessageSpam(final String playerName, final String[] spam) |
|---|
| 1074 | { |
|---|
| 1075 | for (int i = 0; i < spam.length; i++) |
|---|
| 1076 | { |
|---|
| 1077 | sendRemotePrivateMessage(playerName, spam[i]); |
|---|
| 1078 | } |
|---|
| 1079 | } |
|---|
| 1080 | |
|---|
| 1081 | /** |
|---|
| 1082 | * This sends the contents of the String array to the player in smart private |
|---|
| 1083 | * messages. Smart private messages are private messages that are sent as private |
|---|
| 1084 | * messages if the player is in the same arena, and remote private messages if the |
|---|
| 1085 | * player is not in the arena. |
|---|
| 1086 | * @param playerName Name of the player to send the messages to. |
|---|
| 1087 | * @param spam The array of Strings to send to the player in private messages. |
|---|
| 1088 | */ |
|---|
| 1089 | public void smartPrivateMessageSpam(final String playerName, final String[] spam) |
|---|
| 1090 | { |
|---|
| 1091 | int playerID = m_arenaTracker.getPlayerID(playerName); |
|---|
| 1092 | if (playerID == -1) |
|---|
| 1093 | { |
|---|
| 1094 | remotePrivateMessageSpam(playerName, spam); |
|---|
| 1095 | } |
|---|
| 1096 | else |
|---|
| 1097 | { |
|---|
| 1098 | privateMessageSpam(playerName, spam); |
|---|
| 1099 | } |
|---|
| 1100 | } |
|---|
| 1101 | |
|---|
| 1102 | /** |
|---|
| 1103 | * Sends multiline arena messages. |
|---|
| 1104 | * @param spam Array of Strings to arena |
|---|
| 1105 | */ |
|---|
| 1106 | public void arenaMessageSpam(final String[] spam) { |
|---|
| 1107 | if(spam != null) { |
|---|
| 1108 | for(int i = 0; i < spam.length; i++) { |
|---|
| 1109 | sendArenaMessage(spam[i]); |
|---|
| 1110 | } |
|---|
| 1111 | } |
|---|
| 1112 | } |
|---|
| 1113 | |
|---|
| 1114 | /** |
|---|
| 1115 | * Sends an e-mail message |
|---|
| 1116 | * |
|---|
| 1117 | * @param recipient E-mail address of recipient |
|---|
| 1118 | * @param subject Subject of the e-mail |
|---|
| 1119 | * @param text Body of the message |
|---|
| 1120 | * @return boolean TRUE if successfull, FALSE if an error was encountered |
|---|
| 1121 | */ |
|---|
| 1122 | public boolean sendEmailMessage(String recipient, String subject, String text) { |
|---|
| 1123 | BotSettings cfg = this.getGeneralSettings(); |
|---|
| 1124 | Email email = new Email(cfg.getString("MailHost"), cfg.getInt("MailPort"), cfg.getString("MailUser"), cfg.getString("MailPass"), cfg.getInt("SSL")==1); |
|---|
| 1125 | |
|---|
| 1126 | try { |
|---|
| 1127 | email.send(cfg.getString("MailUser"), recipient, subject, text); |
|---|
| 1128 | |
|---|
| 1129 | } catch(Exception e) { |
|---|
| 1130 | Tools.printStackTrace(e); |
|---|
| 1131 | return false; |
|---|
| 1132 | } |
|---|
| 1133 | |
|---|
| 1134 | return true; |
|---|
| 1135 | } |
|---|
| 1136 | |
|---|
| 1137 | |
|---|
| 1138 | |
|---|
| 1139 | |
|---|
| 1140 | // ********************************************************************************** |
|---|
| 1141 | // |
|---|
| 1142 | // 3. MISC OPERATIONS |
|---|
| 1143 | // |
|---|
| 1144 | // ********************************************************************************** |
|---|
| 1145 | /* |
|---|
| 1146 | * This is the main section of BotAction, covering the general actions you can use: |
|---|
| 1147 | * |
|---|
| 1148 | * - BASIC PLAYER OPERATIONS: Set ships & freqs, warp, send to spec, reset scores, |
|---|
| 1149 | * give prizes, add bounty, send warns, record damage to/from a player. |
|---|
| 1150 | * - ARENA OPERATIONS: Lock/unlock arena, reset flag game, set timer, set doors, |
|---|
| 1151 | * toggle public & private chat on/off, set power of thors in arena. |
|---|
| 1152 | * - COMPLEX OPERATIONS: Team creation by team size or # teams, mass warping, |
|---|
| 1153 | * mass shipsetting, mass setfreq'ing, old spec@death method, arena data clear. |
|---|
| 1154 | * - BOT OPERATIONS: Join & change arenas, move ship, spectate on players, pick up |
|---|
| 1155 | * and drop flags, set a banner, force an in-game death, force complete bot |
|---|
| 1156 | * termination (logoff), force receiving of all death packets, get list of arenas, |
|---|
| 1157 | * add spam protection, increase or decrease reliability of player position data, |
|---|
| 1158 | * adjust rate of packets being sent, send and receive files to server. |
|---|
| 1159 | * - LVZ OBJECT OPERATIONS: Show & hide one LVZ obj, show or hide a set of objs, |
|---|
| 1160 | * and show & hide a set of objects based on objects managed by Objset. |
|---|
| 1161 | * - SQL DATABASE OPERATIONS: Run regular, background and high-priority background |
|---|
| 1162 | * queries, and automatically-formed table insertions for new records. |
|---|
| 1163 | * - INTER-PROCESS COMMUNICATIONS: (For sending messages between bots -- very easy). |
|---|
| 1164 | * Send a standard IPC message, transmit a generic object, subscribe bot to an |
|---|
| 1165 | * IPC channel, unsubscribe from an IPC channel, and destroy an IPC channel. |
|---|
| 1166 | * |
|---|
| 1167 | */ |
|---|
| 1168 | |
|---|
| 1169 | // ***** BASIC PLAYER OPERATIONS ***** |
|---|
| 1170 | /* |
|---|
| 1171 | * Simple operations that either have a target, or apply to all players. |
|---|
| 1172 | */ |
|---|
| 1173 | |
|---|
| 1174 | /** |
|---|
| 1175 | * Changes the ship type of a player to the type specified. Ship should be |
|---|
| 1176 | * 1 to 8 (0 does not set a player to spectator, though when using getShipType() |
|---|
| 1177 | * inside player, 0 will correspond to the spectator ship). Note that unlike |
|---|
| 1178 | * the internal packet protocol, this command uses the more accepted public |
|---|
| 1179 | * numbering system instead of using ship 0 for warbird and ship 8 for spectator. |
|---|
| 1180 | * @param playerID Player ID of the player you want to change. |
|---|
| 1181 | * @param shipType Ship type that you wish to set. Must be a value between 1 and 8. |
|---|
| 1182 | */ |
|---|
| 1183 | public void setShip(int playerID, int shipType) |
|---|
| 1184 | { |
|---|
| 1185 | sendUnfilteredPrivateMessage(playerID, "*setship " + shipType); |
|---|
| 1186 | } |
|---|
| 1187 | |
|---|
| 1188 | /** |
|---|
| 1189 | * Changes the ship type of a player to the type specified. Ship should be |
|---|
| 1190 | * 1 to 8 (0 does not set a player to spectator, though when using getShipType() |
|---|
| 1191 | * inside player, 0 will correspond to the spectator ship). Note that unlike |
|---|
| 1192 | * the internal packet protocol, this command uses the more accepted public |
|---|
| 1193 | * numbering system instead of using ship 0 for warbird and ship 8 for spectator. |
|---|
| 1194 | * @param playerName The name of the player. |
|---|
| 1195 | * @param shipType Ship type that you wish to set. Must be a value between 1 and 8. |
|---|
| 1196 | */ |
|---|
| 1197 | public void setShip(String playerName, int shipType) |
|---|
| 1198 | { |
|---|
| 1199 | sendUnfilteredPrivateMessage(playerName, "*setship " + shipType); |
|---|
| 1200 | } |
|---|
| 1201 | |
|---|
| 1202 | /** |
|---|
| 1203 | * Changes the frequency a player is on. |
|---|
| 1204 | * <p>You may also set spectators to a freq with this command so that they |
|---|
| 1205 | * can use teamchat there, but if they then enter the game or have their |
|---|
| 1206 | * ship set, they will not automatically enter in with that freq. |
|---|
| 1207 | * @param playerID Player ID of the player you want to change. |
|---|
| 1208 | * @param freqNum Frequency you want this player to be on. |
|---|
| 1209 | */ |
|---|
| 1210 | public void setFreq(int playerID, int freqNum) |
|---|
| 1211 | { |
|---|
| 1212 | sendUnfilteredPrivateMessage(playerID, "*setfreq " + freqNum); |
|---|
| 1213 | } |
|---|
| 1214 | |
|---|
| 1215 | /** |
|---|
| 1216 | * Changes the frequency a player is on. |
|---|
| 1217 | * <p>You may also set spectators to a freq with this command so that they |
|---|
| 1218 | * can use teamchat there, but if they then enter the game or have their |
|---|
| 1219 | * ship set, they will not automatically enter in with that freq. |
|---|
| 1220 | * @param playerName The name of the player. |
|---|
| 1221 | * @param freqNum Frequency you want this player to be on. |
|---|
| 1222 | */ |
|---|
| 1223 | public void setFreq(String playerName, int freqNum) |
|---|
| 1224 | { |
|---|
| 1225 | sendUnfilteredPrivateMessage(playerName, "*setfreq " + freqNum); |
|---|
| 1226 | } |
|---|
| 1227 | |
|---|
| 1228 | /** |
|---|
| 1229 | * Warps a player to the given tile coordinates. Exact positioning is not |
|---|
| 1230 | * offered by this command, operating on the 1 to 1024 scheme rather than |
|---|
| 1231 | * the more accurate 1 to 16384 (scale of 16). 512,512 is nearly center. |
|---|
| 1232 | * @param playerID PlayerID of the player to be warped |
|---|
| 1233 | * @param xTiles X coordinate (1 to 1024) |
|---|
| 1234 | * @param yTiles Y coordinate (1 to 1024) |
|---|
| 1235 | */ |
|---|
| 1236 | |
|---|
| 1237 | /** |
|---|
| 1238 | * Splits a frequence in two teams & warps each team to a location. Example: |
|---|
| 1239 | * if you want to split freq 0 in two teams and warp them to different coords, |
|---|
| 1240 | * so a team of freq 0 can go to a coord(like top right) and other team to other(like bottom left). |
|---|
| 1241 | * Works for even and odd numbers of frequence's size. |
|---|
| 1242 | * @param freq Frequence number that'll be split in 2 teams |
|---|
| 1243 | * @param X1 X coordinate in Tiles to first team |
|---|
| 1244 | * @param Y1 Y coordinate in Tiles to first team |
|---|
| 1245 | * @param X2 X coordinate in Tiles to second team |
|---|
| 1246 | * @param Y2 Y coordinate in Tiles to second team |
|---|
| 1247 | */ |
|---|
| 1248 | public void splitTeam(int freq, int X1, int Y1, int X2, int Y2){ |
|---|
| 1249 | |
|---|
| 1250 | Iterator<Player> freqIterator = getFreqPlayerIterator(freq); //we need an iterator to freq |
|---|
| 1251 | int freqSize = getFrequencySize(freq) ; //we need to know the freq size |
|---|
| 1252 | |
|---|
| 1253 | /*now, it'll see if the number of size is even or odd. if even, we split it well. |
|---|
| 1254 | otherwise we put the (size-1)/2...(like the number 5, 5-1 = 4. 4/2 = 2. |
|---|
| 1255 | then we put 2 members on a location and the other 3(the rest) will go to the other location |
|---|
| 1256 | */ |
|---|
| 1257 | if(freqSize % 2 == 0 && freqSize != 0){ |
|---|
| 1258 | int i; |
|---|
| 1259 | for( i = 1; i <= (freqSize/2) ; i++){//half to a location and... |
|---|
| 1260 | Player p = (Player) freqIterator.next(); |
|---|
| 1261 | warpTo(p.getPlayerName(), X1 , Y1 ); |
|---|
| 1262 | } |
|---|
| 1263 | for(int u = i; u<= freqSize ; u++){ |
|---|
| 1264 | Player p = (Player) freqIterator.next();//and the other half to other |
|---|
| 1265 | warpTo(p.getPlayerName(), X2, Y2 ); |
|---|
| 1266 | |
|---|
| 1267 | } |
|---|
| 1268 | } |
|---|
| 1269 | //odd number of freqsize |
|---|
| 1270 | else if(freqSize != 0){ |
|---|
| 1271 | int i; |
|---|
| 1272 | for( i = 1; i <= ((freqSize-1)/2) ; i++){ //the little amount goin to a location |
|---|
| 1273 | Player p = (Player) freqIterator.next(); |
|---|
| 1274 | warpTo(p.getPlayerName(), X1 , Y1 ); |
|---|
| 1275 | } |
|---|
| 1276 | for(int u = i; u<= freqSize ; u++){ //then, the rest goes to other location |
|---|
| 1277 | Player p = (Player) freqIterator.next(); |
|---|
| 1278 | warpTo(p.getPlayerName(), X2, Y2 ); |
|---|
| 1279 | |
|---|
| 1280 | } |
|---|
| 1281 | } |
|---|
| 1282 | |
|---|
| 1283 | |
|---|
| 1284 | } |
|---|
| 1285 | |
|---|
| 1286 | public void warpTo(int playerID, int xTiles, int yTiles) |
|---|
| 1287 | { |
|---|
| 1288 | sendUnfilteredPrivateMessage(playerID, "*warpto " + xTiles + " " + yTiles); |
|---|
| 1289 | Player p = getPlayer(playerID); |
|---|
| 1290 | if( p != null ) |
|---|
| 1291 | p.updatePlayerPositionManuallyAfterWarp( xTiles, yTiles ); |
|---|
| 1292 | spectatePlayer( playerID ); |
|---|
| 1293 | } |
|---|
| 1294 | |
|---|
| 1295 | /** |
|---|
| 1296 | * Warps a player to the given tile coordinates. Exact positioning is not |
|---|
| 1297 | * offered by this command, operating on the 1 to 1024 scheme rather than |
|---|
| 1298 | * the more accurate 1 to 16384 (scale of 16). 512,512 is nearly center. |
|---|
| 1299 | * @param playerName The name of the player. |
|---|
| 1300 | * @param xTiles X coordinate (1 to 1024) |
|---|
| 1301 | * @param yTiles Y coordinate (1 to 1024) |
|---|
| 1302 | */ |
|---|
| 1303 | public void warpTo(String playerName, int xTiles, int yTiles) |
|---|
| 1304 | { |
|---|
| 1305 | sendUnfilteredPrivateMessage(playerName, "*warpto " + xTiles + " " + yTiles); |
|---|
| 1306 | Player p = getPlayer(playerName); |
|---|
| 1307 | if( p != null ) { |
|---|
| 1308 | p.updatePlayerPositionManuallyAfterWarp( xTiles, yTiles ); |
|---|
| 1309 | spectatePlayer(p.getPlayerID()); |
|---|
| 1310 | } |
|---|
| 1311 | } |
|---|
| 1312 | |
|---|
| 1313 | /** |
|---|
| 1314 | * Warps a player to the given tile coordinates with a radius. |
|---|
| 1315 | * @param playerID PlayerID of the player to be warped |
|---|
| 1316 | * @param xTiles X coordinate (1 to 1024) |
|---|
| 1317 | * @param yTiles Y coordinate (1 to 1024) |
|---|
| 1318 | * @param radius Radius from (xTiles, yTiles) player can be warped |
|---|
| 1319 | */ |
|---|
| 1320 | public void warpTo(int playerID, int xTiles, int yTiles, int radius){ |
|---|
| 1321 | Random ran = new Random(); |
|---|
| 1322 | int x = 0, y = 0; |
|---|
| 1323 | while(Math.sqrt( Math.pow(y-yTiles, 2) + Math.pow(x-xTiles,2)) > radius){ |
|---|
| 1324 | x = ran.nextInt( (radius*2) + 1 ) + (xTiles - radius); |
|---|
| 1325 | y = ran.nextInt( (radius*2) + 1 ) + (yTiles - radius); |
|---|
| 1326 | } |
|---|
| 1327 | warpTo(playerID, x, y); |
|---|
| 1328 | } |
|---|
| 1329 | |
|---|
| 1330 | /** |
|---|
| 1331 | * Warps a player to the given tile coordinates with a radius. |
|---|
| 1332 | * @param playerName The name of the player. |
|---|
| 1333 | * @param xTiles X coordinate (1 to 1024) |
|---|
| 1334 | * @param yTiles Y coordinate (1 to 1024) |
|---|
| 1335 | * @param radius Radius from (xTiles, yTiles) player can be warped |
|---|
| 1336 | */ |
|---|
| 1337 | public void warpTo(String playerName, int xTiles, int yTiles, int radius){ |
|---|
| 1338 | Random ran = new Random(); |
|---|
| 1339 | int x = 0, y = 0; |
|---|
| 1340 | while(Math.sqrt( Math.pow(y-yTiles, 2) + Math.pow(x-xTiles,2)) > radius){ |
|---|
| 1341 | x = ran.nextInt( (radius*2) + 1 ) + (xTiles - radius); |
|---|
| 1342 | y = ran.nextInt( (radius*2) + 1 ) + (yTiles - radius); |
|---|
| 1343 | } |
|---|
| 1344 | warpTo(playerName, x, y); |
|---|
| 1345 | } |
|---|
| 1346 | |
|---|
| 1347 | /** |
|---|
| 1348 | * Warps player to a random location as defined in the CFG, and then sets to |
|---|
| 1349 | * spectate on them in order to update their position. |
|---|
| 1350 | * @param playerID PlayerID of the player to be warped. |
|---|
| 1351 | */ |
|---|
| 1352 | public void warpRandomly( int playerID ) { |
|---|
| 1353 | specificPrize(playerID, Tools.Prize.WARP); |
|---|
| 1354 | spectatePlayer( playerID ); |
|---|
| 1355 | } |
|---|
| 1356 | |
|---|
| 1357 | /** |
|---|
| 1358 | * Warps player to a random location as defined in the CFG, and then sets to |
|---|
| 1359 | * spectate on them in order to update their position. |
|---|
| 1360 | * @param playerName The name of the player. |
|---|
| 1361 | */ |
|---|
| 1362 | public void warpRandomly( String playerName ) { |
|---|
| 1363 | specificPrize(playerName, Tools.Prize.WARP); |
|---|
| 1364 | int id = getPlayerID( playerName ); |
|---|
| 1365 | if( id != -1 ) |
|---|
| 1366 | spectatePlayer( id ); |
|---|
| 1367 | } |
|---|
| 1368 | |
|---|
| 1369 | /** |
|---|
| 1370 | * Signals the end of the King of the Hill game for this client. |
|---|
| 1371 | */ |
|---|
| 1372 | public void endKOTH() { |
|---|
| 1373 | m_packetGenerator.sendEndKoTH(); |
|---|
| 1374 | } |
|---|
| 1375 | |
|---|
| 1376 | /** |
|---|
| 1377 | * Issues a /*spec command to the given player, sending them immediately to |
|---|
| 1378 | * spectator mode. Note that if this command is issued just once, it will |
|---|
| 1379 | * lock the player in spectator mode, making it impossible for them to enter |
|---|
| 1380 | * an arena even if it's unlocked. The command needs to be issued twice in |
|---|
| 1381 | * order to let them re-enter when the arena is unlocked -- once to spec and |
|---|
| 1382 | * lock, and once to unlock. Alternately you can use specWithoutLock() to |
|---|
| 1383 | * automatically issue two /*spec commands. |
|---|
| 1384 | * @param playerName The name of the player to be specced. |
|---|
| 1385 | */ |
|---|
| 1386 | public void spec(String playerName) |
|---|
| 1387 | { |
|---|
| 1388 | sendUnfilteredPrivateMessage(playerName, "*spec"); |
|---|
| 1389 | } |
|---|
| 1390 | |
|---|
| 1391 | /** |
|---|
| 1392 | * Issues a /*spec command to the given player, sending them immediately to |
|---|
| 1393 | * spectator mode. Note that if this command is issued just once, it will |
|---|
| 1394 | * lock the player in spectator mode, making it impossible for them to enter |
|---|
| 1395 | * an arena even if it's unlocked. The command needs to be issued twice in |
|---|
| 1396 | * order to let them re-enter when the arena is unlocked -- once to spec and |
|---|
| 1397 | * lock, and once to unlock. Alternately you can use specWithoutLock() to |
|---|
| 1398 | * automatically issue two /*spec commands. |
|---|
| 1399 | * @param playerID Player ID of the player you want to spec. |
|---|
| 1400 | */ |
|---|
| 1401 | public void spec(int playerID) |
|---|
| 1402 | { |
|---|
| 1403 | sendUnfilteredPrivateMessage(playerID, "*spec"); |
|---|
| 1404 | } |
|---|
| 1405 | |
|---|
| 1406 | /** |
|---|
| 1407 | * Sends a player immediately to spectator mode, and does not lock them there. |
|---|
| 1408 | * If the arena is unlocked, they will be able to re-enter. This is the |
|---|
| 1409 | * standard way to spec someone, and is equivalent to issuing two /*spec's. |
|---|
| 1410 | * @param playerName The name of the player to be specced. |
|---|
| 1411 | */ |
|---|
| 1412 | public void specWithoutLock(String playerName) { |
|---|
| 1413 | sendUnfilteredPrivateMessage(playerName, "*spec"); |
|---|
| 1414 | sendUnfilteredPrivateMessage(playerName, "*spec"); |
|---|
| 1415 | } |
|---|
| 1416 | |
|---|
| 1417 | /** |
|---|
| 1418 | * Sends a player immediately to spectator mode, and does not lock them there. |
|---|
| 1419 | * If the arena is unlocked, they will be able to re-enter. This is the |
|---|
| 1420 | * standard way to spec someone, and is equivalent to issuing two /*spec's. |
|---|
| 1421 | * @param playerID Player ID of the player you want to spec. |
|---|
| 1422 | */ |
|---|
| 1423 | public void specWithoutLock(int playerID) { |
|---|
| 1424 | sendUnfilteredPrivateMessage(playerID, "*spec"); |
|---|
| 1425 | sendUnfilteredPrivateMessage(playerID, "*spec"); |
|---|
| 1426 | } |
|---|
| 1427 | |
|---|
| 1428 | /** |
|---|
| 1429 | * Places all players in the arena into spectator mode. |
|---|
| 1430 | */ |
|---|
| 1431 | public void specAll() |
|---|
| 1432 | { |
|---|
| 1433 | sendUnfilteredPublicMessage("*specall"); |
|---|
| 1434 | } |
|---|
| 1435 | |
|---|
| 1436 | /** |
|---|
| 1437 | * Resets the scores of an individual player. |
|---|
| 1438 | * @param playerName Name of player to be reset. |
|---|
| 1439 | */ |
|---|
| 1440 | public void scoreReset(String playerName) |
|---|
| 1441 | { |
|---|
| 1442 | sendUnfilteredPrivateMessage(playerName, "*scorereset"); |
|---|
| 1443 | } |
|---|
| 1444 | |
|---|
| 1445 | /** |
|---|
| 1446 | * Resets the scores of an individual player. |
|---|
| 1447 | * @param playerID Player ID of player to be reset. |
|---|
| 1448 | */ |
|---|
| 1449 | public void scoreReset(int playerID) |
|---|
| 1450 | { |
|---|
| 1451 | sendUnfilteredPrivateMessage(playerID, "*scorereset"); |
|---|
| 1452 | } |
|---|
| 1453 | |
|---|
| 1454 | /** |
|---|
| 1455 | * Resets the scores of all the players in an arena. |
|---|
| 1456 | */ |
|---|
| 1457 | public void scoreResetAll() |
|---|
| 1458 | { |
|---|
| 1459 | sendUnfilteredPublicMessage("*scorereset"); |
|---|
| 1460 | } |
|---|
| 1461 | |
|---|
| 1462 | /** |
|---|
| 1463 | * Issues a *shipreset to a specific player, returning their status, energy, |
|---|
| 1464 | * etc. to the way it was at spawn. If issued on a player that has just died, |
|---|
| 1465 | * the player will come back to life at the position of their death. Note |
|---|
| 1466 | * that a shipreset does not remove mines (warping to a safe will, however). |
|---|
| 1467 | * @param playerName Name of the player to be *shipreset |
|---|
| 1468 | */ |
|---|
| 1469 | public void shipReset(String playerName) |
|---|
| 1470 | { |
|---|
| 1471 | sendUnfilteredPrivateMessage(playerName, "*shipreset"); |
|---|
| 1472 | } |
|---|
| 1473 | |
|---|
| 1474 | /** |
|---|
| 1475 | * Issues a *shipreset to a specific player, returning their status, energy, |
|---|
| 1476 | * etc. to the way it was at spawn. If issued on a player that has just died, |
|---|
| 1477 | * the player will come back to life at the position of their death. Note |
|---|
| 1478 | * that a shipreset does not remove mines (warping to a safe will, however). |
|---|
| 1479 | * @param playerID Integer ID reference to the player specified. |
|---|
| 1480 | */ |
|---|
| 1481 | public void shipReset(int playerID) |
|---|
| 1482 | { |
|---|
| 1483 | sendUnfilteredPrivateMessage(playerID, "*shipreset"); |
|---|
| 1484 | } |
|---|
| 1485 | |
|---|
| 1486 | /** |
|---|
| 1487 | * Issues a *shipreset to all in-game players, returning their status, energy, |
|---|
| 1488 | * etc. to the way it was at spawn. Anyone who has just died will come back |
|---|
| 1489 | * to life at the position of their death. Note that a shipreset does not |
|---|
| 1490 | * remove mines (warping to a safe will, however). |
|---|
| 1491 | */ |
|---|
| 1492 | public void shipResetAll() |
|---|
| 1493 | { |
|---|
| 1494 | sendUnfilteredPublicMessage("*shipreset"); |
|---|
| 1495 | } |
|---|
| 1496 | |
|---|
| 1497 | /** |
|---|
| 1498 | * Issues one specific prize to a player, using *prize#. This is the |
|---|
| 1499 | * standard method of prizing.<p> |
|---|
| 1500 | * When specifying a prize number, you should use the Tools.Prize define, such |
|---|
| 1501 | * as Tools.Prize.ROTATION.<p> |
|---|
| 1502 | * <code><pre><u>Prize numbers</u>: |
|---|
| 1503 | * 1 = Recharge 8 = Guns 15 = MultiFire 22 = Burst |
|---|
| 1504 | * 2 = Energy 9 = Bombs 16 = Proximity 23 = Decoy |
|---|
| 1505 | * 3 = Rotation 10 = Bouncing Bullets 17 = Super! 24 = Thor |
|---|
| 1506 | * 4 = Stealth 11 = Thruster 18 = Shields 25 = Multiprize |
|---|
| 1507 | * 5 = Cloak 12 = Top Speed 19 = Shrapnel 26 = Brick |
|---|
| 1508 | * 6 = XRadar 13 = Full Charge 20 = AntiWarp 27 = Rocket |
|---|
| 1509 | * 7 = Warp 14 = Engine Shutdown 21 = Repel 28 = Portal</pre></code> |
|---|
| 1510 | * To take away a prize, or reduce the prize's result by one, use a negative number. |
|---|
| 1511 | * @param playerName Name of the player. |
|---|
| 1512 | * @param prizeNum Number of the prize to issue. |
|---|
| 1513 | */ |
|---|
| 1514 | public void specificPrize(String playerName, int prizeNum) |
|---|
| 1515 | { |
|---|
| 1516 | sendUnfilteredPrivateMessage(playerName, "*prize#" + prizeNum); |
|---|
| 1517 | } |
|---|
| 1518 | |
|---|
| 1519 | /** |
|---|
| 1520 | * Issues one specific prize to a player, using *prize#. This is the |
|---|
| 1521 | * standard method of prizing.<p> |
|---|
| 1522 | * When specifying a prize number, you should use the Tools.Prize define, such |
|---|
| 1523 | * as Tools.Prize.ROTATION.<p> |
|---|
| 1524 | * <code><pre><u>Prize numbers</u>: |
|---|
| 1525 | * 1 = Recharge 8 = Guns 15 = MultiFire 22 = Burst |
|---|
| 1526 | * 2 = Energy 9 = Bombs 16 = Proximity 23 = Decoy |
|---|
| 1527 | * 3 = Rotation 10 = Bouncing Bullets 17 = Super! 24 = Thor |
|---|
| 1528 | * 4 = Stealth 11 = Thruster 18 = Shields 25 = Multiprize |
|---|
| 1529 | * 5 = Cloak 12 = Top Speed 19 = Shrapnel 26 = Brick |
|---|
| 1530 | * 6 = XRadar 13 = Full Charge 20 = AntiWarp 27 = Rocket |
|---|
| 1531 | * 7 = Warp 14 = Engine Shutdown 21 = Repel 28 = Portal</pre></code> |
|---|
| 1532 | * To take away a prize, or reduce the prize's result by one, use a negative number. |
|---|
| 1533 | * @param playerID Player ID |
|---|
| 1534 | * @param prizeNum Number of the prize |
|---|
| 1535 | */ |
|---|
| 1536 | public void specificPrize(int playerID, int prizeNum) |
|---|
| 1537 | { |
|---|
| 1538 | sendUnfilteredPrivateMessage(playerID, "*prize#" + prizeNum); |
|---|
| 1539 | } |
|---|
| 1540 | |
|---|
| 1541 | /** |
|---|
| 1542 | * Issues one specific prize to all players, using *prize#. This is the |
|---|
| 1543 | * standard method of prizing.<p> |
|---|
| 1544 | * When specifying a prize number, you should use the Tools.Prize define, such |
|---|
| 1545 | * as Tools.Prize.ROTATION.<p> |
|---|
| 1546 | * <code><pre><u>Prize numbers</u>: |
|---|
| 1547 | * 1 = Recharge 8 = Guns 15 = MultiFire 22 = Burst |
|---|
| 1548 | * 2 = Energy 9 = Bombs 16 = Proximity 23 = Decoy |
|---|
| 1549 | * 3 = Rotation 10 = Bouncing Bullets 17 = Super! 24 = Thor |
|---|
| 1550 | * 4 = Stealth 11 = Thruster 18 = Shields 25 = Multiprize |
|---|
| 1551 | * 5 = Cloak 12 = Top Speed 19 = Shrapnel 26 = Brick |
|---|
| 1552 | * 6 = XRadar 13 = Full Charge 20 = AntiWarp 27 = Rocket |
|---|
| 1553 | * 7 = Warp 14 = Engine Shutdown 21 = Repel 28 = Portal</pre></code> |
|---|
| 1554 | * To take away a prize, or reduce the prize's result by one, use a negative number. |
|---|
| 1555 | * @param prizeNum Number of the prize. |
|---|
| 1556 | */ |
|---|
| 1557 | public void prizeAll(int prizeNum) |
|---|
| 1558 | { |
|---|
| 1559 | sendUnfilteredPublicMessage("*prize#" + prizeNum); |
|---|
| 1560 | } |
|---|
| 1561 | |
|---|
| 1562 | /** |
|---|
| 1563 | * Issues one specific prize to an entire frequency of players. |
|---|
| 1564 | * <p><code><pre><u>Prize numbers</u>: |
|---|
| 1565 | * 1 = Recharge 8 = Guns 15 = MultiFire 22 = Burst |
|---|
| 1566 | * 2 = Energy 9 = Bombs 16 = Proximity 23 = Decoy |
|---|
| 1567 | * 3 = Rotation 10 = Bouncing Bullets 17 = Super! 24 = Thor |
|---|
| 1568 | * 4 = Stealth 11 = Thruster 18 = Shields 25 = Multiprize |
|---|
| 1569 | * 5 = Cloak 12 = Top Speed 19 = Shrapnel 26 = Brick |
|---|
| 1570 | * 6 = XRadar 13 = Full Charge 20 = AntiWarp 27 = Rocket |
|---|
| 1571 | * 7 = Warp 14 = Engine Shutdown 21 = Repel 28 = Portal</pre></code> |
|---|
| 1572 | * To take away a prize, or reduce the prize's result by one, use a negative number. |
|---|
| 1573 | * @param freqID The frequency of players you wish to issue the prizes to. |
|---|
| 1574 | * @param prizeNum Number of the prize. |
|---|
| 1575 | */ |
|---|
| 1576 | public void prizeFreq(int freqID, int prizeNum) |
|---|
| 1577 | { |
|---|
| 1578 | try |
|---|
| 1579 | { |
|---|
| 1580 | for (Iterator<Integer> i = m_arenaTracker.getFreqIDIterator(freqID); i.hasNext();) |
|---|
| 1581 | { |
|---|
| 1582 | specificPrize(i.next().intValue(), prizeNum); |
|---|
| 1583 | } |
|---|
| 1584 | } |
|---|
| 1585 | catch (Exception e) |
|---|
| 1586 | { |
|---|
| 1587 | } |
|---|
| 1588 | } |
|---|
| 1589 | |
|---|
| 1590 | /** |
|---|
| 1591 | * Adds a specific amount of bounty to everyone in the arena by giving them |
|---|
| 1592 | * random prizes (each equivalent to 1 bounty). The prizes are determined |
|---|
| 1593 | * by the availability and frequency specified in the arena's config file. |
|---|
| 1594 | * @param number Amount of bounty / random prizes to give. |
|---|
| 1595 | */ |
|---|
| 1596 | public void giveBounty(int number) |
|---|
| 1597 | { |
|---|
| 1598 | sendUnfilteredPublicMessage("*prize " + number); |
|---|
| 1599 | } |
|---|
| 1600 | |
|---|
| 1601 | /** |
|---|
| 1602 | * Adds a specific amount of bounty to a player in the arena by giving them |
|---|
| 1603 | * random prizes (each equivalent to 1 bounty). The prizes are determined |
|---|
| 1604 | * by the availability and frequency specified in the arena's config file. |
|---|
| 1605 | * @param name Name of the player to give the bounty to. |
|---|
| 1606 | * @param number Amount of bounty / random prizes to give. |
|---|
| 1607 | */ |
|---|
| 1608 | public void giveBounty(String name, int number) |
|---|
| 1609 | { |
|---|
| 1610 | sendUnfilteredPrivateMessage(name, "*prize " + number); |
|---|
| 1611 | } |
|---|
| 1612 | |
|---|
| 1613 | /** |
|---|
| 1614 | * Adds a specific amount of bounty to a player in the arena by giving them |
|---|
| 1615 | * random prizes (each equivalent to 1 bounty). The prizes are determined |
|---|
| 1616 | * by the availability and frequency specified in the arena's config file. |
|---|
| 1617 | * @param playerID PlayerID of the player you want to give the bounty to. |
|---|
| 1618 | * @param number Amount of bounty / random prizes to give. |
|---|
| 1619 | */ |
|---|
| 1620 | public void giveBounty(int playerID, int number) |
|---|
| 1621 | { |
|---|
| 1622 | sendUnfilteredPrivateMessage(playerID, "*prize " + number); |
|---|
| 1623 | } |
|---|
| 1624 | |
|---|
| 1625 | /** |
|---|
| 1626 | * Issues the number of random prizes specified to a specific player. The |
|---|
| 1627 | * prizes are chosen based on the probability in the arena settings. This |
|---|
| 1628 | * method is equivalent to giveBounty, and should not be used because it can |
|---|
| 1629 | * be confused with specificPrize, which issues one specific prize to a player. |
|---|
| 1630 | * @param playerName Name of the player. |
|---|
| 1631 | * @param numPrizes Number of random prizes to issue. |
|---|
| 1632 | * @see #specificPrize(String, int) |
|---|
| 1633 | * @see #giveBounty(String, int) |
|---|
| 1634 | * @deprecated Duplicate functionality of giveBounty. Often confused with specificPrize |
|---|
| 1635 | */ |
|---|
| 1636 | @Deprecated |
|---|
| 1637 | public void prize(String playerName, int numPrizes) |
|---|
| 1638 | { |
|---|
| 1639 | sendUnfilteredPrivateMessage(playerName, "*prize " + numPrizes); |
|---|
| 1640 | } |
|---|
| 1641 | |
|---|
| 1642 | /** |
|---|
| 1643 | * Issues the number of random prizes specified to a specific player. The |
|---|
| 1644 | * prizes are chosen based on the probability in the arena settings. This |
|---|
| 1645 | * method is equivalent to giveBounty, and should not be used because it can |
|---|
| 1646 | * be confused with specificPrize, which issues one specific prize to a player. |
|---|
| 1647 | * @param playerID Player ID of the player. |
|---|
| 1648 | * @param numPrizes Number of random prizes to issue. |
|---|
| 1649 | * @see #specificPrize(int, int) |
|---|
| 1650 | * @see #giveBounty(int, int) |
|---|
| 1651 | * @deprecated Duplicate functionality of giveBounty. Often confused with specificPrize |
|---|
| 1652 | */ |
|---|
| 1653 | @Deprecated |
|---|
| 1654 | public void prize(int playerID, int numPrizes) |
|---|
| 1655 | { |
|---|
| 1656 | sendUnfilteredPrivateMessage(playerID, "*prize " + numPrizes); |
|---|
| 1657 | } |
|---|
| 1658 | |
|---|
| 1659 | /** |
|---|
| 1660 | * Warns the player with a moderator warning (red). The message will be |
|---|
| 1661 | * appended with MODERATOR WARNING:, and will be signed with the bot's name. |
|---|
| 1662 | * @param playername The name of the player. |
|---|
| 1663 | * @param message The message to be sent. |
|---|
| 1664 | */ |
|---|
| 1665 | public void warnPlayer(String playername, String message) |
|---|
| 1666 | { |
|---|
| 1667 | sendUnfilteredPrivateMessage(playername, "*warn " + message); |
|---|
| 1668 | } |
|---|
| 1669 | |
|---|
| 1670 | /** |
|---|
| 1671 | * Warns the player with a moderator warning (red). The message will be |
|---|
| 1672 | * appended with MODERATOR WARNING:, and will be signed with the bot's name. |
|---|
| 1673 | * @param playerID The player to be warned |
|---|
| 1674 | * @param message The message to be sent |
|---|
| 1675 | */ |
|---|
| 1676 | public void warnPlayer(int playerID, String message) |
|---|
| 1677 | { |
|---|
| 1678 | sendUnfilteredPrivateMessage(playerID, "*warn " + message); |
|---|
| 1679 | } |
|---|
| 1680 | |
|---|
| 1681 | /** |
|---|
| 1682 | * Toggles the WatchDamage attribute for this player, which will send |
|---|
| 1683 | * detailed information about weapon damage to/from them, and can be picked |
|---|
| 1684 | * up by handling WatchDamage events. |
|---|
| 1685 | * @param playerID PlayerID of the player to receive damage info about. |
|---|
| 1686 | */ |
|---|
| 1687 | public void toggleWatchDamage(int playerID) |
|---|
| 1688 | { |
|---|
| 1689 | sendUnfilteredPrivateMessage(playerID, "*watchdamage"); |
|---|
| 1690 | } |
|---|
| 1691 | |
|---|
| 1692 | /** |
|---|
| 1693 | * Toggles the WatchDamage attribute for this player, which will send |
|---|
| 1694 | * detailed information about weapon damage to/from them, and can be picked |
|---|
| 1695 | * up by handling WatchDamage events. |
|---|
| 1696 | * @param playerName PlayerName of the player to receive damage info about. |
|---|
| 1697 | */ |
|---|
| 1698 | public void toggleWatchDamage(String playerName) |
|---|
| 1699 | { |
|---|
| 1700 | sendUnfilteredPrivateMessage(playerName, "*watchdamage"); |
|---|
| 1701 | } |
|---|
| 1702 | |
|---|
| 1703 | /** |
|---|
| 1704 | * Toggles the WatchGreen attribute for this player, which will send |
|---|
| 1705 | * information about the green that has been picked up by the player. |
|---|
| 1706 | * @param playerID PlayerID of the player to receive green info about. |
|---|
| 1707 | */ |
|---|
| 1708 | public void toggleWatchGreen(int playerID) |
|---|
| 1709 | { |
|---|
| 1710 | sendUnfilteredPrivateMessage(playerID, "*watchgreen"); |
|---|
| 1711 | } |
|---|
| 1712 | |
|---|
| 1713 | /** |
|---|
| 1714 | * Toggles the WatchGreen attribute for this player, which will send |
|---|
| 1715 | * information about the green that has been picked up by the player. |
|---|
| 1716 | * @param playerName playerName of the player to receive green info about. |
|---|
| 1717 | */ |
|---|
| 1718 | public void toggleWatchGreen(String playerName) |
|---|
| 1719 | { |
|---|
| 1720 | sendUnfilteredPrivateMessage(playerName, "*watchgreen"); |
|---|
| 1721 | } |
|---|
| 1722 | |
|---|
| 1723 | |
|---|
| 1724 | // ***** ARENA OPERATIONS ***** |
|---|
| 1725 | /* |
|---|
| 1726 | * Pertaining to anything done that is done to the arena or is arena-specific. |
|---|
| 1727 | */ |
|---|
| 1728 | |
|---|
| 1729 | /** |
|---|
| 1730 | * Locks or unlocks the arena, depending on previous lock status. A locked |
|---|
| 1731 | * arena can't be entered by anyone in the standard method, but only by *setship. |
|---|
| 1732 | */ |
|---|
| 1733 | public void toggleLocked() |
|---|
| 1734 | { |
|---|
| 1735 | sendUnfilteredPublicMessage("*lock"); |
|---|
| 1736 | } |
|---|
| 1737 | |
|---|
| 1738 | /** |
|---|
| 1739 | * Resets the flag game so that all stationary flags become neutral, and |
|---|
| 1740 | * all grabbable flags are respawned. |
|---|
| 1741 | */ |
|---|
| 1742 | public void resetFlagGame() |
|---|
| 1743 | { |
|---|
| 1744 | sendUnfilteredPublicMessage("*flagreset"); |
|---|
| 1745 | } |
|---|
| 1746 | |
|---|
| 1747 | /** |
|---|
| 1748 | * Sets the *timer game timer to a specified time. 0 to turn off. |
|---|
| 1749 | * @param minutes Time until end of game, in minutes. |
|---|
| 1750 | */ |
|---|
| 1751 | public void setTimer(int minutes) |
|---|
| 1752 | { |
|---|
| 1753 | sendUnfilteredPublicMessage("*timer " + minutes); |
|---|
| 1754 | } |
|---|
| 1755 | |
|---|
| 1756 | /** |
|---|
| 1757 | * Resets the timer on a timed game to its starting value. |
|---|
| 1758 | * @see #setTimer(int) |
|---|
| 1759 | */ |
|---|
| 1760 | public void resetTimer() |
|---|
| 1761 | { |
|---|
| 1762 | sendUnfilteredPublicMessage("*timereset"); |
|---|
| 1763 | } |
|---|
| 1764 | |
|---|
| 1765 | /** |
|---|
| 1766 | * Sets the doors in the arena to the specified door value. The integer |
|---|
| 1767 | * provided is a length 8 bit vector. If you wish to explicitly declare |
|---|
| 1768 | * the doors in a String, such as "01010111", use setDoors( String ). |
|---|
| 1769 | * @param doors Value of the doors to be set (bitvector). |
|---|
| 1770 | */ |
|---|
| 1771 | public void setDoors(int doors) |
|---|
| 1772 | { |
|---|
| 1773 | if (doors < -2 || doors > 255) |
|---|
| 1774 | return; |
|---|
| 1775 | sendUnfilteredPublicMessage("?set door:doormode:" + doors); |
|---|
| 1776 | } |
|---|
| 1777 | |
|---|
| 1778 | /** |
|---|
| 1779 | * Uses a binary string such as "11010110" to turn specific doors on or off. |
|---|
| 1780 | * @param eightBinaryDigits Door state as a String |
|---|
| 1781 | */ |
|---|
| 1782 | public void setDoors(String eightBinaryDigits) |
|---|
| 1783 | { |
|---|
| 1784 | try |
|---|
| 1785 | { |
|---|
| 1786 | setDoors((int) Short.parseShort(eightBinaryDigits, 2)); |
|---|
| 1787 | } |
|---|
| 1788 | catch (NumberFormatException e) |
|---|
| 1789 | { |
|---|
| 1790 | Tools.printStackTrace(e); |
|---|
| 1791 | } |
|---|
| 1792 | } |
|---|
| 1793 | |
|---|
| 1794 | /** |
|---|
| 1795 | * Starts or ends 'blue message out,' depending on state (locks public |
|---|
| 1796 | * messages being sent inside the arena). |
|---|
| 1797 | * <p>The name of this method is confusing, and is incompatible with non-TW |
|---|
| 1798 | * standards. It has been replaced by toggleLockPublicChat. |
|---|
| 1799 | * @see #toggleLockPublicChat() |
|---|
| 1800 | */ |
|---|
| 1801 | public void toggleBlueOut() |
|---|
| 1802 | { |
|---|
| 1803 | toggleLockPublicChat(); |
|---|
| 1804 | } |
|---|
| 1805 | |
|---|
| 1806 | /** |
|---|
| 1807 | * Starts or stops the locking of public (blue) messages in the arena. When |
|---|
| 1808 | * this is enabled, players will see their text printed to the chat window, |
|---|
| 1809 | * but it will not actually be displayed. |
|---|
| 1810 | * <p>All lock options default to off. After calling this method to switch |
|---|
| 1811 | * on, call it to turn off again, or else the arena will keep the lock. |
|---|
| 1812 | * <p>Note that lock options do not apply to staff on moderate.txt. |
|---|
| 1813 | */ |
|---|
| 1814 | public void toggleLockPublicChat() |
|---|
| 1815 | { |
|---|
| 1816 | sendUnfilteredPublicMessage("*lockpublic"); |
|---|
| 1817 | } |
|---|
| 1818 | |
|---|
| 1819 | /** |
|---|
| 1820 | * Starts or stops the locking of private messages being sent by anyone |
|---|
| 1821 | * in the arena. (Blocks / and :: msgs) |
|---|
| 1822 | * <p>All lock options default to off. After calling this method to switch |
|---|
| 1823 | * on, call it to turn off again, or else the arena will keep the lock. |
|---|
| 1824 | * <p>Note that lock options do not apply to staff on moderate.txt. |
|---|
| 1825 | */ |
|---|
| 1826 | public void toggleLockPrivateChat() |
|---|
| 1827 | { |
|---|
| 1828 | sendUnfilteredPublicMessage("*lockprivate"); |
|---|
| 1829 | } |
|---|
| 1830 | |
|---|
| 1831 | /** |
|---|
| 1832 | * Toggles between applying chat locks to spectators or all players. By |
|---|
| 1833 | * default the locks affect all players. This should be used in conjunction |
|---|
| 1834 | * with toggleLockPublicChat() and toggleLockPrivateChat(). |
|---|
| 1835 | * @see #toggleLockPublicChat() |
|---|
| 1836 | * @see #toggleLockPrivateChat() |
|---|
| 1837 | */ |
|---|
| 1838 | public void toggleLocksToSpectators() |
|---|
| 1839 | { |
|---|
| 1840 | sendUnfilteredPublicMessage("*lockspec"); |
|---|
| 1841 | } |
|---|
| 1842 | |
|---|
| 1843 | /** |
|---|
| 1844 | * Sets the power of the thor weapon. 0 is normal, 1 is instant death on contact, |
|---|
| 1845 | * and >1 is instant death with increasing proximity as 1 -> infinity. |
|---|
| 1846 | * @param thorAdjust Amount to adjust thor power by (0: norm, 1:instant death, >1:instant death w/ prox) |
|---|
| 1847 | */ |
|---|
| 1848 | public void setThorAdjust(int thorAdjust) |
|---|
| 1849 | { |
|---|
| 1850 | sendUnfilteredPublicMessage("*thor " + thorAdjust); |
|---|
| 1851 | } |
|---|
| 1852 | |
|---|
| 1853 | /** |
|---|
| 1854 | * Uses the *locate command to locate a player inside this server (NOT cross-zone). |
|---|
| 1855 | * The response is given in an arena message in the form of: |
|---|
| 1856 | * [player] - [arena] |
|---|
| 1857 | * |
|---|
| 1858 | * An advantage of this command in comparison to ?find is that this command can be used as many times as |
|---|
| 1859 | * necessary without the possibility of getting kicked for ?command spamming (simply because it isn't a - biller - ?command). |
|---|
| 1860 | * |
|---|
| 1861 | * @param player The playername to find. |
|---|
| 1862 | */ |
|---|
| 1863 | public void locatePlayer(String player) { |
|---|
| 1864 | sendUnfilteredPublicMessage("*locate "+player); |
|---|
| 1865 | } |
|---|
| 1866 | |
|---|
| 1867 | |
|---|
| 1868 | // ***** COMPLEX OPERATIONS ***** |
|---|
| 1869 | /* |
|---|
| 1870 | * Operations made up of other operations to form more complex behaviors. |
|---|
| 1871 | */ |
|---|
| 1872 | |
|---|
| 1873 | /** |
|---|
| 1874 | * Creates a set of teams of a particular size randomly. Starts at freq 0 |
|---|
| 1875 | * and continues filling freqs completely until there are no players left. |
|---|
| 1876 | * @param teamSize The size of team desired. |
|---|
| 1877 | */ |
|---|
| 1878 | public void createRandomTeams(int teamSize) |
|---|
| 1879 | { |
|---|
| 1880 | StringBag plist = new StringBag(); |
|---|
| 1881 | int freq = 0; |
|---|
| 1882 | String name; |
|---|
| 1883 | |
|---|
| 1884 | //stick all of the players in randomizer |
|---|
| 1885 | Iterator<Player> i = m_arenaTracker.getPlayingPlayerIterator(); |
|---|
| 1886 | while(i.hasNext()) |
|---|
| 1887 | plist.add(i.next().getPlayerName()); |
|---|
| 1888 | |
|---|
| 1889 | while(!plist.isEmpty() && freq > -1) |
|---|
| 1890 | { |
|---|
| 1891 | for(int x = 0; x < teamSize; x++) |
|---|
| 1892 | { |
|---|
| 1893 | name = plist.grabAndRemove(); |
|---|
| 1894 | if(name != null) |
|---|
| 1895 | setFreq(name, freq); |
|---|
| 1896 | else |
|---|
| 1897 | { |
|---|
| 1898 | freq = -2; |
|---|
| 1899 | break; |
|---|
| 1900 | } |
|---|
| 1901 | } |
|---|
| 1902 | freq++; //that freq is done, move on to the next |
|---|
| 1903 | } |
|---|
| 1904 | } |
|---|
| 1905 | |
|---|
| 1906 | /** |
|---|
| 1907 | * Creates a certain number of random teams from non-specced players. Starts |
|---|
| 1908 | * with freq 0 and goes up to number specified - 1, in an even distribution. |
|---|
| 1909 | * @param howMany Number of random teams to create. |
|---|
| 1910 | */ |
|---|
| 1911 | public void createNumberOfTeams(int howMany) |
|---|
| 1912 | { |
|---|
| 1913 | StringBag plist = new StringBag(); |
|---|
| 1914 | int current = 0; |
|---|
| 1915 | howMany -= 1; |
|---|
| 1916 | String name; |
|---|
| 1917 | |
|---|
| 1918 | // stick all of the players in randomizer |
|---|
| 1919 | Iterator<Player> i = m_arenaTracker.getPlayingPlayerIterator(); |
|---|
| 1920 | while(i.hasNext()) |
|---|
| 1921 | plist.add(i.next().getPlayerName()); |
|---|
| 1922 | |
|---|
| 1923 | // assign players to teams |
|---|
| 1924 | while(!plist.isEmpty()) |
|---|
| 1925 | { |
|---|
| 1926 | if(current > howMany) |
|---|
| 1927 | current = 0; |
|---|
| 1928 | name = plist.grabAndRemove(); |
|---|
| 1929 | setFreq(name,current); |
|---|
| 1930 | current++; |
|---|
| 1931 | } |
|---|
| 1932 | } |
|---|
| 1933 | |
|---|
| 1934 | /** |
|---|
| 1935 | * Warps all the players in the arena to location X, Y. |
|---|
| 1936 | * @param x X coordinate to warp the players to (1-1024) |
|---|
| 1937 | * @param y X coordinate to warp the players to (1-1024) |
|---|
| 1938 | */ |
|---|
| 1939 | public void warpAllToLocation(int x, int y) |
|---|
| 1940 | { |
|---|
| 1941 | Iterator<Integer> i = m_arenaTracker.getPlayerIDIterator(); |
|---|
| 1942 | if (i == null) |
|---|
| 1943 | return; |
|---|
| 1944 | while (i.hasNext()) |
|---|
| 1945 | { |
|---|
| 1946 | warpTo(i.next().intValue(), x, y); |
|---|
| 1947 | } |
|---|
| 1948 | } |
|---|
| 1949 | |
|---|
| 1950 | /** |
|---|
| 1951 | * Warps all the players on a frequency to location X, Y. |
|---|
| 1952 | * @param freq Frequency to warp |
|---|
| 1953 | * @param x X coordinate to warp the players to (1-1024) |
|---|
| 1954 | * @param y Y coordinate to warp the players to (1-1024) |
|---|
| 1955 | */ |
|---|
| 1956 | public void warpFreqToLocation(int freq, int x, int y) |
|---|
| 1957 | { |
|---|
| 1958 | Iterator<Integer> i = m_arenaTracker.getFreqIDIterator(freq); |
|---|
| 1959 | if (i == null) |
|---|
| 1960 | { |
|---|
| 1961 | Tools.printLog("Arena: Freq " + freq + " does not exist."); |
|---|
| 1962 | return; |
|---|
| 1963 | } |
|---|
| 1964 | |
|---|
| 1965 | while (i.hasNext()) |
|---|
| 1966 | { |
|---|
| 1967 | int next = i.next().intValue(); |
|---|
| 1968 | warpTo(next, x, y); |
|---|
| 1969 | } |
|---|
| 1970 | } |
|---|
| 1971 | |
|---|
| 1972 | /** |
|---|
| 1973 | * Sends the warp prize to all players that are currently in a ship, creating |
|---|
| 1974 | * the same effect as if they had just hit the warp key. |
|---|
| 1975 | */ |
|---|
| 1976 | public void warpAllRandomly() |
|---|
| 1977 | { |
|---|
| 1978 | prizeAll(Tools.Prize.WARP); |
|---|
| 1979 | } |
|---|
| 1980 | |
|---|
| 1981 | /** |
|---|
| 1982 | * Issues a *setship to all the players in the arena who are not in spec. |
|---|
| 1983 | * @param shipType Ship type to switch the players into. |
|---|
| 1984 | */ |
|---|
| 1985 | public void changeAllShips(int shipType) |
|---|
| 1986 | { |
|---|
| 1987 | if (!(shipType >= 1 && shipType <= 8)) |
|---|
| 1988 | return; |
|---|
| 1989 | for (Iterator<Integer> i = m_arenaTracker.getPlayingIDIterator(); i.hasNext();) |
|---|
| 1990 | { |
|---|
| 1991 | setShip(i.next().intValue(), shipType); |
|---|
| 1992 | } |
|---|
| 1993 | } |
|---|
| 1994 | |
|---|
| 1995 | /** |
|---|
| 1996 | * Changes all the ships on a freq to a particular ship type. |
|---|
| 1997 | * @param freq The frequency of the players you wish to change |
|---|
| 1998 | * @param shipType The ship type that you wish to change the players to |
|---|
| 1999 | */ |
|---|
| 2000 | public void changeAllShipsOnFreq(int freq, int shipType) |
|---|
| 2001 | { |
|---|
| 2002 | if (!(shipType >= 1 && shipType <= 8)) |
|---|
| 2003 | return; |
|---|
| 2004 | Iterator<Integer> i = m_arenaTracker.getFreqIDIterator(freq); |
|---|
| 2005 | if (i == null) |
|---|
| 2006 | return; |
|---|
| 2007 | while (i.hasNext()) |
|---|
| 2008 | { |
|---|
| 2009 | setShip(i.next().intValue(), shipType); |
|---|
| 2010 | } |
|---|
| 2011 | } |
|---|
| 2012 | |
|---|
| 2013 | /** |
|---|
| 2014 | * Changes all the players on one freq to another freq. Great for |
|---|
| 2015 | * consolidating teams. (Merge operation.) |
|---|
| 2016 | * @param initialFreq Frequency of the players you wish to change |
|---|
| 2017 | * @param destFreq The frequency you wish to change the players to |
|---|
| 2018 | */ |
|---|
| 2019 | public void setFreqtoFreq(int initialFreq, int destFreq) |
|---|
| 2020 | { |
|---|
| 2021 | Iterator<Integer> i = m_arenaTracker.getFreqIDIterator(initialFreq); |
|---|
| 2022 | if (i == null) |
|---|
| 2023 | return; |
|---|
| 2024 | while (i.hasNext()) |
|---|
| 2025 | { |
|---|
| 2026 | setFreq(i.next().intValue(), destFreq); |
|---|
| 2027 | } |
|---|
| 2028 | } |
|---|
| 2029 | |
|---|
| 2030 | /** |
|---|
| 2031 | * Changes the frequency of all the playing players in the game to a |
|---|
| 2032 | * specified frequency. |
|---|
| 2033 | * @param destFreq Frequency to change the players to. |
|---|
| 2034 | */ |
|---|
| 2035 | public void setAlltoFreq(int destFreq) |
|---|
| 2036 | { |
|---|
| 2037 | Iterator<Integer> i = m_arenaTracker.getPlayingIDIterator(); |
|---|
| 2038 | if (i == null) |
|---|
| 2039 | return; |
|---|
| 2040 | while (i.hasNext()) |
|---|
| 2041 | { |
|---|
| 2042 | setFreq(i.next().intValue(), destFreq); |
|---|
| 2043 | } |
|---|
| 2044 | } |
|---|
| 2045 | |
|---|
| 2046 | /** |
|---|
| 2047 | * Changes all players in a particular ship to a particular freq. If shipType |
|---|
| 2048 | * is negative, then every other ship is affected instead. Spectators are not |
|---|
| 2049 | * affected by this method. |
|---|
| 2050 | * @param shipType The ship type to set to a freq, can be negative for 'not' |
|---|
| 2051 | * @param freq The frequency to switch the players to |
|---|
| 2052 | */ |
|---|
| 2053 | public void changeAllInShipToFreq(int shipType, int freq) { |
|---|
| 2054 | boolean neg; |
|---|
| 2055 | if(neg = shipType < 0) { |
|---|
| 2056 | shipType = -shipType; |
|---|
| 2057 | } |
|---|
| 2058 | if(shipType < 1 || shipType > 8) { |
|---|
| 2059 | return; |
|---|
| 2060 | } |
|---|
| 2061 | Iterator<Player> i = m_arenaTracker.getPlayingPlayerIterator(); |
|---|
| 2062 | if(i == null) { |
|---|
| 2063 | return; |
|---|
| 2064 | } |
|---|
| 2065 | while(i.hasNext()) { |
|---|
| 2066 | Player p = i.next(); |
|---|
| 2067 | int pShip = p.getShipType(); |
|---|
| 2068 | int pFreq = p.getFrequency(); |
|---|
| 2069 | if(neg) { |
|---|
| 2070 | if(pShip != shipType && pShip != Tools.Ship.SPECTATOR && pFreq != freq) { |
|---|
| 2071 | setFreq(p.getPlayerID(), freq); |
|---|
| 2072 | } |
|---|
| 2073 | } else { |
|---|
| 2074 | if(pShip == shipType && pFreq != freq) { |
|---|
| 2075 | setFreq(p.getPlayerID(), freq); |
|---|
| 2076 | } |
|---|
| 2077 | } |
|---|
| 2078 | } |
|---|
| 2079 | } |
|---|
| 2080 | |
|---|
| 2081 | /** |
|---|
| 2082 | * Sends all ships on a specific frequency into spectator mode, without locking |
|---|
| 2083 | * them in spectator mode. (Arena should be *lock'd first.) |
|---|
| 2084 | * @param freq Frequency to spec |
|---|
| 2085 | */ |
|---|
| 2086 | public void specAllOnFreq(int freq) { |
|---|
| 2087 | Iterator<Integer> i = m_arenaTracker.getFreqIDIterator(freq); |
|---|
| 2088 | if (i == null) |
|---|
| 2089 | return; |
|---|
| 2090 | while (i.hasNext()) |
|---|
| 2091 | { |
|---|
| 2092 | specWithoutLock(i.next().intValue()); |
|---|
| 2093 | } |
|---|
| 2094 | } |
|---|
| 2095 | |
|---|
| 2096 | /** |
|---|
| 2097 | * Sends all ships on a specific frequency into spectator mode, without locking |
|---|
| 2098 | * them in spectator mode, and then sets their freq to the old freq. |
|---|
| 2099 | * @param freq Frequency to spec |
|---|
| 2100 | */ |
|---|
| 2101 | public void specFreqAndKeepFreq(int freq) { |
|---|
| 2102 | Iterator<Player> i = m_arenaTracker.getFreqPlayerIterator(freq); |
|---|
| 2103 | if (i == null) |
|---|
| 2104 | return; |
|---|
| 2105 | while (i.hasNext()) |
|---|
| 2106 | { |
|---|
| 2107 | int id = (int)i.next().getPlayerID(); |
|---|
| 2108 | specWithoutLock(id); |
|---|
| 2109 | setFreq(id, freq); |
|---|
| 2110 | } |
|---|
| 2111 | } |
|---|
| 2112 | |
|---|
| 2113 | /** |
|---|
| 2114 | * Sends all ships into spectator mode, but keeps their freq as what it was prior |
|---|
| 2115 | * to being spec'd. Does not lock in spectator mode, so arena should be *lock'd. |
|---|
| 2116 | * @param freq Frequency to spec |
|---|
| 2117 | */ |
|---|
| 2118 | public void specAllAndKeepFreqs() { |
|---|
| 2119 | Iterator<Player> i = m_arenaTracker.getPlayingPlayerIterator(); |
|---|
| 2120 | Player p; |
|---|
| 2121 | int priorfreq; |
|---|
| 2122 | |
|---|
| 2123 | if (i == null) |
|---|
| 2124 | return; |
|---|
| 2125 | while (i.hasNext()) { |
|---|
| 2126 | p = i.next(); |
|---|
| 2127 | priorfreq = p.getFrequency(); |
|---|
| 2128 | specWithoutLock(p.getPlayerID()); |
|---|
| 2129 | setFreq(p.getPlayerID(), priorfreq); |
|---|
| 2130 | } |
|---|
| 2131 | } |
|---|
| 2132 | |
|---|
| 2133 | |
|---|
| 2134 | /** |
|---|
| 2135 | * Checks every player in the game for X number of deaths, and places them |
|---|
| 2136 | * in spectator mode. Normally not used (spec module used instead). Note |
|---|
| 2137 | * that if you use this method, you still have to monitor PlayerDeath packets |
|---|
| 2138 | * to check the remaining deaths. It is not advisable to use checkAndSpec. |
|---|
| 2139 | * @param deaths Number of deaths that, if over, will result in a speccing. |
|---|
| 2140 | */ |
|---|
| 2141 | public void checkAndSpec(int deaths) |
|---|
| 2142 | { |
|---|
| 2143 | |
|---|
| 2144 | Iterator<Player> i = m_arenaTracker.getPlayerIterator(); |
|---|
| 2145 | while (i.hasNext()) |
|---|
| 2146 | { |
|---|
| 2147 | Player p = i.next(); |
|---|
| 2148 | if (p.getShipType() != 0 && p.getLosses() >= deaths) |
|---|
| 2149 | { |
|---|
| 2150 | spec(p.getPlayerID()); |
|---|
| 2151 | spec(p.getPlayerID()); |
|---|
| 2152 | sendArenaMessage(p.getPlayerName() + " is out with " + p.getWins() + " wins, " + p.getLosses() + " losses."); |
|---|
| 2153 | } |
|---|
| 2154 | } |
|---|
| 2155 | } |
|---|
| 2156 | |
|---|
| 2157 | /** |
|---|
| 2158 | * Wipes all data from the arena tracker (player lists, etc) |
|---|
| 2159 | */ |
|---|
| 2160 | public void clearArenaData(){ |
|---|
| 2161 | m_arenaTracker.clear(); |
|---|
| 2162 | } |
|---|
| 2163 | |
|---|
| 2164 | |
|---|
| 2165 | // ***** BOT OPERATIONS ***** |
|---|
| 2166 | /* |
|---|
| 2167 | * Covers operations that involve the bot performing some kind of action |
|---|
| 2168 | * relating directly to itself. |
|---|
| 2169 | */ |
|---|
| 2170 | |
|---|
| 2171 | /** |
|---|
| 2172 | * Causes the bot to join an arena at initial login. If the bot has logged |
|---|
| 2173 | * on and is already in an arena, use changeArena( int ) instead. |
|---|
| 2174 | * <p>If arenaname contains only a number, then it's assumed to be a pub |
|---|
| 2175 | * that is being joined. |
|---|
| 2176 | * @param arenaName The name of arena (or number of pub) to join. |
|---|
| 2177 | * @author DoCk> (modified by FoN) |
|---|
| 2178 | * @see #changeArena(String) |
|---|
| 2179 | */ |
|---|
| 2180 | public void joinArena(String arenaName) |
|---|
| 2181 | { |
|---|
| 2182 | if( arenaName == null || arenaName.equals("") ) |
|---|
| 2183 | return; |
|---|
| 2184 | |
|---|
| 2185 | if (Tools.isAllDigits(arenaName)) |
|---|
| 2186 | { |
|---|
| 2187 | joinArena(Short.parseShort(arenaName)); |
|---|
| 2188 | } |
|---|
| 2189 | else |
|---|
| 2190 | { |
|---|
| 2191 | m_arenaName = arenaName; |
|---|
| 2192 | try |
|---|
| 2193 | { |
|---|
| 2194 | m_packetGenerator.sendArenaLoginPacket((byte) 8, (short) m_botSession.getCoreData().getResolutionX(), (short) m_botSession.getCoreData().getResolutionY(), (short) 0xFFFD, arenaName); |
|---|
| 2195 | } |
|---|
| 2196 | catch (Exception e) |
|---|
| 2197 | { |
|---|
| 2198 | //don't do anything cause hardcoded res is correct |
|---|
| 2199 | } |
|---|
| 2200 | |
|---|
| 2201 | m_packetGenerator.sendSpectatePacket((short) - 1); |
|---|
| 2202 | } |
|---|
| 2203 | } |
|---|
| 2204 | |
|---|
| 2205 | /** |
|---|
| 2206 | * Causes the bot to join an arena at initial login. If the bot has logged |
|---|
| 2207 | * on and is already in an arena, use changeArena( int ) instead. You can |
|---|
| 2208 | * also specify the resolution for the bot to enter in at. |
|---|
| 2209 | * <p>If arenaname contains only a number, then it's assumed to be a pub |
|---|
| 2210 | * that is being joined. |
|---|
| 2211 | * @param arenaName The arena string to join. |
|---|
| 2212 | * @param xResolution The X coordinate resolution for the screen. |
|---|
| 2213 | * @param yResolution The Y coordinate resolution for the screen. |
|---|
| 2214 | * @author Kirthi Sugnanam - FoN |
|---|
| 2215 | * @see #changeArena(String, short, short) |
|---|
| 2216 | */ |
|---|
| 2217 | public void joinArena(String arenaName, short xResolution, short yResolution) throws Exception |
|---|
| 2218 | { |
|---|
| 2219 | |
|---|
| 2220 | if (Tools.isAllDigits(arenaName)) |
|---|
| 2221 | { |
|---|
| 2222 | joinArena(Short.parseShort(arenaName), xResolution, yResolution); |
|---|
| 2223 | } |
|---|
| 2224 | else |
|---|
| 2225 | { |
|---|
| 2226 | try |
|---|
| 2227 | { |
|---|
| 2228 | m_arenaName = arenaName; |
|---|
| 2229 | m_packetGenerator.sendArenaLoginPacket((byte) 8, xResolution, yResolution, (short) 0xFFFD, arenaName); |
|---|
| 2230 | m_packetGenerator.sendSpectatePacket((short) - 1); |
|---|
| 2231 | } |
|---|
| 2232 | catch (Exception e) |
|---|
| 2233 | { |
|---|
| 2234 | throw new Exception("The resolution isnt an allowed specification: Specified X: " + xResolution + "Specified Y: " + yResolution); |
|---|
| 2235 | } |
|---|
| 2236 | } |
|---|
| 2237 | } |
|---|
| 2238 | |
|---|
| 2239 | /** |
|---|
| 2240 | * Causes the bot to join the specified public arena. Should be used only |
|---|
| 2241 | * at initial login. |
|---|
| 2242 | * @param arena The arena number to join. |
|---|
| 2243 | * @author DoCk> (modified by FoN) |
|---|
| 2244 | * @see #changeArena(short) |
|---|
| 2245 | */ |
|---|
| 2246 | public void joinArena(short arena) |
|---|
| 2247 | { |
|---|
| 2248 | m_arenaName = "(Public " + arena + ")"; |
|---|
| 2249 | try |
|---|
| 2250 | { |
|---|
| 2251 | m_packetGenerator.sendArenaLoginPacket((byte) 8, (short) m_botSession.getCoreData().getResolutionX(), (short) m_botSession.getCoreData().getResolutionY(), arena, ""); |
|---|
| 2252 | } |
|---|
| 2253 | catch (Exception e) |
|---|
| 2254 | { |
|---|
| 2255 | //don't do anything cause hardcoded res is correct |
|---|
| 2256 | } |
|---|
| 2257 | m_packetGenerator.sendSpectatePacket((short) - 1); |
|---|
| 2258 | } |
|---|
| 2259 | |
|---|
| 2260 | /** |
|---|
| 2261 | * Causes the bot to join the specified public arena at a given resolution. |
|---|
| 2262 | * Should be used only at initial login. |
|---|
| 2263 | * @param arena The arena number to join. |
|---|
| 2264 | * @param xResolution The X coordinate resolution for the screen. |
|---|
| 2265 | * @param yResolution The Y coordinate resolution for the screen. |
|---|
| 2266 | * @author Kirthi Sugnanam - FoN |
|---|
| 2267 | * @see #changeArena(short, short, short) |
|---|
| 2268 | */ |
|---|
| 2269 | public void joinArena(short arena, short xResolution, short yResolution) throws Exception |
|---|
| 2270 | { |
|---|
| 2271 | try |
|---|
| 2272 | { |
|---|
| 2273 | m_arenaName = "(Public " + arena + ")"; |
|---|
| 2274 | m_packetGenerator.sendArenaLoginPacket((byte) 8, xResolution, yResolution, arena, ""); |
|---|
| 2275 | m_packetGenerator.sendSpectatePacket((short) - 1); |
|---|
| 2276 | } |
|---|
| 2277 | catch (Exception e) |
|---|
| 2278 | { |
|---|
| 2279 | throw new Exception("The resolution isnt an allowed specification: Specified X: " + xResolution + "Specified Y: " + yResolution); |
|---|
| 2280 | } |
|---|
| 2281 | } |
|---|
| 2282 | |
|---|
| 2283 | /** |
|---|
| 2284 | * Joins the bot to a random public arena. |
|---|
| 2285 | * @author DoCk> (modified by FoN) |
|---|
| 2286 | */ |
|---|
| 2287 | public void joinRandomPublicArena() |
|---|
| 2288 | { |
|---|
| 2289 | try |
|---|
| 2290 | { |
|---|
| 2291 | m_packetGenerator.sendArenaLoginPacket((byte) 8, (short) m_botSession.getCoreData().getResolutionX(), (short) m_botSession.getCoreData().getResolutionY(), (short) 0xFFFF, ""); |
|---|
| 2292 | } |
|---|
| 2293 | catch (Exception e) |
|---|
| 2294 | { |
|---|
| 2295 | //don't do anything because hardcoded res is correct |
|---|
| 2296 | } |
|---|
| 2297 | m_packetGenerator.sendSpectatePacket((short) - 1); |
|---|
| 2298 | } |
|---|
| 2299 | |
|---|
| 2300 | /** |
|---|
| 2301 | * This method tells the bot to leave the current arena, and join another |
|---|
| 2302 | * arena specified by a String. If the String contains an integer value, the |
|---|
| 2303 | * bot will go to a public arena of that value. |
|---|
| 2304 | * @param newArenaName Name or number of the arena to change to. |
|---|
| 2305 | */ |
|---|
| 2306 | public void changeArena(String newArenaName) |
|---|
| 2307 | { |
|---|
| 2308 | m_packetGenerator.sendArenaLeft(); |
|---|
| 2309 | m_arenaTracker.clear(); |
|---|
| 2310 | joinArena(newArenaName); |
|---|
| 2311 | } |
|---|
| 2312 | |
|---|
| 2313 | /** |
|---|
| 2314 | * This is an overloaded change function to allow variations in resolution. |
|---|
| 2315 | * @param newArenaName Name or number of the arena to change to. |
|---|
| 2316 | * @param xResolution The X Max for the screen size. |
|---|
| 2317 | * @param yResolution The Y Max for the screen size. |
|---|
| 2318 | * @exception Catches the resolution mistake for specifying a bad max X and Y |
|---|
| 2319 | * @author Kirthi Sugnanam - FoN |
|---|
| 2320 | */ |
|---|
| 2321 | public void changeArena(String newArenaName, short xResolution, short yResolution) throws Exception |
|---|
| 2322 | { |
|---|
| 2323 | m_packetGenerator.sendArenaLeft(); |
|---|
| 2324 | m_arenaTracker.clear(); |
|---|
| 2325 | try |
|---|
| 2326 | { |
|---|
| 2327 | joinArena(newArenaName, xResolution, yResolution); |
|---|
| 2328 | } |
|---|
| 2329 | catch (Exception e) |
|---|
| 2330 | { |
|---|
| 2331 | throw new Exception("The resolution isnt an allowed specification: Specified X: " + xResolution + "Specified Y: " + yResolution); |
|---|
| 2332 | } |
|---|
| 2333 | } |
|---|
| 2334 | |
|---|
| 2335 | /** |
|---|
| 2336 | * Forces the bot to leave the current arena and join a public arena specified |
|---|
| 2337 | * by an integer. |
|---|
| 2338 | * @param arenaNumber The number of the public arena to change to. |
|---|
| 2339 | */ |
|---|
| 2340 | public void changeArena(short arenaNumber) |
|---|
| 2341 | { |
|---|
| 2342 | m_packetGenerator.sendArenaLeft(); |
|---|
| 2343 | m_arenaTracker.clear(); |
|---|
| 2344 | joinArena(arenaNumber); |
|---|
| 2345 | } |
|---|
| 2346 | |
|---|
| 2347 | /** |
|---|
| 2348 | * Forces the bot to leave the current arena and join a public arena specified |
|---|
| 2349 | * by an integer. Allows resolution to be specified. |
|---|
| 2350 | * @param arenaNumber The number of the public arena to change to. |
|---|
| 2351 | * @param xResolution The X Max for the screen size. |
|---|
| 2352 | * @param yResolution The Y Max for the screen size. |
|---|
| 2353 | * @exception catches the resolution mistake for specifying X max and Y |
|---|
| 2354 | * @author Kirthi Sugnanam - FoN |
|---|
| 2355 | */ |
|---|
| 2356 | public void changeArena(short arenaNumber, short xResolution, short yResolution) throws Exception |
|---|
| 2357 | { |
|---|
| 2358 | m_packetGenerator.sendArenaLeft(); |
|---|
| 2359 | m_arenaTracker.clear(); |
|---|
| 2360 | try |
|---|
| 2361 | { |
|---|
| 2362 | joinArena(arenaNumber, xResolution, yResolution); |
|---|
| 2363 | } |
|---|
| 2364 | catch (Exception e) |
|---|
| 2365 | { |
|---|
| 2366 | throw new Exception ("The resolution isnt an allowed specification: Specified X: " + xResolution + "Specified Y: " + yResolution); |
|---|
| 2367 | } |
|---|
| 2368 | } |
|---|
| 2369 | |
|---|
| 2370 | /** |
|---|
| 2371 | * Moves the bot to the center of tile (x,y). 512, 512 is the center of the map. |
|---|
| 2372 | * To make the bot move to the center of the specified tile, +7 is added to the pixel count. |
|---|
| 2373 | * For more complex operations, get a copy of the Ship object with getShip(). |
|---|
| 2374 | * @param x X value to move the bot to |
|---|
| 2375 | * @param y Y value to move the bot to |
|---|
| 2376 | * @see #getShip() |
|---|
| 2377 | */ |
|---|
| 2378 | public void moveToTile(int x, int y) |
|---|
| 2379 | { |
|---|
| 2380 | m_botSession.getShip().move(x * 16 + 7, y * 16 + 7); |
|---|
| 2381 | } |
|---|
| 2382 | |
|---|
| 2383 | /** |
|---|
| 2384 | * Moves the bot to position X, Y in exact map coordinates as opposed to |
|---|
| 2385 | * tile coordinates. This means that the center of the arena is (8192, 8192) |
|---|
| 2386 | * as opposed to the less accurate (512, 512) of moveToTile( X, Y ). |
|---|
| 2387 | * For more complex operations, get a copy of the Ship object with getShip(). |
|---|
| 2388 | * @param x Position of the bot along the X axis. |
|---|
| 2389 | * @param y Position of the bot along the Y axis. |
|---|
| 2390 | * @see #getShip() |
|---|
| 2391 | */ |
|---|
| 2392 | public void move(int x, int y) |
|---|
| 2393 | { |
|---|
| 2394 | m_botSession.getShip().move(x, y); |
|---|
| 2395 | } |
|---|
| 2396 | |
|---|
| 2397 | /** |
|---|
| 2398 | * Moves the bot to position X, Y in exact map coordinates and applies the |
|---|
| 2399 | * x and y plane velocities as specified. Center of the arena is (8192, 8192). |
|---|
| 2400 | * For more complex operations, get a copy of the Ship object with getShip(). |
|---|
| 2401 | * @param x Position of the bot along the X axis. |
|---|
| 2402 | * @param y Position of the bot along the Y axis. |
|---|
| 2403 | * @param vx Velocity along the X axis (# pixels per 10 seconds). |
|---|
| 2404 | * @param vy Velocity along the Y axis (# pixels per 10 seconds). |
|---|
| 2405 | * @see #getShip() |
|---|
| 2406 | */ |
|---|
| 2407 | public void move(int x, int y, int vx, int vy) |
|---|
| 2408 | { |
|---|
| 2409 | m_botSession.getShip().move(x, y, vx, vy); |
|---|
| 2410 | } |
|---|
| 2411 | |
|---|
| 2412 | /** |
|---|
| 2413 | * Sets the bot to spectate the specified player and surrounding area. |
|---|
| 2414 | * PlayerPosition events for any players in radar range will be created, |
|---|
| 2415 | * but any outside will not. If you send -1, the bot will cease spectating |
|---|
| 2416 | * anyone, but will still receive position packets from the area. You |
|---|
| 2417 | * may also call stopSpectatingPlayer() to do this. |
|---|
| 2418 | * @param playerID Ident of the player to spectate. (-1 to stop spectating) |
|---|
| 2419 | * @see #stopSpectatingPlayer() |
|---|
| 2420 | */ |
|---|
| 2421 | public void spectatePlayer(int playerID) |
|---|
| 2422 | { |
|---|
| 2423 | m_packetGenerator.sendSpectatePacket((short) playerID); |
|---|
| 2424 | } |
|---|
| 2425 | |
|---|
| 2426 | /** |
|---|
| 2427 | * Sets the bot to spectate the specified player and surrounding area. |
|---|
| 2428 | * PlayerPosition events for any players in radar range will be created, |
|---|
| 2429 | * but any outside will not. |
|---|
| 2430 | * @param playerName Name of the player to spectate. |
|---|
| 2431 | */ |
|---|
| 2432 | public void spectatePlayer(String playerName) |
|---|
| 2433 | { |
|---|
| 2434 | m_packetGenerator.sendSpectatePacket((short) m_arenaTracker.getPlayerID(playerName)); |
|---|
| 2435 | } |
|---|
| 2436 | |
|---|
| 2437 | /** |
|---|
| 2438 | * Sets the bot to spectate the specified player immediately, in front of all |
|---|
| 2439 | * other packets. Use this method only when you need extremely fresh position |
|---|
| 2440 | * data on a specific player and know exactly what you are doing. (This method |
|---|
| 2441 | * sacrifices some efficiency for speed.) |
|---|
| 2442 | * @param playerID Ident of the player to spectate. (-1 to stop spectating) |
|---|
| 2443 | * @see #stopSpectatingPlayer() |
|---|
| 2444 | */ |
|---|
| 2445 | public void spectatePlayerImmediately(int playerID) |
|---|
| 2446 | { |
|---|
| 2447 | m_packetGenerator.sendImmediateSpectatePacket((short) playerID); |
|---|
| 2448 | } |
|---|
| 2449 | |
|---|
| 2450 | /** |
|---|
| 2451 | * Sets the bot to spectate the specified player immediately, in front of all |
|---|
| 2452 | * other packets. Use this method only when you need extremely fresh position |
|---|
| 2453 | * data on a specific player and know exactly what you are doing. (This method |
|---|
| 2454 | * sacrifices some efficiency for speed.) |
|---|
| 2455 | * @param playerName Name of the player to spectate. |
|---|
| 2456 | */ |
|---|
| 2457 | public void spectatePlayerImmediately(String playerName) |
|---|
| 2458 | { |
|---|
| 2459 | m_packetGenerator.sendImmediateSpectatePacket((short) m_arenaTracker.getPlayerID(playerName)); |
|---|
| 2460 | } |
|---|
| 2461 | |
|---|
| 2462 | /** |
|---|
| 2463 | * Ceases spectating the player the bot is currently spectating on, if any. |
|---|
| 2464 | */ |
|---|
| 2465 | public void stopSpectatingPlayer() |
|---|
| 2466 | { |
|---|
| 2467 | m_packetGenerator.sendSpectatePacket((short) -1); |
|---|
| 2468 | } |
|---|
| 2469 | |
|---|
| 2470 | /** |
|---|
| 2471 | * Sent a request for the bot to pick up flag specified by the given ID. |
|---|
| 2472 | * @param flagID ID of flag to pickup. |
|---|
| 2473 | */ |
|---|
| 2474 | public void grabFlag(int flagID) |
|---|
| 2475 | { |
|---|
| 2476 | m_packetGenerator.sendFlagRequestPacket((short) flagID); |
|---|
| 2477 | } |
|---|
| 2478 | |
|---|
| 2479 | /** |
|---|
| 2480 | * Gets the number of flags a frequency is carrying. |
|---|
| 2481 | * @param freq - The frequency number. |
|---|
| 2482 | * @return - The number of flags carried. |
|---|
| 2483 | */ |
|---|
| 2484 | public int getFlagsOnFreq(int freq){ |
|---|
| 2485 | int flags = 0; |
|---|
| 2486 | Iterator<Player> i = getFreqPlayerIterator(freq); |
|---|
| 2487 | while( i.hasNext() ){ |
|---|
| 2488 | Player p = i.next(); |
|---|
| 2489 | flags += p.getFlagsCarried(); |
|---|
| 2490 | } |
|---|
| 2491 | return flags; |
|---|
| 2492 | } |
|---|
| 2493 | |
|---|
| 2494 | public void getBall(){ |
|---|
| 2495 | |
|---|
| 2496 | m_packetGenerator.sendBallPickupPacket((byte) 0); |
|---|
| 2497 | } |
|---|
| 2498 | |
|---|
| 2499 | /** |
|---|
| 2500 | * Drops all flags the bot is carrying. |
|---|
| 2501 | */ |
|---|
| 2502 | public void dropFlags() |
|---|
| 2503 | { |
|---|
| 2504 | m_packetGenerator.sendFlagDropPacket(); |
|---|
| 2505 | } |
|---|
| 2506 | |
|---|
| 2507 | /** |
|---|
| 2508 | * Sets the bot's personal banner. |
|---|
| 2509 | * @param _banner A byte array containing the banner data (BMP format, no palette). |
|---|
| 2510 | */ |
|---|
| 2511 | public void setBanner( byte[] _banner ) { |
|---|
| 2512 | |
|---|
| 2513 | m_packetGenerator.sendBannerPacket( _banner ); |
|---|
| 2514 | } |
|---|
| 2515 | |
|---|
| 2516 | /** |
|---|
| 2517 | * Sends a death packet, causing the bot to die. (Fixed by D1st0rt 3-26-05) |
|---|
| 2518 | * If you send an invalid playerID, hypothetically nothing should happen. |
|---|
| 2519 | * @param playerID ID of the player who killed the bot. |
|---|
| 2520 | * @param bounty Bot's bounty at time of death. |
|---|
| 2521 | */ |
|---|
| 2522 | public void sendDeath(int playerID, int bounty) |
|---|
| 2523 | { |
|---|
| 2524 | m_packetGenerator.sendPlayerDeath(playerID, bounty); |
|---|
| 2525 | } |
|---|
| 2526 | |
|---|
| 2527 | /** |
|---|
| 2528 | * Tells the bot to go parachuting (without the parachute). |
|---|
| 2529 | */ |
|---|
| 2530 | public void die() |
|---|
| 2531 | { |
|---|
| 2532 | m_botSession.disconnect(); |
|---|
| 2533 | } |
|---|
| 2534 | |
|---|
| 2535 | /** |
|---|
| 2536 | * Tells the bot to go parachuting (without the parachute), and sends a message giving |
|---|
| 2537 | * the reason for its death. |
|---|
| 2538 | */ |
|---|
| 2539 | public void die( String msg ) |
|---|
| 2540 | { |
|---|
| 2541 | m_botSession.disconnect( msg ); |
|---|
| 2542 | } |
|---|
| 2543 | |
|---|
| 2544 | /** |
|---|
| 2545 | * Sets the minimum bounty needed for a player's kills/deaths to be sent |
|---|
| 2546 | * reliably to the bot. If it's essential that you receive all player death |
|---|
| 2547 | * events / packets, it's advisable to set this to 1, or to use the more |
|---|
| 2548 | * explicit receiveAllPlayerDeaths() method. |
|---|
| 2549 | * @param minBounty Amount of bounty for kill messages to become reliable. |
|---|
| 2550 | * @see #receiveAllPlayerDeaths() |
|---|
| 2551 | */ |
|---|
| 2552 | public void setReliableKills(int minBounty) |
|---|
| 2553 | { |
|---|
| 2554 | sendUnfilteredPublicMessage("*relkills " + minBounty); |
|---|
| 2555 | } |
|---|
| 2556 | |
|---|
| 2557 | /** |
|---|
| 2558 | * Sets the bot to receive all death events / packets, regardless of the |
|---|
| 2559 | * amount of bounty a player has. Useful if you must account for every death. |
|---|
| 2560 | */ |
|---|
| 2561 | public void receiveAllPlayerDeaths() |
|---|
| 2562 | { |
|---|
| 2563 | sendUnfilteredPublicMessage("*relkills 1"); |
|---|
| 2564 | } |
|---|
| 2565 | |
|---|
| 2566 | /** |
|---|
| 2567 | * Sends out a request for an ArenaList packet to be sent back. It can |
|---|
| 2568 | * then be received by handling the ArenaList event (if it has been requested |
|---|
| 2569 | * by using EventRequester). |
|---|
| 2570 | */ |
|---|
| 2571 | public void requestArenaList() |
|---|
| 2572 | { |
|---|
| 2573 | sendUnfilteredPublicMessage("?arena"); |
|---|
| 2574 | } |
|---|
| 2575 | |
|---|
| 2576 | /** |
|---|
| 2577 | * Sets up spam protection for the bot, allowing only the specified number of |
|---|
| 2578 | * messages per minute to be sent to the bot before it begins to ignore them. |
|---|
| 2579 | * <p>In this implementation of the method, by default protection does not apply |
|---|
| 2580 | * to staff (who should know what they are doing!). |
|---|
| 2581 | * @param msgsPerMin Number of messages per minute the bot will allow. |
|---|
| 2582 | */ |
|---|
| 2583 | public void setMessageLimit(int msgsPerMin ) |
|---|
| 2584 | { |
|---|
| 2585 | m_botSession.getGamePacketInterpreter().setMessageLimiter(msgsPerMin, this, true); |
|---|
| 2586 | } |
|---|
| 2587 | |
|---|
| 2588 | /** |
|---|
| 2589 | * Sets up spam protection for the bot, allowing only the specified number of |
|---|
| 2590 | * messages per minute to be sent to the bot before it begins to ignore them. |
|---|
| 2591 | * <p>You can specify whether or not staff player messages should also be limited. |
|---|
| 2592 | * @param msgsPerMin Number of messages per minute the bot will allow. |
|---|
| 2593 | * @param staffExempt True if staff should be exempt from message limiting. |
|---|
| 2594 | */ |
|---|
| 2595 | public void setMessageLimit(int msgsPerMin, boolean staffExempt ) |
|---|
| 2596 | { |
|---|
| 2597 | m_botSession.getGamePacketInterpreter().setMessageLimiter(msgsPerMin, this, staffExempt); |
|---|
| 2598 | } |
|---|
| 2599 | |
|---|
| 2600 | /** |
|---|
| 2601 | * Adjusts the packet send delay. The more packets that are sent out, the greater |
|---|
| 2602 | * the possibility you'll overflow the 2500 packet/minute limit. The default |
|---|
| 2603 | * setting is 75 ms. If your bot doesn't require a quick response, set it higher. |
|---|
| 2604 | * If your bot requires a near-real time response, set it lower. The lower you set |
|---|
| 2605 | * it the more packets will be sent from the bot.<p> |
|---|
| 2606 | * A way to safely reduce the delay is to use this method in conjunction with |
|---|
| 2607 | * setLowPriorityPacketCap(int). This will allow faster packet sending for |
|---|
| 2608 | * important packets, while preventing chat messages from being sent too rapidly. |
|---|
| 2609 | * @param milliseconds Number of milliseconds between each packet. |
|---|
| 2610 | * @see #setLowPriorityPacketCap(int) |
|---|
| 2611 | */ |
|---|
| 2612 | public void setPacketSendDelay(int milliseconds) |
|---|
| 2613 | { |
|---|
| 2614 | m_botSession.getGamePacketGenerator().setSendDelay(milliseconds); |
|---|
| 2615 | } |
|---|
| 2616 | |
|---|
| 2617 | /** |
|---|
| 2618 | * Adjusts the packet cap for low-priority (chat) packets. The cap decides how many |
|---|
| 2619 | * low-priority packets can go out per clustered packet send (packet send delay is |
|---|
| 2620 | * adjusted with setPacketSendDelay(int)). Generally you will not need to adjust this |
|---|
| 2621 | * unless your bot sends out a lot of chat packets. |
|---|
| 2622 | * @param cap Number of chat packets allowed per clustered send. |
|---|
| 2623 | * @see #setPacketSendDelay(int) |
|---|
| 2624 | */ |
|---|
| 2625 | public void setLowPriorityPacketCap(int cap) |
|---|
| 2626 | { |
|---|
| 2627 | m_botSession.getGamePacketGenerator().setPacketCap( cap ); |
|---|
| 2628 | } |
|---|
| 2629 | |
|---|
| 2630 | /** |
|---|
| 2631 | * Turns automatic player position updating on and off. By default it is ON, |
|---|
| 2632 | * and set to change between the players it spectates for packets at the rate |
|---|
| 2633 | * specified in setup.cfg under the DefaultSpectateTime field (in ms). Clearly |
|---|
| 2634 | * the lower the number, the more reliable any position information stored in |
|---|
| 2635 | * Player will be, and the more frequently and reliably will the bot receive |
|---|
| 2636 | * PlayerPosition events. The network load is almost inconsequential, |
|---|
| 2637 | * particularly with DefaultSpectateTime at values >1000 -- it requires only 3 |
|---|
| 2638 | * bytes sent each specified tick -- but it is recommended to turn this feature |
|---|
| 2639 | * off by using a 0 value if you will not need reliable information in Player |
|---|
| 2640 | * classes. (Name, playerID, ship type, wins and losses do not rely on this.) |
|---|
| 2641 | * <p>Note that because TWCore is a client emulator (does not operate on the |
|---|
| 2642 | * server side but logs in as a bot) it only receives position packets from |
|---|
| 2643 | * the server about players within radar range. This is why it must switch |
|---|
| 2644 | * who is being spectated in order to get as many packets as possible. Fortunately |
|---|
| 2645 | * this process requires only minimal load. |
|---|
| 2646 | * <p>If the arena the bot operates in is small, you may want to manually |
|---|
| 2647 | * adjust its position using the move() methods to most effectively receive packets. |
|---|
| 2648 | * @param milliseconds - specified time to update player positions at |
|---|
| 2649 | * 0 : turns tracking off and has the bot spectate its current area (change with move()) |
|---|
| 2650 | * <200 : turns tracking on with 200 ms change rate |
|---|
| 2651 | * >=200 : turns tracking on with specified rate |
|---|
| 2652 | */ |
|---|
| 2653 | public void setPlayerPositionUpdating( int milliseconds ) { |
|---|
| 2654 | |
|---|
| 2655 | int delay = Math.max(0, milliseconds); |
|---|
| 2656 | Ship ship = getShip(); |
|---|
| 2657 | |
|---|
| 2658 | if(delay <= 0) { |
|---|
| 2659 | ship.setSpectatorUpdateTime(0); |
|---|
| 2660 | stopSpectatingPlayer(); |
|---|
| 2661 | moveToTile(512, 512); |
|---|
| 2662 | return; |
|---|
| 2663 | } |
|---|
| 2664 | |
|---|
| 2665 | delay = Math.max(200, delay); |
|---|
| 2666 | ship.setSpectatorUpdateTime(delay); |
|---|
| 2667 | } |
|---|
| 2668 | |
|---|
| 2669 | /** |
|---|
| 2670 | * Resets the automatic player position updating system to the default rate in setup.cfg. |
|---|
| 2671 | * It will stop if this value is 0 or start otherwise. The load on the network is a fairly trivial |
|---|
| 2672 | * 3 bytes sent at each change of player that the bot is spectating. |
|---|
| 2673 | * <p>Note that 200ms is the default floor value. If you wish to switch faster |
|---|
| 2674 | * than every 200ms, you must edit the setPlayerPositionUpdating method manually. |
|---|
| 2675 | */ |
|---|
| 2676 | public void resetReliablePositionUpdating() { |
|---|
| 2677 | setPlayerPositionUpdating(DefaultSpectateTime); |
|---|
| 2678 | } |
|---|
| 2679 | |
|---|
| 2680 | /** |
|---|
| 2681 | * Stops the automatic player position updating system, causing the bot to |
|---|
| 2682 | * stop spectating the player it is currently spectating on, and cease |
|---|
| 2683 | * switching between players to update position packets. Use this if your |
|---|
| 2684 | * bot will not be receiving any position packets. |
|---|
| 2685 | */ |
|---|
| 2686 | public void stopReliablePositionUpdating() { |
|---|
| 2687 | setPlayerPositionUpdating(0); |
|---|
| 2688 | } |
|---|
| 2689 | |
|---|
| 2690 | /** |
|---|
| 2691 | * Retreives a file from the server. File arrives in a "FileArrived" packet / |
|---|
| 2692 | * event, and can be received by handling that event. |
|---|
| 2693 | * @param fileName Filename of the file requested. |
|---|
| 2694 | */ |
|---|
| 2695 | public void getServerFile(String fileName) |
|---|
| 2696 | { |
|---|
| 2697 | sendUnfilteredPublicMessage("*getfile " + fileName); |
|---|
| 2698 | } |
|---|
| 2699 | |
|---|
| 2700 | /** |
|---|
| 2701 | * Sends a file to the server. This could be used to back up logs, upload |
|---|
| 2702 | * alternate maps and configuration files. |
|---|
| 2703 | * @param fileName Name of the file to send. |
|---|
| 2704 | */ |
|---|
| 2705 | public void putFile(String fileName) |
|---|
| 2706 | { |
|---|
| 2707 | sendUnfilteredPublicMessage("*putfile " + fileName); |
|---|
| 2708 | } |
|---|
| 2709 | |
|---|
| 2710 | |
|---|
| 2711 | // ***** LVZ OBJECT OPERATIONS ***** |
|---|
| 2712 | /* |
|---|
| 2713 | * For use with LVZ objects. If you're not familiar with the specification: |
|---|
| 2714 | * |
|---|
| 2715 | * http://www.kolumbus.fi/sakari.aura/contmapdevguide.html |
|---|
| 2716 | */ |
|---|
| 2717 | |
|---|
| 2718 | /** |
|---|
| 2719 | * Issues an LVZ object on command, displaying it for all players. The ID |
|---|
| 2720 | * of the object is configured from inside the LVZ. |
|---|
| 2721 | * <p>For more information on this format, please download the LVZToolkit from |
|---|
| 2722 | * your favorite Subspace download site (subspacedownloads.com ?), and see |
|---|
| 2723 | * http://www.kolumbus.fi/sakari.aura/contmapdevguide.html for a solid spec. |
|---|
| 2724 | * @param objID The ID of the object as denoted in the LVZ. |
|---|
| 2725 | */ |
|---|
| 2726 | public void showObject(int objID) |
|---|
| 2727 | { |
|---|
| 2728 | m_packetGenerator.sendSingleLVZObjectToggle(-1, objID, true); |
|---|
| 2729 | } |
|---|
| 2730 | |
|---|
| 2731 | /** |
|---|
| 2732 | * Issues an LVZ object off command, hiding it for all players. The ID of |
|---|
| 2733 | * the object is configured from inside the LVZ. |
|---|
| 2734 | * <p>For more information on this format, please download the LVZToolkit from |
|---|
| 2735 | * your favorite Subspace download site (subspacedownloads.com ?), and see |
|---|
| 2736 | * http://www.kolumbus.fi/sakari.aura/contmapdevguide.html for a solid spec. |
|---|
| 2737 | * @param objID The ID of the object as denoted in the LVZ. |
|---|
| 2738 | */ |
|---|
| 2739 | public void hideObject(int objID) |
|---|
| 2740 | { |
|---|
| 2741 | m_packetGenerator.sendSingleLVZObjectToggle(-1, objID, false); |
|---|
| 2742 | } |
|---|
| 2743 | |
|---|
| 2744 | /** |
|---|
| 2745 | * Shows the specified LVZ object for a specific player. |
|---|
| 2746 | * @param playerID ID of player. |
|---|
| 2747 | * @param objID ID of object. |
|---|
| 2748 | */ |
|---|
| 2749 | public void showObjectForPlayer(int playerID, int objID) |
|---|
| 2750 | { |
|---|
| 2751 | m_packetGenerator.sendSingleLVZObjectToggle(playerID, objID, true); |
|---|
| 2752 | } |
|---|
| 2753 | |
|---|
| 2754 | /** |
|---|
| 2755 | * Hides the specified LVZ object for a specific player. |
|---|
| 2756 | * @param playerID ID of player. |
|---|
| 2757 | * @param objID ID of object. |
|---|
| 2758 | */ |
|---|
| 2759 | public void hideObjectForPlayer(int playerID, int objID) |
|---|
| 2760 | { |
|---|
| 2761 | m_packetGenerator.sendSingleLVZObjectToggle(playerID, objID, false); |
|---|
| 2762 | } |
|---|
| 2763 | |
|---|
| 2764 | /** |
|---|
| 2765 | * Shows the specified LVZ object for a specific frequency, via a MANUAL "*objon # |
|---|
| 2766 | * @param playerID ID of player. |
|---|
| 2767 | * @param objID ID of object. |
|---|
| 2768 | */ |
|---|
| 2769 | /* Doesn't appear to work. -qan |
|---|
| 2770 | public void showObjectForFrequency(int frequency, int objID) |
|---|
| 2771 | { |
|---|
| 2772 | sendUnfilteredTargetTeamMessage(frequency, "*objon " + objID); |
|---|
| 2773 | } |
|---|
| 2774 | */ |
|---|
| 2775 | |
|---|
| 2776 | /** |
|---|
| 2777 | * Hides the specified LVZ object for a specific player, via a MANUAL "*objoff # |
|---|
| 2778 | * @param playerID ID of player. |
|---|
| 2779 | * @param objID ID of object. |
|---|
| 2780 | */ |
|---|
| 2781 | /* Doesn't appear to work. -qan |
|---|
| 2782 | public void hideObjectForFrequency(int frequency, int objID) |
|---|
| 2783 | { |
|---|
| 2784 | sendUnfilteredTargetTeamMessage(frequency, "*objoff " + objID); |
|---|
| 2785 | } |
|---|
| 2786 | */ |
|---|
| 2787 | |
|---|
| 2788 | /** |
|---|
| 2789 | * Sets objects for a particular frequency via a MANUAL "*objset |
|---|
| 2790 | * @param playerID ID of player. |
|---|
| 2791 | * @param String Object list with + for show and - for hide, as in "+1,-4," (must end in comma!) |
|---|
| 2792 | */ |
|---|
| 2793 | /* Doesn't appear to work. -qan |
|---|
| 2794 | public void setObjectsForFrequency(int frequency, String objs) |
|---|
| 2795 | { |
|---|
| 2796 | sendUnfilteredTargetTeamMessage(frequency, "*objset " + objs); |
|---|
| 2797 | } |
|---|
| 2798 | */ |
|---|
| 2799 | |
|---|
| 2800 | /** |
|---|
| 2801 | * Setup the specified LVZ object to be shown or hidden to all players. |
|---|
| 2802 | * @param objID ID of object. |
|---|
| 2803 | * @param isVisible True if object should be shown; false if hidden |
|---|
| 2804 | */ |
|---|
| 2805 | public void setupObject( int objID, boolean isVisible ) |
|---|
| 2806 | { |
|---|
| 2807 | m_packetGenerator.setupLVZObjectToggle(-1, objID, isVisible); |
|---|
| 2808 | } |
|---|
| 2809 | |
|---|
| 2810 | /** |
|---|
| 2811 | * Setup the specified LVZ object to be shown or hidden to a specific |
|---|
| 2812 | * player. |
|---|
| 2813 | * @param playerID ID of player to whom you shall send the objects |
|---|
| 2814 | * @param objID ID of object. |
|---|
| 2815 | * @param isVisible True if object should be shown; false if hidden |
|---|
| 2816 | */ |
|---|
| 2817 | public void setupObject( int playerID, int objID, boolean isVisible ) |
|---|
| 2818 | { |
|---|
| 2819 | m_packetGenerator.setupLVZObjectToggle(playerID, objID, isVisible); |
|---|
| 2820 | } |
|---|
| 2821 | |
|---|
| 2822 | /** |
|---|
| 2823 | * Sends all objects that have been set up to be sent to all players. |
|---|
| 2824 | */ |
|---|
| 2825 | public void sendSetupObjects() { |
|---|
| 2826 | m_packetGenerator.sendLVZObjectCluster(-1); |
|---|
| 2827 | } |
|---|
| 2828 | |
|---|
| 2829 | /** |
|---|
| 2830 | * Sends all objects that have been set up to be sent to a specific player. |
|---|
| 2831 | * @param playerID ID of player. |
|---|
| 2832 | */ |
|---|
| 2833 | public void sendSetupObjectsForPlayer(int playerID ) { |
|---|
| 2834 | m_packetGenerator.sendLVZObjectCluster(playerID); |
|---|
| 2835 | } |
|---|
| 2836 | |
|---|
| 2837 | /** |
|---|
| 2838 | * Manually sets multiple objects to either be shown or hidden using the |
|---|
| 2839 | * syntax of the *objset command. objString should contain comma-separated |
|---|
| 2840 | * object IDs marked either with a + or - for show or hide. Also the string |
|---|
| 2841 | * MUST terminate with a comma! For example: |
|---|
| 2842 | * <p> "+2,+5,-7,+12,-14,+15," |
|---|
| 2843 | * @param objString Comma-separated list of object IDs marked with + for show or - for hide, ending with a comma. |
|---|
| 2844 | */ |
|---|
| 2845 | public void manuallySetObjects( HashMap <Integer,Boolean>objects ) { |
|---|
| 2846 | m_packetGenerator.setupMultipleLVZObjectToggles(-1, objects ); |
|---|
| 2847 | m_packetGenerator.sendLVZObjectCluster(-1); |
|---|
| 2848 | } |
|---|
| 2849 | |
|---|
| 2850 | /** |
|---|
| 2851 | * Manually sets multiple objects to either be shown or hidden using a HashMap |
|---|
| 2852 | * with mappings from Integer objIDs to Boolean visibility. |
|---|
| 2853 | * @param objects Mapping from Integer objID to Boolean visibility |
|---|
| 2854 | * @param playerID ID of the player to send to. |
|---|
| 2855 | */ |
|---|
| 2856 | public void manuallySetObjects( HashMap <Integer,Boolean>objects, int playerID ) { |
|---|
| 2857 | m_packetGenerator.setupMultipleLVZObjectToggles(playerID, objects ); |
|---|
| 2858 | m_packetGenerator.sendLVZObjectCluster(playerID); |
|---|
| 2859 | } |
|---|
| 2860 | |
|---|
| 2861 | /** |
|---|
| 2862 | * Sets objects using the current objects set under BotAction's copy of Objset. |
|---|
| 2863 | * In order for this command to work, first get the Objset with getObjectSet(), |
|---|
| 2864 | * add the objects you would like set all at once, and then run the command. |
|---|
| 2865 | */ |
|---|
| 2866 | public void setObjects() { |
|---|
| 2867 | if( m_objectSet.toSet() ) { |
|---|
| 2868 | m_packetGenerator.setupMultipleLVZObjectToggles(-1, m_objectSet.getObjects() ); |
|---|
| 2869 | m_packetGenerator.sendLVZObjectCluster(-1); |
|---|
| 2870 | } |
|---|
| 2871 | } |
|---|
| 2872 | |
|---|
| 2873 | /** |
|---|
| 2874 | * Sets objects using the current objects set under BotAction's copy of Objset |
|---|
| 2875 | * for a specific player, as specified by ID. In order for this command to |
|---|
| 2876 | * work, first get the Objset with getObjectSet(), add the objects you would |
|---|
| 2877 | * like set all at once, and then run the command. |
|---|
| 2878 | * @param playerID ID of the player to send to. |
|---|
| 2879 | */ |
|---|
| 2880 | public void setObjects( int playerID ) { |
|---|
| 2881 | if( m_objectSet.toSet( playerID ) ) { |
|---|
| 2882 | m_packetGenerator.setupMultipleLVZObjectToggles(playerID, m_objectSet.getObjects( playerID ) ); |
|---|
| 2883 | m_packetGenerator.sendLVZObjectCluster(playerID); |
|---|
| 2884 | } |
|---|
| 2885 | } |
|---|
| 2886 | |
|---|
| 2887 | /** |
|---|
| 2888 | * Sets objects using the current objects set under BotAction's copy of Objset |
|---|
| 2889 | * for a specific freq, as specified by given #. In order for this command to |
|---|
| 2890 | * work, first get the Objset with getObjectSet(), add the objects you would |
|---|
| 2891 | * like set all at once, and then run the command. |
|---|
| 2892 | * @param freq is the freq of players to send to. |
|---|
| 2893 | */ |
|---|
| 2894 | public void setFreqObjects( int freq ) { |
|---|
| 2895 | if( m_objectSet.toFreqSet( freq ) ) { |
|---|
| 2896 | Iterator<Player> freqPlayers = getFreqPlayerIterator( freq ); |
|---|
| 2897 | HashMap<Integer,Boolean> freqObjs = m_objectSet.getFreqObjects( freq ); |
|---|
| 2898 | while (freqPlayers.hasNext()) { |
|---|
| 2899 | Player current = freqPlayers.next(); |
|---|
| 2900 | if (current != null) { |
|---|
| 2901 | m_packetGenerator.setupMultipleLVZObjectToggles(current.getPlayerID(), freqObjs ); |
|---|
| 2902 | m_packetGenerator.sendLVZObjectCluster(current.getPlayerID()); |
|---|
| 2903 | } |
|---|
| 2904 | } |
|---|
| 2905 | } |
|---|
| 2906 | } |
|---|
| 2907 | |
|---|
| 2908 | |
|---|
| 2909 | // ***** SQL DATABASE OPERATIONS ***** |
|---|
| 2910 | /* |
|---|
| 2911 | * SQL in TWCore is easy [and fun :P]! If you set up a connection to a |
|---|
| 2912 | * SQL server inside sql.cfg, in order to run a query, just supply the |
|---|
| 2913 | * name of the connection and the SQL query you'd like to run. Then the |
|---|
| 2914 | * results will be returned to you in a ResultSet. Search for ResultSet |
|---|
| 2915 | * inside various bots to see examples of usage -- it's very simple to do, |
|---|
| 2916 | * and adds a tremendous amount of functionality to a bot. |
|---|
| 2917 | * <p> |
|---|
| 2918 | * NOTE: After retrieving the ResultSet of a query, you absolutely <b>MUST</b> |
|---|
| 2919 | * run BotAction's SQLClose() on the ResultSet to free it from memory, regardless |
|---|
| 2920 | * of whether or not you use the results of the ResultSet in your code! |
|---|
| 2921 | */ |
|---|
| 2922 | |
|---|
| 2923 | /** |
|---|
| 2924 | * Runs a direct SQL Query. This method does block up the bot from doing anything |
|---|
| 2925 | * else, so be careful while using it. Queries should be quick. Only use it for |
|---|
| 2926 | * queries where the performance of the bot depends primarily upon the value |
|---|
| 2927 | * returned by this query.<p> |
|---|
| 2928 | * <u>NOTE</u>: After retrieving the ResultSet of the query from this method, you <b>MUST</b> |
|---|
| 2929 | * run BotAction's SQLClose() on the ResultSet to free it from memory! If |
|---|
| 2930 | * you do not wish to do it manually, use the SQLQueryAndClose method, which |
|---|
| 2931 | * closes your ResultSet automatically (useful for INSERT, DELETE, UPDATE, etc). |
|---|
| 2932 | * @param connectName The connection name as specified in sql.cfg |
|---|
| 2933 | * @param query The SQL query to be executed |
|---|
| 2934 | * @throws SQLException SQLException |
|---|
| 2935 | * @return ResultSet from the SQL Query. (MAY be null) You must close w/ {@link #SQLClose(ResultSet)} after use. |
|---|
| 2936 | * @see #SQLQueryAndClose(String, String) |
|---|
| 2937 | */ |
|---|
| 2938 | public ResultSet SQLQuery(String connectName, String query) throws SQLException |
|---|
| 2939 | { |
|---|
| 2940 | return getCoreData().getSQLManager().query(connectName, query); |
|---|
| 2941 | } |
|---|
| 2942 | |
|---|
| 2943 | /** |
|---|
| 2944 | * Runs a direct SQL Query, and then closes its ResultSet. This is useful for |
|---|
| 2945 | * UPDATE, INSERT and DELETE queries.<p> |
|---|
| 2946 | * This method does block up the bot from doing anything else, so be careful |
|---|
| 2947 | * while using it. Queries should be quick. Only use it for queries where the |
|---|
| 2948 | * performance of the bot depends primarily upon the value returned by this query. |
|---|
| 2949 | * @param connectName The connection name as specified in sql.cfg |
|---|
| 2950 | * @param query The SQL query to be executed |
|---|
| 2951 | * @throws SQLException SQLException |
|---|
| 2952 | */ |
|---|
| 2953 | public void SQLQueryAndClose(String connectName, String query) throws SQLException |
|---|
| 2954 | { |
|---|
| 2955 | SQLClose( getCoreData().getSQLManager().query(connectName, query) ); |
|---|
| 2956 | } |
|---|
| 2957 | |
|---|
| 2958 | /** |
|---|
| 2959 | * Runs a regular backround SQL Query, which is placed in a queue and waits |
|---|
| 2960 | * behind any other background queries ahead of it. Background queries are |
|---|
| 2961 | * generally used when getting the data isn't time critical, or when a bot's |
|---|
| 2962 | * program thread should not be blocked (for example if the query is large). |
|---|
| 2963 | * <p>Background queries are returned to the bot by handling an SQLResultEvent |
|---|
| 2964 | * and checking for a specific identifier to determine if it's the right query. |
|---|
| 2965 | * NOTE: If you retrieve the ResultSet of the background query, you <b>MUST</b> |
|---|
| 2966 | * run BotAction's SQLClose() on the ResultSet. If you do not wish to retrieve |
|---|
| 2967 | * the ResultSet, provide a null identifier and it will be closed automatically. |
|---|
| 2968 | * @param connectName The connection name as specified in sql.cfg |
|---|
| 2969 | * @param identifier A unique identifier that describes what the query is. |
|---|
| 2970 | * This identifier will be found in the SQLResultEvent when it is returned. |
|---|
| 2971 | * The ID allows you to handle different sorts of background queries differently |
|---|
| 2972 | * when they come out the other end. If the identifier is null, the result |
|---|
| 2973 | * of the query won't be delivered, and the ResultSet will be closed automatically. |
|---|
| 2974 | * @param query The SQL query to be executed. |
|---|
| 2975 | */ |
|---|
| 2976 | public void SQLBackgroundQuery(String connectName, String identifier, String query) |
|---|
| 2977 | { |
|---|
| 2978 | getCoreData().getSQLManager().queryBackground(connectName, identifier, query, m_botSession.getSubspaceBot()); |
|---|
| 2979 | } |
|---|
| 2980 | |
|---|
| 2981 | /** |
|---|
| 2982 | * Runs a high priority background query. This query will be executed before all |
|---|
| 2983 | * other background queries. This is useful for when you know the queue will be |
|---|
| 2984 | * rather large, and you need a query done very quickly, but still wish to run it |
|---|
| 2985 | * in the background without blocking the bot's thread. |
|---|
| 2986 | * NOTE: If you retrieve the ResultSet of the background query, you <b>MUST</b> |
|---|
| 2987 | * run BotAction's SQLClose() on the ResultSet. If you do not wish to retrieve |
|---|
| 2988 | * the ResultSet, provide a null identifier and it will be closed automatically. |
|---|
| 2989 | * @param connectName The connection name as specified in sql.cfg |
|---|
| 2990 | * @param identifier A unique identifier that describes what the query is. |
|---|
| 2991 | * This identifier will be found in the SQLResultEvent when it is returned. |
|---|
| 2992 | * The ID allows you to handle different sorts of background queries differently |
|---|
| 2993 | * when they come out the other end. If the identifier is null, the result |
|---|
| 2994 | * of the query will not be delivered, and the ResultSet will be closed automatically. |
|---|
| 2995 | * @param query The SQL query to be executed |
|---|
| 2996 | */ |
|---|
| 2997 | public void SQLHighPriorityBackgroundQuery(String connectName, String identifier, String query) |
|---|
| 2998 | { |
|---|
| 2999 | getCoreData().getSQLManager().queryBackgroundHighPriority(connectName, identifier, query, m_botSession.getSubspaceBot()); |
|---|
| 3000 | } |
|---|
| 3001 | |
|---|
| 3002 | /** |
|---|
| 3003 | * Runs an insert query into the specified table, given a set of fields and |
|---|
| 3004 | * values that correspond to those fields. This is a helper method that |
|---|
| 3005 | * forms the query for you. Experienced users of SQL may wish to form the |
|---|
| 3006 | * query themselves using the {@link #SQLQuery(String, String)} method.<p> |
|---|
| 3007 | * NOTE: This method runs SQLClose() automatically for you. |
|---|
| 3008 | * @param connectName The connection name as specified in sql.cfg |
|---|
| 3009 | * @param tableName The name of the table you wish to insert the values into. |
|---|
| 3010 | * @param fields The field names you want to enter data into. |
|---|
| 3011 | * @param values The corresponding values for the field names. |
|---|
| 3012 | * @see #SQLQuery(String, String) |
|---|
| 3013 | */ |
|---|
| 3014 | public void SQLInsertInto(String connectName, String tableName, String[] fields, String[] values) |
|---|
| 3015 | { |
|---|
| 3016 | if (fields.length != values.length) |
|---|
| 3017 | { |
|---|
| 3018 | Tools.printLog("SQLInsertInfo error: mismatch in the number of " + "fields/values"); |
|---|
| 3019 | return; |
|---|
| 3020 | } |
|---|
| 3021 | StringBuffer beginning = new StringBuffer(); |
|---|
| 3022 | beginning.append("INSERT INTO " + tableName + "("); |
|---|
| 3023 | StringBuffer end = new StringBuffer(); |
|---|
| 3024 | end.append(")VALUES("); |
|---|
| 3025 | for (int i = 0; i < fields.length; i++) |
|---|
| 3026 | { |
|---|
| 3027 | beginning.append(fields[i]); |
|---|
| 3028 | end.append("\"" + values[i] + "\""); |
|---|
| 3029 | if (i < fields.length - 1) |
|---|
| 3030 | { |
|---|
| 3031 | beginning.append(","); |
|---|
| 3032 | end.append(","); |
|---|
| 3033 | } |
|---|
| 3034 | } |
|---|
| 3035 | |
|---|
| 3036 | String query = beginning.toString() + end.toString() + ")"; |
|---|
| 3037 | try |
|---|
| 3038 | { |
|---|
| 3039 | SQLClose( SQLQuery(connectName, query) ); // Run query & close ResultSet |
|---|
| 3040 | } |
|---|
| 3041 | catch (Exception e) |
|---|
| 3042 | { |
|---|
| 3043 | Tools.printStackTrace(e); |
|---|
| 3044 | } |
|---|
| 3045 | } |
|---|
| 3046 | |
|---|
| 3047 | /** |
|---|
| 3048 | * Runs an insert query into the specified table, given a set of fields and |
|---|
| 3049 | * values that correspond to those fields. This is a helper method that |
|---|
| 3050 | * forms the query for you. Experienced users of SQL may wish to form the |
|---|
| 3051 | * query themselves using the SQLBackgroundQuery() method.<p> |
|---|
| 3052 | * NOTE: This method automatically closes the ResultSet for you. |
|---|
| 3053 | * @param connectName The connection name as specified in sql.cfg. |
|---|
| 3054 | * @param tableName The name of the table you wish to insert the values into. |
|---|
| 3055 | * @param fields The field names you want to enter data into. |
|---|
| 3056 | * @param values The corresponding values for the field names. |
|---|
| 3057 | * @see #SQLBackgroundQuery(String, String, String) |
|---|
| 3058 | */ |
|---|
| 3059 | public void SQLBackgroundInsertInto(String connectName, String tableName, String[] fields, String[] values) |
|---|
| 3060 | { |
|---|
| 3061 | if (fields.length != values.length) |
|---|
| 3062 | { |
|---|
| 3063 | Tools.printLog("SQLInsertInfo error: mismatch in the number of " + "fields/values"); |
|---|
| 3064 | return; |
|---|
| 3065 | } |
|---|
| 3066 | StringBuffer beginning = new StringBuffer(); |
|---|
| 3067 | beginning.append("INSERT INTO " + tableName + "("); |
|---|
| 3068 | StringBuffer end = new StringBuffer(); |
|---|
| 3069 | end.append(")VALUES("); |
|---|
| 3070 | for (int i = 0; i < fields.length; i++) |
|---|
| 3071 | { |
|---|
| 3072 | beginning.append(fields[i]); |
|---|
| 3073 | end.append("\"" + values[i] + "\""); |
|---|
| 3074 | if (i < fields.length - 1) |
|---|
| 3075 | { |
|---|
| 3076 | beginning.append(","); |
|---|
| 3077 | end.append(","); |
|---|
| 3078 | } |
|---|
| 3079 | } |
|---|
| 3080 | |
|---|
| 3081 | String query = beginning.toString() + end.toString() + ")"; |
|---|
| 3082 | try |
|---|
| 3083 | { |
|---|
| 3084 | SQLBackgroundQuery(connectName, null, query); |
|---|
| 3085 | } |
|---|
| 3086 | catch (Exception e) |
|---|
| 3087 | { |
|---|
| 3088 | Tools.printStackTrace(e); |
|---|
| 3089 | } |
|---|
| 3090 | } |
|---|
| 3091 | |
|---|
| 3092 | /** |
|---|
| 3093 | * Closes a ResultSet and the Statement that called it. After you have made |
|---|
| 3094 | * a query and are done with its ResultSet, you <b>MUST</b> call this method -- |
|---|
| 3095 | * otherwise it will not be garbage-collected, and will continue to use memory. |
|---|
| 3096 | * You also must call this method whether you choose to get the returned |
|---|
| 3097 | * ResultSet from a query or not. If you don't use the ResultSet, use |
|---|
| 3098 | * {@link #SQLQueryAndClose(String, String)} instead of {@link #SQLQuery(String, String)}; |
|---|
| 3099 | * this will close the ResultSet automatically. |
|---|
| 3100 | * @param rs ResultSet you wish to close |
|---|
| 3101 | */ |
|---|
| 3102 | public void SQLClose( ResultSet rs ) { |
|---|
| 3103 | if (rs != null) { |
|---|
| 3104 | Statement smt = null; |
|---|
| 3105 | try { |
|---|
| 3106 | smt = rs.getStatement(); |
|---|
| 3107 | } catch (SQLException sqlEx) {} // ignore any errors |
|---|
| 3108 | |
|---|
| 3109 | try { |
|---|
| 3110 | rs.close(); |
|---|
| 3111 | } catch (SQLException sqlEx) {} // ignore any errors |
|---|
| 3112 | rs=null; |
|---|
| 3113 | |
|---|
| 3114 | if (smt != null) { |
|---|
| 3115 | try { |
|---|
| 3116 | smt.close(); |
|---|
| 3117 | } catch (SQLException sqlEx) {} // ignore any errors |
|---|
| 3118 | smt=null; |
|---|
| 3119 | } |
|---|
| 3120 | } |
|---|
| 3121 | |
|---|
| 3122 | } |
|---|
| 3123 | |
|---|
| 3124 | /** |
|---|
| 3125 | * Creates a PreparedStatement with the specified query using the specified connection. |
|---|
| 3126 | * |
|---|
| 3127 | * NOTE: This PreparedStatement MUST be closed when it's destroyed!! (At the end of a method or when the bot disconnects.) |
|---|
| 3128 | * Use the method closePreparedStatement for this. |
|---|
| 3129 | * If you don't, the connection in the connectionpool will be left locked and no other bots will be able to use it. |
|---|
| 3130 | * This will become a connection leak! |
|---|
| 3131 | * NOTE2: The returned value can be NULL if something went wrong or if there were no more connections available. |
|---|
| 3132 | * Always check for this! |
|---|
| 3133 | * |
|---|
| 3134 | * @param connectionName The connection name as specified in sql.cfg. |
|---|
| 3135 | * @param uniqueID A unique string that you can identify your bot with. Usually your bot name suffices. <br/>You will get a PreparedStatement on the same Connection when using the same uniqueID. |
|---|
| 3136 | * @param sqlstatement The (dynamic) SQL INSERT/UPDATE statement for pre-parsing |
|---|
| 3137 | * @return a PreparedStatement object or null if there was an error |
|---|
| 3138 | */ |
|---|
| 3139 | public PreparedStatement createPreparedStatement(String connectionName, String uniqueID, String sqlstatement) { |
|---|
| 3140 | return getCoreData().getSQLManager().createPreparedStatement(connectionName, uniqueID, sqlstatement, false); |
|---|
| 3141 | } |
|---|
| 3142 | |
|---|
| 3143 | /** |
|---|
| 3144 | * Creates a PreparedStatement with the specified query using the specified connection. |
|---|
| 3145 | * |
|---|
| 3146 | * NOTE: This PreparedStatement MUST be closed when it's destroyed!! (At the end of a method or when the bot disconnects.) |
|---|
| 3147 | * Use the method closePreparedStatement for this. |
|---|
| 3148 | * If you don't, the connection in the connectionpool will be left locked and no other bots will be able to use it. |
|---|
| 3149 | * This will become a connection leak! |
|---|
| 3150 | * NOTE2: The returned value can be NULL if something went wrong or if there were no more connections available. |
|---|
| 3151 | * Always check for this! |
|---|
| 3152 | * |
|---|
| 3153 | * @param connectionName The connection name as specified in sql.cfg. |
|---|
| 3154 | * @param uniqueID A unique string that you can identify your bot with. Usually your bot name suffices. <br/>You will get a PreparedStatement on the same Connection when using the same uniqueID. |
|---|
| 3155 | * @param sqlstatement The (dynamic) SQL INSERT/UPDATE statement for pre-parsing |
|---|
| 3156 | * @param retrieveAutoGeneratedKeys whether auto-generated keys should be returned |
|---|
| 3157 | * @return a PreparedStatement object or null if there was an error |
|---|
| 3158 | */ |
|---|
| 3159 | public PreparedStatement createPreparedStatement(String connectionName, String uniqueID, String sqlstatement, boolean retrieveAutoGeneratedKeys) { |
|---|
| 3160 | return getCoreData().getSQLManager().createPreparedStatement(connectionName, uniqueID, sqlstatement, retrieveAutoGeneratedKeys); |
|---|
| 3161 | } |
|---|
| 3162 | |
|---|
| 3163 | /** |
|---|
| 3164 | * Closes the specified PreparedStatement and frees the used Connection in the specified connection pool. |
|---|
| 3165 | * |
|---|
| 3166 | * You MUST close this PreparedStatement when it's about to be destroyed! (At the end of a method or when the bot disconnects.) |
|---|
| 3167 | * |
|---|
| 3168 | * If you don't, the connection in the connectionpool will be left locked and no other bots will be able to use it. |
|---|
| 3169 | * This will become a connection leak! |
|---|
| 3170 | * |
|---|
| 3171 | * @param connectionName The connection name as specified in sql.cfg. |
|---|
| 3172 | * @param uniqueID The uniqueID used to create the Prepared Statement |
|---|
| 3173 | * @param p The PreparedStatement to be closed |
|---|
| 3174 | */ |
|---|
| 3175 | public void closePreparedStatement(String connectionName, String uniqueID, PreparedStatement p) { |
|---|
| 3176 | if(p != null) { |
|---|
| 3177 | Connection conn = null; |
|---|
| 3178 | try { |
|---|
| 3179 | conn = p.getConnection(); |
|---|
| 3180 | } catch(SQLException sqle) {} |
|---|
| 3181 | |
|---|
| 3182 | try { |
|---|
| 3183 | p.close(); |
|---|
| 3184 | } catch(SQLException sqle) {} |
|---|
| 3185 | |
|---|
| 3186 | if(conn != null) { |
|---|
| 3187 | getCoreData().getSQLManager().freeConnection(connectionName, uniqueID, conn); |
|---|
| 3188 | } |
|---|
| 3189 | } |
|---|
| 3190 | |
|---|
| 3191 | } |
|---|
| 3192 | |
|---|
| 3193 | |
|---|
| 3194 | // ***** INTER-PROCESS COMMUNICATION OPERATIONS ***** |
|---|
| 3195 | /* |
|---|
| 3196 | * IPC messages are a very simple and easy way to send information from one |
|---|
| 3197 | * bot to another. This can be used to coordinate activities between them. |
|---|
| 3198 | * To use Inter-Process Communications: |
|---|
| 3199 | * |
|---|
| 3200 | * - All bots that will communicate with one another need to be subscribed |
|---|
| 3201 | * to a particular channel (something like tuning into the same frequency |
|---|
| 3202 | * on a radio). The channel is identified by a unique String. Use |
|---|
| 3203 | * the ipcSubscribe(String) to do this. |
|---|
| 3204 | * - Any bot that wishes to receive messages needs to request and handle |
|---|
| 3205 | * InterProcessEvent in their code. From there the bot can verify the |
|---|
| 3206 | * sender, receiver, message itself, and handle how it wishes. |
|---|
| 3207 | * - Send messages using ipcSendMessage, or the more generic ipcTransmit. |
|---|
| 3208 | */ |
|---|
| 3209 | |
|---|
| 3210 | /** |
|---|
| 3211 | * Constructs a basic IPC message across a given channel. This is the simplest |
|---|
| 3212 | * way to transmit a message. To transmit a more generic object, use the |
|---|
| 3213 | * ipcTransmit method. Note that in this method, sender and receiver may be null. |
|---|
| 3214 | * @param channelName Name of the channel to broadcast the message over. |
|---|
| 3215 | * @param message Message to send. |
|---|
| 3216 | * @param recipient Unique name of a specific receiver, if any. Null for all on channel. |
|---|
| 3217 | * @param sender Unique name of the 'sender' -- usually name of the bot. May be null. |
|---|
| 3218 | * @see #ipcTransmit(String, Object) |
|---|
| 3219 | */ |
|---|
| 3220 | public void ipcSendMessage( String channelName, String message, String recipient, String sender ) { |
|---|
| 3221 | IPCMessage msg = new IPCMessage( message, recipient, sender ); |
|---|
| 3222 | getCoreData().getInterProcessCommunicator().broadcast(channelName, m_botSession.getBotName(), m_botSession.getSubspaceBot(), msg); |
|---|
| 3223 | } |
|---|
| 3224 | |
|---|
| 3225 | /** |
|---|
| 3226 | * Transmits a generic object (usually an IPCMessage) to the specified channel |
|---|
| 3227 | * using inter-process communication. The object will arrive as an InterProcessEvent, |
|---|
| 3228 | * which must be requested and handled by any bot that will receive the message. |
|---|
| 3229 | * If a bot is not yet subscribed to the channel, the bot will automatically be |
|---|
| 3230 | * subscribed. |
|---|
| 3231 | * @param channelName Channel name to send the object to. |
|---|
| 3232 | * @param o Object to be transmitted. |
|---|
| 3233 | * @see #ipcSendMessage(String, String, String, String) |
|---|
| 3234 | */ |
|---|
| 3235 | public void ipcTransmit(String channelName, Object o) |
|---|
| 3236 | { |
|---|
| 3237 | getCoreData().getInterProcessCommunicator().broadcast(channelName, m_botSession.getBotName(), m_botSession.getSubspaceBot(), o); |
|---|
| 3238 | } |
|---|
| 3239 | |
|---|
| 3240 | /** |
|---|
| 3241 | * Subscribes the current bot to the specified IPC Channel. Do not attempt to |
|---|
| 3242 | * use this method in the constructor of a bot. Use it during or after handling |
|---|
| 3243 | * the LoggedOn event, or at a later time. |
|---|
| 3244 | * @param channelName Name of the IPC channel you wish to subscribe to. |
|---|
| 3245 | */ |
|---|
| 3246 | public void ipcSubscribe(String channelName) |
|---|
| 3247 | { |
|---|
| 3248 | getCoreData().getInterProcessCommunicator().subscribe(channelName, m_botSession.getSubspaceBot()); |
|---|
| 3249 | } |
|---|
| 3250 | |
|---|
| 3251 | /** |
|---|
| 3252 | * Subscribes the current bot to the specified Socket Channel. Do not attempt to |
|---|
| 3253 | * use this method in the constructor of a bot. Use it during or after handling |
|---|
| 3254 | * the LoggedOn event, or at a later time. |
|---|
| 3255 | * @param channelName Name of the Socket channel you wish to subscribe to. |
|---|
| 3256 | */ |
|---|
| 3257 | public void socketSubscribe(String channelName) |
|---|
| 3258 | { |
|---|
| 3259 | //getCoreData().getSocketCommunicator().subscribe(channelName, m_botSession.getSubspaceBot()); |
|---|
| 3260 | } |
|---|
| 3261 | |
|---|
| 3262 | /** |
|---|
| 3263 | * Unsubscribes this bot from the provided channelName. If the bot is the last |
|---|
| 3264 | * one on the channel, the channel is destroyed. |
|---|
| 3265 | * @param channelName Name of the IPC channel you wish to unsubscribe from. |
|---|
| 3266 | */ |
|---|
| 3267 | public void ipcUnSubscribe(String channelName) |
|---|
| 3268 | { |
|---|
| 3269 | getCoreData().getInterProcessCommunicator().unSubscribe(channelName, m_botSession.getSubspaceBot()); |
|---|
| 3270 | } |
|---|
| 3271 | |
|---|
| 3272 | /** |
|---|
| 3273 | * Explicitly destroys a channel, regardless of if any bots are subscribed. |
|---|
| 3274 | * @param channelName The name of the channel to be destroyed. |
|---|
| 3275 | */ |
|---|
| 3276 | public void ipcDestroyChannel(String channelName) |
|---|
| 3277 | { |
|---|
| 3278 | getCoreData().getInterProcessCommunicator().destroy(channelName); |
|---|
| 3279 | } |
|---|
| 3280 | |
|---|
| 3281 | public String[] ipcSubscribedChannels() { |
|---|
| 3282 | return getCoreData().getInterProcessCommunicator().getSubscribedChannels(m_botSession.getSubspaceBot()); |
|---|
| 3283 | } |
|---|
| 3284 | |
|---|
| 3285 | |
|---|
| 3286 | |
|---|
| 3287 | |
|---|
| 3288 | // ********************************************************************************** |
|---|
| 3289 | // |
|---|
| 3290 | // 4. GETTERS |
|---|
| 3291 | // |
|---|
| 3292 | // ********************************************************************************** |
|---|
| 3293 | /* |
|---|
| 3294 | * The following methods are labelled getters because their main intent is to |
|---|
| 3295 | * return data. They are organized into the following categories: |
|---|
| 3296 | * |
|---|
| 3297 | * - SIMPLE GETTERS: Get bot name, ID #, current arena name, number of players |
|---|
| 3298 | * in current arena, server address, server port, current state, & SQL status. |
|---|
| 3299 | * - SIMPLE CLASS GETTERS: Gets for the following classes - BotAction, CoreData, |
|---|
| 3300 | * OperatorList, EventRequester, BotSettings (for the general setup.cfg and |
|---|
| 3301 | * for specific bots), Ship, InterProcessCommunicator, and Objset. |
|---|
| 3302 | * - PLAYER/FLAG GETTERS: Get player by ID or name, get player ID, get player by |
|---|
| 3303 | * fuzzy (incomplete) name, get player name by fuzzy name, get flag by flag ID. |
|---|
| 3304 | * - COMPLEX GETTERS: Get number of players in the arena playing, if a frequency |
|---|
| 3305 | * has a particular ship currently on it, total combined scores of all players |
|---|
| 3306 | * on a freq, File corresponding to setup.cfg, File to file in /data directory, |
|---|
| 3307 | * File to TWCore root directory, and File to file in TWCore root directory. |
|---|
| 3308 | * - ITERATORS: Iterators over - all players currently in a ship in the arena, |
|---|
| 3309 | * all players on a frequency, all players (spec'd and playing), all players |
|---|
| 3310 | * by ID rather than Player objects, and all flags by ID. |
|---|
| 3311 | */ |
|---|
| 3312 | |
|---|
| 3313 | |
|---|
| 3314 | // ***** SIMPLE GETTERS ***** |
|---|
| 3315 | |
|---|
| 3316 | /** |
|---|
| 3317 | * @return The login name of the bot as displayed to players. |
|---|
| 3318 | */ |
|---|
| 3319 | public String getBotName() { |
|---|
| 3320 | return m_botSession.getBotName(); |
|---|
| 3321 | } |
|---|
| 3322 | |
|---|
| 3323 | /** |
|---|
| 3324 | * @return m_botNumber Bot's TWCore ID number, generally only used internally. |
|---|
| 3325 | */ |
|---|
| 3326 | public int getBotNumber() { |
|---|
| 3327 | return m_botNumber; |
|---|
| 3328 | } |
|---|
| 3329 | |
|---|
| 3330 | /** |
|---|
| 3331 | * @return Name of the arena the bot is currently in or travelling to. |
|---|
| 3332 | */ |
|---|
| 3333 | public String getArenaName() { |
|---|
| 3334 | if (m_arenaName != null) |
|---|
| 3335 | return m_arenaName; |
|---|
| 3336 | else |
|---|
| 3337 | return "Unknown"; |
|---|
| 3338 | } |
|---|
| 3339 | |
|---|
| 3340 | /** |
|---|
| 3341 | * @return The number of players currently in the arena (in-game + spectating). |
|---|
| 3342 | */ |
|---|
| 3343 | public int getArenaSize() { |
|---|
| 3344 | return m_arenaTracker.size(); |
|---|
| 3345 | } |
|---|
| 3346 | |
|---|
| 3347 | /** |
|---|
| 3348 | * @return The number of players currently playing (in-game). |
|---|
| 3349 | */ |
|---|
| 3350 | public int getNumPlaying() { |
|---|
| 3351 | return m_arenaTracker.getNumPlaying(); |
|---|
| 3352 | } |
|---|
| 3353 | |
|---|
| 3354 | /** |
|---|
| 3355 | * @return The number of players currently spectating. |
|---|
| 3356 | */ |
|---|
| 3357 | public int getNumSpectating() { |
|---|
| 3358 | return m_arenaTracker.getNumSpectating(); |
|---|
| 3359 | } |
|---|
| 3360 | |
|---|
| 3361 | /** |
|---|
| 3362 | * @return The number of players currently on a frequency (in-game + spectating). |
|---|
| 3363 | */ |
|---|
| 3364 | public int getFrequencySize( int freq ) { |
|---|
| 3365 | return m_arenaTracker.getFreqSize(freq); |
|---|
| 3366 | } |
|---|
| 3367 | |
|---|
| 3368 | /** |
|---|
| 3369 | * @return The number of players currently playing on a frequency (only those in-game). |
|---|
| 3370 | */ |
|---|
| 3371 | public int getPlayingFrequencySize( int freq ) { |
|---|
| 3372 | return m_arenaTracker.getPlayingFreqSize(freq); |
|---|
| 3373 | } |
|---|
| 3374 | |
|---|
| 3375 | /** |
|---|
| 3376 | * @return The host name of the server the bot is connected to. |
|---|
| 3377 | */ |
|---|
| 3378 | public String getServerName() { |
|---|
| 3379 | return getCoreData().getServerName(); |
|---|
| 3380 | } |
|---|
| 3381 | |
|---|
| 3382 | /** |
|---|
| 3383 | * @return The port number on the server that the bot is connected to. |
|---|
| 3384 | */ |
|---|
| 3385 | public int getServerPort() { |
|---|
| 3386 | return getCoreData().getServerPort(); |
|---|
| 3387 | } |
|---|
| 3388 | |
|---|
| 3389 | /** |
|---|
| 3390 | * @return The server time difference in 100ths of a second. |
|---|
| 3391 | */ |
|---|
| 3392 | public int getServerTimeDifference() { |
|---|
| 3393 | return m_packetGenerator.getServerTimeDifference(); |
|---|
| 3394 | } |
|---|
| 3395 | |
|---|
| 3396 | /** |
|---|
| 3397 | * @return The server time in 100ths of a second. |
|---|
| 3398 | */ |
|---|
| 3399 | public int getServerTime() { |
|---|
| 3400 | return (int)(System.currentTimeMillis() / 10) + m_packetGenerator.getServerTimeDifference(); |
|---|
| 3401 | } |
|---|
| 3402 | |
|---|
| 3403 | /** |
|---|
| 3404 | * Used to expand the 2-byte timestamp in PlayPosition events to full 4-byte timestamp. |
|---|
| 3405 | * @return The expanded timstamp in 100ths of a second. |
|---|
| 3406 | */ |
|---|
| 3407 | public int expandPlayerPositionTimestamp(int timestampLow) { |
|---|
| 3408 | |
|---|
| 3409 | int timestampHi = getServerTime();// & 0x7FFFFFFF; |
|---|
| 3410 | int serverTimeLow = timestampHi & 0x0000FFFF; |
|---|
| 3411 | timestampLow &= 0x0000FFFF; |
|---|
| 3412 | |
|---|
| 3413 | //outTimestamp &= 0xFFFF0000; |
|---|
| 3414 | |
|---|
| 3415 | if(serverTimeLow >= timestampLow) { |
|---|
| 3416 | if(serverTimeLow - timestampLow > 0x00007FFF) { |
|---|
| 3417 | timestampHi += 0x00010000; |
|---|
| 3418 | } |
|---|
| 3419 | } else { |
|---|
| 3420 | if(timestampLow - serverTimeLow > 0x00007FFF) { |
|---|
| 3421 | timestampHi -= 0x00010000; |
|---|
| 3422 | } |
|---|
| 3423 | } |
|---|
| 3424 | return (timestampHi & 0xFFFF0000) | timestampLow; |
|---|
| 3425 | } |
|---|
| 3426 | |
|---|
| 3427 | |
|---|
| 3428 | /** |
|---|
| 3429 | * Gets the state of the bot. This is only important from an internal |
|---|
| 3430 | * perspective, and unless you plan to add new bot states, can be ignored. |
|---|
| 3431 | * @return An integer representing the state of the bot as reflected in Session. |
|---|
| 3432 | */ |
|---|
| 3433 | public int getBotState() { |
|---|
| 3434 | return m_botSession.getBotState(); |
|---|
| 3435 | } |
|---|
| 3436 | |
|---|
| 3437 | /** |
|---|
| 3438 | * True if the SQL connection pools were initialized properly, a general |
|---|
| 3439 | * indicator that the SQL system appears to be running properly. The |
|---|
| 3440 | * reliability of this method is somewhat questionable. |
|---|
| 3441 | * @return True if the SQL connection pools were initialized properly. |
|---|
| 3442 | */ |
|---|
| 3443 | public boolean SQLisOperational() { |
|---|
| 3444 | return getCoreData().getSQLManager().isOperational(); |
|---|
| 3445 | } |
|---|
| 3446 | |
|---|
| 3447 | |
|---|
| 3448 | // ***** SIMPLE CLASS GETTERS ***** |
|---|
| 3449 | |
|---|
| 3450 | /** |
|---|
| 3451 | * Return the correct BotAction for the running Thread. Useful for subclasses |
|---|
| 3452 | * of bots, so you don't need to pass BotAction down the entire hierarchy. |
|---|
| 3453 | * @return The BotAction object of the currently running Thread / bot. |
|---|
| 3454 | */ |
|---|
| 3455 | static public BotAction getBotAction() { |
|---|
| 3456 | return ((Session)Thread.currentThread()).getBotAction(); |
|---|
| 3457 | } |
|---|
| 3458 | |
|---|
| 3459 | /** |
|---|
| 3460 | * @return A reference to the CoreData storage class for the bot core. |
|---|
| 3461 | */ |
|---|
| 3462 | public CoreData getCoreData() |
|---|
| 3463 | { |
|---|
| 3464 | return m_botSession.getCoreData(); |
|---|
| 3465 | } |
|---|
| 3466 | |
|---|
| 3467 | /** |
|---|
| 3468 | * Gets the OperatorList object shared between bots that is used to determine |
|---|
| 3469 | * access levels. |
|---|
| 3470 | * @return An instance containing methods and information related to access control. |
|---|
| 3471 | */ |
|---|
| 3472 | public OperatorList getOperatorList() { |
|---|
| 3473 | return getCoreData().getOperatorList(); |
|---|
| 3474 | } |
|---|
| 3475 | |
|---|
| 3476 | /** |
|---|
| 3477 | * Gets the EventRequester object. This object controls what events are being sent |
|---|
| 3478 | * to your bot. EventRequester can turn on or off requested events at any time. |
|---|
| 3479 | * Use its requestEvent(int) method to request an event. See source for more info. |
|---|
| 3480 | * @return The EventRequester object for this bot. |
|---|
| 3481 | */ |
|---|
| 3482 | public EventRequester getEventRequester() |
|---|
| 3483 | { |
|---|
| 3484 | return m_botSession.getEventRequester(); |
|---|
| 3485 | } |
|---|
| 3486 | |
|---|
| 3487 | /** |
|---|
| 3488 | * Gets a copy of the general settings object, which stores information found |
|---|
| 3489 | * in setup.cfg. |
|---|
| 3490 | * @return An instance of a class that provides the data contained in setup.cfg |
|---|
| 3491 | */ |
|---|
| 3492 | public BotSettings getGeneralSettings() { |
|---|
| 3493 | return getCoreData().getGeneralSettings(); |
|---|
| 3494 | } |
|---|
| 3495 | |
|---|
| 3496 | /** |
|---|
| 3497 | * Gets a BotSettings object for this bot (from botname.cfg, where botname |
|---|
| 3498 | * is the main class name of the bot). |
|---|
| 3499 | * @return A BotSettings object containing data from the bot's .cfg |
|---|
| 3500 | */ |
|---|
| 3501 | public BotSettings getBotSettings() { |
|---|
| 3502 | String botName = m_botSession.getBotClass().getName(); |
|---|
| 3503 | if (botName.indexOf(".") != -1 ) { |
|---|
| 3504 | botName = botName.substring(botName.lastIndexOf(".") + 1); |
|---|
| 3505 | } |
|---|
| 3506 | return m_botSession.getCoreData().getBotConfig(botName); |
|---|
| 3507 | } |
|---|
| 3508 | |
|---|
| 3509 | /** |
|---|
| 3510 | * Gets the Ship object for this bot, which allows you to control the bot |
|---|
| 3511 | * as an in-game ship, including movement, firing, attaching, etc. |
|---|
| 3512 | * @return This bot's Ship object, which controls the in-game flight of the bot. |
|---|
| 3513 | */ |
|---|
| 3514 | public Ship getShip() { |
|---|
| 3515 | return m_botSession.getShip(); |
|---|
| 3516 | } |
|---|
| 3517 | |
|---|
| 3518 | /** |
|---|
| 3519 | * Gets a copy of the InterProcessCommunicator for use with sending messages |
|---|
| 3520 | * between bots. See the source for BotAction, under MISC OPERATIONS -> |
|---|
| 3521 | * INTER-PROCESS COMMUNICATOR OPERATIONS, for a guide on using IPC. |
|---|
| 3522 | * @return The main class of IPC messaging, the InterProcessCommunicator. |
|---|
| 3523 | * @see #ipcSendMessage(String, String, String, String) |
|---|
| 3524 | * @see #ipcSubscribe(String) |
|---|
| 3525 | */ |
|---|
| 3526 | public InterProcessCommunicator getIPC() { |
|---|
| 3527 | return getCoreData().getInterProcessCommunicator(); |
|---|
| 3528 | } |
|---|
| 3529 | |
|---|
| 3530 | /** |
|---|
| 3531 | * Returns the Objset associated with this bot. Objset can be used to |
|---|
| 3532 | * maintain a list of LVZ objects to shown or hide without the hassle |
|---|
| 3533 | * of handling them manually. |
|---|
| 3534 | */ |
|---|
| 3535 | public Objset getObjectSet() { |
|---|
| 3536 | return m_objectSet; |
|---|
| 3537 | } |
|---|
| 3538 | |
|---|
| 3539 | /** |
|---|
| 3540 | * Gets the TempSettingsManager associated with this bot. This allows for |
|---|
| 3541 | * multiple plugins to utilize the functionality without having to maintain |
|---|
| 3542 | * more than one instance. |
|---|
| 3543 | * @return a TempSettingsManager object for use |
|---|
| 3544 | */ |
|---|
| 3545 | public synchronized TempSettingsManager getTSM() |
|---|
| 3546 | { |
|---|
| 3547 | if(m_tsm == null) |
|---|
| 3548 | { |
|---|
| 3549 | m_tsm = new TempSettingsManager(this); |
|---|
| 3550 | } |
|---|
| 3551 | |
|---|
| 3552 | return m_tsm; |
|---|
| 3553 | } |
|---|
| 3554 | |
|---|
| 3555 | // ***** PLAYER/FLAG GETTERS ***** |
|---|
| 3556 | /* |
|---|
| 3557 | * One word of warning: when looking up Players, be sure to check them for |
|---|
| 3558 | * null before using them. Even if an event passes you a name or ID, it's |
|---|
| 3559 | * not a 100% chance you can use that information to find the player, and |
|---|
| 3560 | * an attempt to do so can from time to time return a null value. |
|---|
| 3561 | */ |
|---|
| 3562 | |
|---|
| 3563 | /** |
|---|
| 3564 | * Gets the Player object associated with the PlayerID provided. The Player |
|---|
| 3565 | * object describes all the pertinent details about a player in the arena the |
|---|
| 3566 | * bot is in. PlayerID is not the same as ?userid or a network adapter's MAC |
|---|
| 3567 | * address, and is assigned arena-wide, not zone-wide. As such it is not |
|---|
| 3568 | * considered an extremely reliable way of tracking players. |
|---|
| 3569 | * <p> |
|---|
| 3570 | * <b>!!NOTE!!</b> It's important to check the returned Player object for a null |
|---|
| 3571 | * value or catch the resulting NullPointerException if you make reference to the |
|---|
| 3572 | * object without checking for null. This is the single most common error |
|---|
| 3573 | * made by new TWCore botmakers. Don't trust that the playerID provided from |
|---|
| 3574 | * an event packet will correspond to an existing player. It's possible that |
|---|
| 3575 | * the event will fire simultaneously as the player leaves, resulting in a null |
|---|
| 3576 | * value for the Player object. |
|---|
| 3577 | * |
|---|
| 3578 | * @param playerID The PlayerID of the player you wish to retrieve info for. |
|---|
| 3579 | * @return If a matching ID is found, returns that Player object; otherwise, ** NULL **. |
|---|
| 3580 | */ |
|---|
| 3581 | public Player getPlayer(int playerID) |
|---|
| 3582 | { |
|---|
| 3583 | return m_arenaTracker.getPlayer(playerID); |
|---|
| 3584 | } |
|---|
| 3585 | |
|---|
| 3586 | /** |
|---|
| 3587 | * Gets the Player object associated with the PlayerID provided. The Player |
|---|
| 3588 | * object describes all the pertinent details about a player in the arena the |
|---|
| 3589 | * bot is in. PlayerID is not the same as ?userid or a network adapter's MAC |
|---|
| 3590 | * address, and is assigned arena-wide, not zone-wide. As such it is not |
|---|
| 3591 | * considered an extremely reliable way of tracking players. |
|---|
| 3592 | * <p> |
|---|
| 3593 | * <b>!!NOTE!!</b> It's important to check the returned Player object for a null |
|---|
| 3594 | * value or catch the resulting NullPointerException if you make reference to the |
|---|
| 3595 | * object without checking for null. This is the single most common error |
|---|
| 3596 | * made by new TWCore botmakers. Don't trust that the playerID provided from |
|---|
| 3597 | * an event packet will correspond to an existing player. It's possible that |
|---|
| 3598 | * the event will fire simultaneously as the player leaves, resulting in a null |
|---|
| 3599 | * value for the Player object. |
|---|
| 3600 | * |
|---|
| 3601 | * @param playerName The name of the player you wish to retreive info for. |
|---|
| 3602 | * @return If a matching name is found, returns that Player object; otherwise, ** NULL **. |
|---|
| 3603 | */ |
|---|
| 3604 | public Player getPlayer(String playerName) |
|---|
| 3605 | { |
|---|
| 3606 | return m_arenaTracker.getPlayer(playerName); |
|---|
| 3607 | } |
|---|
| 3608 | |
|---|
| 3609 | /** |
|---|
| 3610 | * Looks up a player's name using a given player ID. If the name can't be |
|---|
| 3611 | * found based on that ID, null may be returned. |
|---|
| 3612 | * @param playerID The PlayerID to look up. |
|---|
| 3613 | * @return The player's name. ** MAY BE NULL ** |
|---|
| 3614 | */ |
|---|
| 3615 | public String getPlayerName(int playerID) |
|---|
| 3616 | { |
|---|
| 3617 | return m_arenaTracker.getPlayerName(playerID); |
|---|
| 3618 | } |
|---|
| 3619 | |
|---|
| 3620 | /** |
|---|
| 3621 | * Looks up a player's name using a playerID. If the player is not in the |
|---|
| 3622 | * arena, they will not have an ID associated with their name, and -1 will |
|---|
| 3623 | * be returned. |
|---|
| 3624 | * @param playerName The name of the player. |
|---|
| 3625 | * @return If found, the ID of the player; -1 if not found. |
|---|
| 3626 | */ |
|---|
| 3627 | public int getPlayerID(String playerName) |
|---|
| 3628 | { |
|---|
| 3629 | return m_arenaTracker.getPlayerID(playerName); |
|---|
| 3630 | } |
|---|
| 3631 | |
|---|
| 3632 | /** |
|---|
| 3633 | * Gets the Player whose name most accurately matches the supplied search |
|---|
| 3634 | * name. If the name matches exactly, this is returned; else, all names |
|---|
| 3635 | * are checked to see if they begin with the search term, and of those that |
|---|
| 3636 | * do, the one that comes latest in the dictionary is returned. For |
|---|
| 3637 | * example, if the search name is "Oli", and both the players "Oliver" and |
|---|
| 3638 | * "Oliver Claushauf" are in the arena, the latter will be returned. If no |
|---|
| 3639 | * name in the arena begins with the provided name, null is returned. |
|---|
| 3640 | * @param playerName The partial name of a player. |
|---|
| 3641 | * @return A Player with name matching or starting with playerName; null if no match. |
|---|
| 3642 | */ |
|---|
| 3643 | public Player getFuzzyPlayer(String playerName) |
|---|
| 3644 | { |
|---|
| 3645 | String fuzzyResult = getFuzzyPlayerName(playerName); |
|---|
| 3646 | if (fuzzyResult != null) |
|---|
| 3647 | return getPlayer(fuzzyResult); |
|---|
| 3648 | else |
|---|
| 3649 | return null; |
|---|
| 3650 | } |
|---|
| 3651 | |
|---|
| 3652 | /** |
|---|
| 3653 | * Gets the name of the player that most accurately matches the supplied |
|---|
| 3654 | * search name. If the name matches exactly, this is returned; else, all |
|---|
| 3655 | * names are checked to see if they begin with the search term, and of those |
|---|
| 3656 | * that do, the one that comes latest in the dictionary is returned. For |
|---|
| 3657 | * example, if the search name is "Oli", and both the players "Oliver" and |
|---|
| 3658 | * "Oliver Claushauf" are in the arena, the latter will be returned. If no |
|---|
| 3659 | * name in the arena begins with the provided name, null is returned. |
|---|
| 3660 | * @param playerName The partial name of a player. |
|---|
| 3661 | * @return Name of the player matching or starting with playerName; null if no match. |
|---|
| 3662 | */ |
|---|
| 3663 | public String getFuzzyPlayerName(String playerName) |
|---|
| 3664 | { |
|---|
| 3665 | Map<Integer, Player> m_playerMap = m_arenaTracker.getPlayerMap(); |
|---|
| 3666 | Iterator<Player> i = m_playerMap.values().iterator(); |
|---|
| 3667 | String answ, best = null; |
|---|
| 3668 | synchronized(m_playerMap) { |
|---|
| 3669 | while (i.hasNext()) |
|---|
| 3670 | { |
|---|
| 3671 | answ = i.next().getPlayerName(); |
|---|
| 3672 | if (answ.toLowerCase().startsWith(playerName.toLowerCase())) |
|---|
| 3673 | if (best == null) |
|---|
| 3674 | best = answ; |
|---|
| 3675 | else if (best.toLowerCase().compareTo(answ.toLowerCase()) > 0) |
|---|
| 3676 | best = answ; |
|---|
| 3677 | |
|---|
| 3678 | if (answ.equalsIgnoreCase(playerName)) |
|---|
| 3679 | return answ; |
|---|
| 3680 | } |
|---|
| 3681 | } |
|---|
| 3682 | |
|---|
| 3683 | return best; |
|---|
| 3684 | } |
|---|
| 3685 | |
|---|
| 3686 | /** |
|---|
| 3687 | * Gets the Flag object associated with the FlagID provided. The Flag object |
|---|
| 3688 | * describes all the pertinent details about a flag in the arena the bot is in. |
|---|
| 3689 | * @param flagID The FlagID of the player you wish to retrieve info for. |
|---|
| 3690 | * @return The corresponding Flag object. |
|---|
| 3691 | */ |
|---|
| 3692 | public Flag getFlag(int flagID) |
|---|
| 3693 | { |
|---|
| 3694 | return m_arenaTracker.getFlag(flagID); |
|---|
| 3695 | } |
|---|
| 3696 | |
|---|
| 3697 | |
|---|
| 3698 | // ***** COMPLEX GETTERS ***** |
|---|
| 3699 | |
|---|
| 3700 | /** |
|---|
| 3701 | * Gets the total number of players currently playing in the arena (does |
|---|
| 3702 | * NOT include those who are spectating). |
|---|
| 3703 | * @return Number of arena players currently in a ship. |
|---|
| 3704 | */ |
|---|
| 3705 | public int getNumPlayers() { |
|---|
| 3706 | int numPlayers = 0; |
|---|
| 3707 | Iterator<Player> i = m_arenaTracker.getPlayingPlayerIterator(); |
|---|
| 3708 | |
|---|
| 3709 | while ( i.hasNext() ) { |
|---|
| 3710 | numPlayers++; |
|---|
| 3711 | i.next(); |
|---|
| 3712 | } |
|---|
| 3713 | return numPlayers; |
|---|
| 3714 | } |
|---|
| 3715 | |
|---|
| 3716 | /** |
|---|
| 3717 | * Returns true if a freq in the arena contains a specific type of ship. |
|---|
| 3718 | * @param freq Frequency to check for the ship. |
|---|
| 3719 | * @param ship Ship type to look for. |
|---|
| 3720 | * @return True if the ship does exist in the freq. |
|---|
| 3721 | */ |
|---|
| 3722 | public boolean freqContainsShip(int freq, int ship) |
|---|
| 3723 | { |
|---|
| 3724 | Iterator<Player> i = m_arenaTracker.getPlayerIterator(); |
|---|
| 3725 | while (i.hasNext()) |
|---|
| 3726 | { |
|---|
| 3727 | Player p = i.next(); |
|---|
| 3728 | if (p.getShipType() == ship && p.getFrequency() == freq) |
|---|
| 3729 | { |
|---|
| 3730 | return true; |
|---|
| 3731 | } |
|---|
| 3732 | } |
|---|
| 3733 | return false; |
|---|
| 3734 | } |
|---|
| 3735 | |
|---|
| 3736 | /** |
|---|
| 3737 | * Gets the combined total score for all players on a particular frequency. |
|---|
| 3738 | * @param freq Frequency of the players to get the score for. |
|---|
| 3739 | * @return The total combined score for the players on the specified frequency. |
|---|
| 3740 | */ |
|---|
| 3741 | public int getScoreForFreq(int freq) |
|---|
| 3742 | { |
|---|
| 3743 | int result = 0; |
|---|
| 3744 | Iterator<Player> i = m_arenaTracker.getPlayerIterator(); //if( i == null ) return 0; |
|---|
| 3745 | while (i.hasNext()) |
|---|
| 3746 | { |
|---|
| 3747 | Player p = i.next(); |
|---|
| 3748 | if (p.isPlaying() && p.getFrequency() == freq) |
|---|
| 3749 | result += p.getScore(); |
|---|
| 3750 | } |
|---|
| 3751 | return result; |
|---|
| 3752 | } |
|---|
| 3753 | |
|---|
| 3754 | /** |
|---|
| 3755 | * Returns the core CFG (setup.cfg) as a File. |
|---|
| 3756 | * @param filename Temporary filename to use for this File. |
|---|
| 3757 | * @return A File containing the core configuration (setup.cfg). |
|---|
| 3758 | */ |
|---|
| 3759 | public File getCoreCfg(String filename) |
|---|
| 3760 | { |
|---|
| 3761 | String location = getCoreData().getGeneralSettings().getString("Core Location"); |
|---|
| 3762 | return new File(location + File.separatorChar + "corecfg", filename); |
|---|
| 3763 | } |
|---|
| 3764 | |
|---|
| 3765 | /** |
|---|
| 3766 | * Gets a file from the /data directory, given the filename as a String. |
|---|
| 3767 | * The filename can also be a path relative to the data directory. |
|---|
| 3768 | * @param filename Filename or pathname to the file in question. |
|---|
| 3769 | * @return File object for the specified file. |
|---|
| 3770 | */ |
|---|
| 3771 | public File getDataFile(String filename) |
|---|
| 3772 | { |
|---|
| 3773 | String location = getCoreData().getGeneralSettings().getString("Core Location"); |
|---|
| 3774 | return new File(location + File.separatorChar + "data", filename); |
|---|
| 3775 | } |
|---|
| 3776 | |
|---|
| 3777 | /** |
|---|
| 3778 | * Gets the root directory of TWCore, returning as a File object. This |
|---|
| 3779 | * directory is specified in setup.cfg. |
|---|
| 3780 | * @return File object representing the directory the core is in. |
|---|
| 3781 | */ |
|---|
| 3782 | public File getCoreDirectory() |
|---|
| 3783 | { |
|---|
| 3784 | return new File(getGeneralSettings().getString("Core Location")); |
|---|
| 3785 | } |
|---|
| 3786 | |
|---|
| 3787 | /** |
|---|
| 3788 | * Gets a File in the root directory of TWCore. May be a pathname relative |
|---|
| 3789 | * to this directory as well. |
|---|
| 3790 | * @param filename Filename or pathname of the file or directory. |
|---|
| 3791 | * @return File representation of the object. |
|---|
| 3792 | */ |
|---|
| 3793 | public File getCoreDirectoryFile(String filename) |
|---|
| 3794 | { |
|---|
| 3795 | return new File(getGeneralSettings().getString("Core Location") + File.separatorChar + filename); |
|---|
| 3796 | } |
|---|
| 3797 | |
|---|
| 3798 | |
|---|
| 3799 | // ***** ITERATORS ***** |
|---|
| 3800 | /* |
|---|
| 3801 | * Iterators return the entire contents of records stored in Arena, and are |
|---|
| 3802 | * very useful for managing players in the arena in ways not already covered |
|---|
| 3803 | * by BotAction. See getPlayingPlayerIterator() for an example of usage. |
|---|
| 3804 | */ |
|---|
| 3805 | |
|---|
| 3806 | /** |
|---|
| 3807 | * Returns an iterator of all non-specced Players in the arena. Example usage: |
|---|
| 3808 | * <code><pre> |
|---|
| 3809 | * Iterator<Player> i = m_botAction.getPlayingPlayerIterator(); |
|---|
| 3810 | * while( i.hasNext() ){ |
|---|
| 3811 | * Player p = i.next(); |
|---|
| 3812 | * if( p.getPlayerName().equals( "DoCk>" )){ |
|---|
| 3813 | * m_botAction.sendPrivateMessage( p.getPlayerID(), "Hi DoCk>!" ); |
|---|
| 3814 | * } else if( p.getFrequency() == 223 && p.getSquadName().equals( "LAME" )){ |
|---|
| 3815 | * m_botAction.sendPrivateMessage( p.getPlayerID(), "L!" ); |
|---|
| 3816 | * } |
|---|
| 3817 | * } |
|---|
| 3818 | * </pre></code> |
|---|
| 3819 | * @return An Iterator of all Players who are currently playing in the arena. |
|---|
| 3820 | */ |
|---|
| 3821 | public Iterator<Player> getPlayingPlayerIterator() |
|---|
| 3822 | { |
|---|
| 3823 | return m_arenaTracker.getPlayingPlayerIterator(); |
|---|
| 3824 | } |
|---|
| 3825 | |
|---|
| 3826 | /** |
|---|
| 3827 | * Gets a List of playing players (ie. players in ships and not in spec) |
|---|
| 3828 | * @return A List of players in ships |
|---|
| 3829 | */ |
|---|
| 3830 | public List<Player> getPlayingPlayers() { |
|---|
| 3831 | return m_arenaTracker.getPlayingPlayers(); |
|---|
| 3832 | } |
|---|
| 3833 | |
|---|
| 3834 | /** |
|---|
| 3835 | * @param freq Frequency to fetch |
|---|
| 3836 | * @return An iterator of all players on a frequency. (Should now be working) |
|---|
| 3837 | */ |
|---|
| 3838 | public Iterator<Integer> getFreqIDIterator(int freq) |
|---|
| 3839 | { |
|---|
| 3840 | return m_arenaTracker.getFreqIDIterator(freq); |
|---|
| 3841 | } |
|---|
| 3842 | |
|---|
| 3843 | /** |
|---|
| 3844 | * @param freq Frequency to fetch |
|---|
| 3845 | * @return An iterator of all players on a frequency. (Should now be working) |
|---|
| 3846 | */ |
|---|
| 3847 | public Iterator<Player> getFreqPlayerIterator(int freq) |
|---|
| 3848 | { |
|---|
| 3849 | return m_arenaTracker.getFreqPlayerIterator(freq); |
|---|
| 3850 | } |
|---|
| 3851 | |
|---|
| 3852 | /** |
|---|
| 3853 | * @return An Iterator of all Players in the arena, both spec'd and playing. |
|---|
| 3854 | */ |
|---|
| 3855 | public Iterator<Player> getPlayerIterator() |
|---|
| 3856 | { |
|---|
| 3857 | return m_arenaTracker.getPlayerIterator(); |
|---|
| 3858 | } |
|---|
| 3859 | |
|---|
| 3860 | /** |
|---|
| 3861 | * @return An Iterator of the IDs of all players in the arena, both spec'd and playing. |
|---|
| 3862 | */ |
|---|
| 3863 | public Iterator<Integer> getPlayerIDIterator() |
|---|
| 3864 | { |
|---|
| 3865 | return m_arenaTracker.getPlayerIDIterator(); |
|---|
| 3866 | } |
|---|
| 3867 | |
|---|
| 3868 | /** |
|---|
| 3869 | * @return An Iterator of all Flag IDs in the arena. |
|---|
| 3870 | */ |
|---|
| 3871 | public Iterator<Integer> getFlagIDIterator() |
|---|
| 3872 | { |
|---|
| 3873 | return m_arenaTracker.getFlagIDIterator(); |
|---|
| 3874 | } |
|---|
| 3875 | |
|---|
| 3876 | /** |
|---|
| 3877 | * @return An Iterator of all Flag objects in the arena. |
|---|
| 3878 | */ |
|---|
| 3879 | public Iterator<Flag> getFlagIterator() |
|---|
| 3880 | { |
|---|
| 3881 | return m_arenaTracker.getFlagIterator(); |
|---|
| 3882 | } |
|---|
| 3883 | } |
|---|