{5} Assigned, Active Tickets by Owner (Full Description) (13 matches)

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Charis

Ticket Summary Component Milestone Type Created
Description
#271 A Streak module "upgrade" Bots - Multibot None enhancement 06/11/08

Add - streaks.

We currently have Positive streaks. Lets make negative streaks.

Ice cold! Dying Spree! Newbish! Dominated! Hopeless! Lackluster! Not even trying!

Things like the above would be good for it.


JoyRider

Ticket Summary Component Milestone Type Created
Description
#311 Suggestion box module needed for player input in-game on Robobot Bots - Multibot None task 10/05/08

Hi, I would like to request a module whereas we can get players to submit short suggestions for a proposed question that will be pm'd upon entry. In the same vein as the voting module, except here they actually can write a few sentences in order to give their ideas into us. This module is integral in having players generating ideas for our new events without using much staff man-power for most of the grunt work. Our job will be to filter their ideas.

All the module demands is the same private msg that polls get when players enter the arena, ability for the bot to record 2-3 sentences from a regular player, a record of the time of submission, name of player who submitted, no obscene filter (we'll get them for it personally upon our choosing), extrapolation of these entries to a database that can be accessed, *deleting entries daily so that players can submit more ideas each day* (you know how for polls right now, if you submit your vote, u can change it, but it won't keep adding…well we want unlimited submissions, but limit it to once per day, so we clear on a daily basis).


Maverick

Ticket Summary Component Milestone Type Created
Description
#73 Pubbot chat module Bots - PubHub/PubBot None defect 06/12/07

The chat module of the pubhub is still too resource-intensive for the mysql server. On each chat line it receives it does a INSERT, SELECT and DELETE. With about 10 arenas being monitored this hogs the mysql server pretty much.

Flibb has given a good recommendation to use prepared statements but unfortunately TWCore doesn't support those.

So instead I'm going into a different road: Pubhubchat caches the chat lines and has a socket running. The PHP front-end, tw.org, opens a socket to the pubhubchat and requests the chat lines it needs every 10 seconds per user.

This approach totally skips the mysql server which is the reason why I'm doing this.


#22 EventBot Bots - EventBot None task 01/25/07

Automate the way that players can request events and usable for ERs to see which event is requested the most (etc).


#109 Roboqueen todo's Bots - Other None task 07/06/07

Pretty much a ticket with reminders for myself to fix on Roboqueen as soon as I get the access.

  • ElimAlert isn't working. Probably the regular expression inside .cfg isn't ok
  • Trivia module of Roboqueen's multibot isn't configured correctly, spams+crashes.
  • Helpresponses.txt update
  • Zombies module of Roboqueen's multibot has no .cfg
  • Swap names to other cores
  • Change TWDD + TWJD configuration for default players from 5 to 4 (see comments)
    (Won't fix as I'm not sure if it still needs to be done.)
  • Remove poker module .cfg to make it unusable
    http://www.twcore.org/ticket/96#comment:5
  • Multibot warp module has gotten a database id that won't work on RoboQueen
  • Turn off ?obscene filter of both Matchbot and Event Ref. ticket:142
  • Update Robohelp for "oN iT"-bug and " on it" bug (#175)

#120 New score recording pubbot module Bots - PubHub/PubBot None task 07/16/07

To create our own score website a bit, I got the idea of a pubbot module that would record a player's score into a database. The module shouldn't be breaking the database by updating the player's record on every kill/death so something else smart has to be thought of updating the score database.

If the scores are displayed on the website it would create a bit of competition who can get the most scores / kills / losses / ratio / MVP.


Zelazny

Ticket Summary Component Milestone Type Created
Description
#164 Messagebot database and bot rebuild Bots - Other None defect 10/30/07

Rebuild of Messagebot's coding and database schema for better maintainability, stability and reliability.

Once this is done, it's possible to add all kind of features to finally make MessageBot the communication device we all want.

This feature is requested by MirrorriM:

Hey, would be it possible for there to be an option for channel ops to see who has read the messages they send? Like I send a message to all of staff and it tells me that kim, ph, and PL have read it.


dugwyler

Ticket Summary Component Milestone Type Created
Description
#204 TWD IP/MID Check Bots - TWD/TWL None defect 01/20/08

Most Notably when players are !sub'd into matches…

7:Mr. 420> sup?
7:RiiStar> http://forums.trenchwars.org/showthread.php?t=32248
7:RiiStar> can u elaborate on what witness said?
7:Mr. 420> it's hard to explain
7:RiiStar> do u think u could explain it to me/mav/dug ? so we can try fix it?
7:Mr. 420> ok when i started playing again, on my laptop
7:Mr. 420> i was reg'd under last computer/isp
7:Mr. 420> i could play on laptop and dif isp with no problem
7:Mr. 420> and register a dif name
7:RiiStar> so as long as the name is recorded/registered with twdbot and ur using that name on another ip/mid its fine
7:Mr. 420> i re-reg'd on my laptop since i found that out tho
7:Mr. 420> yeah
7:Mr. 420> seems that way
7:Mr. 420> cuz i could also dd from work
7:Mr. 420> dif mid, dif isp
7:RiiStar> so the restiction is only really if ur trying to register ur name?
7:Mr. 420> you can see which ip is my work on listipmid
7:RiiStar> matchbots dont check that the ip/mid are the same :/
7:Mr. 420> but mid comes up as laptop
7:RiiStar> seems ikrit did a half arse job then
7:Mr. 420> possibly
7:Mr. 420> and also
7:Mr. 420> err
7:Mr. 420> ya, as long as the name is registered, it seems any mid/ip can play on it
7:Mr. 420> so like, i could reg at work.. obviously, but i could also play on mr. 420

#187 MatchBot's strictipmidcheck Bots - TWD/TWL None defect 12/30/07

After upgrading RoboQueen today there were lots of problems from TWD players reporting that they got the message "You must play from your registered IP or mID".

Checking these players with :TWDBot:!listipmid would usually result in no IPs or MIDs at all.

I checked the previous Matchbot on Roboqueen and noticed it didn't have the method for checking IPMID in MatchTeam.java at all (which was added to fix Ikrit's fork).

However, it does now. This code checks the strictipmid setting in the MatchBot rules. If it's set to "1", it would return the message "You must play from your registered IP or mID" if the query didn't return any results.
The strictipmid setting was set to "1" in the MatchBot rules.

My theory:
Code was finally added to properly check player's IP or MID, however player's original IP and MID were never added to the proper table on !registering. I believe this code is now added to the !register procedure but this means that all current TWD players must re-register to be able to play again.

Some players were having IPs and MIDs listed on :TWDBot:!listipmid but I believe that these were added when a TWD Operator used the TWDBot:!add command, not when a player !registered.

I fixed this problem by turning the strictipmidcheck in the MatchBot's rules to 0 so that it wouldn't check IP or MID anymore (turning it back into the old situation). However, I believe this isn't the solution we want.

This story might be a bit blurry but I'm really tired right now and I will try to be more clear about this when asked.


hectic

Ticket Summary Component Milestone Type Created
Description
#314 Pubbot module: move idle players to ?go afk Bots - PubHub/PubBot None task 10/12/08

Task:
Create a pubbot module (pubbot-module only, an empty pubhub module will suffice) which moves idle players from a public arena to ?go afk arena.

For moving players you can use the *sendto command:
*sendto [IP],[Port],[Arena] (Sysop only)
Note: Using a incorrect syntax for this command will crash the zone. Because of this, testing this new module must be done on a local server.

A player is idle if he is a spectator and hasn't talked for a set amount of time. This amount of time must be settable in either the source code or the .cfg file.

For determining if a player is idle, I would recommend recording when a spectator has talked for the last time. Then every 5 minutes a TimerTask would run to check if the spectators haven't talked for x amount of minutes, after which the player will be moved by using the *sendto command.


milosh

Ticket Summary Component Milestone Type Created
Description
#13 New Robo Ref Bots - Elim None task 01/25/07

Task from Kim to create a new Robo Ref with a few changes. Roboreplacement bot can be used as a basis.

TODO List:

  • Add configurable settings for warp radius
  • Implement an added win bonus?
  • Add AIM% statistic to website stats display
  • Limit low death voting when a player is on a 3+ game winning streak.
  • Figure out and fix the F2 scoring glitch
  • Switch spawn area to competitive arena with casual players being warped.

After final release

  • Remove other unused elimbots after final release
  • Update recent ?go javs scores at final release
  • Wipe stats from database
  • Move .lvl and .cfg files to ?go elim and ?go belim
  • Close down ?go javs and remove TWScript arena setups

#71 Clean database Other None task 06/08/07

Revamping the database cleaning project. Current tasks:

  • Compile a list of all tables used by the bots and which respective database they use.
  • Compile a list of all tables used by the website and which respective database they use.
  • Clear off unused or unneeded tables from both databases.
  • Move remaining tables on Queen to King(change source files that reference said tables)
  • Archive large tables.
  • Depending on the size of the database at this point divide it into separate databases with descriptive names.
  • Create a instructive pattern on how to add/name tables in the future.

Old ticket information:

Via lnx I got the request from Priitk to clean up the database of TWCore.[[BR]]

Since it's such a mess I'm going to work on an entirely new clean database with the tables needed for all of the bots. The gathered information will be written down per bot and linked to from the [wiki:Bots Bots] page. I will probably also provide sql scripts per bot.

#274 multibot issues Bots - Multibot None defect 07/15/08

Nothing extraordinaire in these tasks, but as we got some great coders who can easily fix these problems, I decided to open this new ticket.

1- BBJ module not working (Black Jack game - none of commands)

2- !help in enigma module doesn't display help board, but it does if use any other common command for all other modules example: !cancel, !start, etc

3- Gravbomber module known to crash server when module is started…appearently bot overload server with 178127128 lines of packets.

4- Helicopter module has been removed a long time ago, but as far as I remember, 98% of codelines were alright, in case of a good sould fix the 2% that was causing problems…anyway.


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