Failing warp back on round start
|Reported by:||Trancid||Owned by:||qan|
|Component:||Bots - PubSystem/PubAutobot||Version:||Latest version from repository|
This was reported by Shaddow to me.
Low population base, mid-spawn active, Shaddow was in a shark in the flagroom. New round started, he gets teleported out to clear the mines, but doesn't have !warp enabled, so isn't warped back into the flagroom.
I'm not quite sure if this is an intended feature or a bug, that when a person is already in the flagroom prior to the mine clearing, if he should be teleported back to his/her previous location regardless of the setting of !warp. To me it feels like it should be that the player will be teleported back to its previous location, regardless of the setting, due to the travel time back to the flagroom, especially in low population situations where no terr may be present.