Ticket #299 (new task)

Opened 4 months ago

Last modified 4 months ago

Boggle Modules

Reported by: milosh Assigned to: alinea
Priority: normal Component: Bots - Multibot
Version: Latest version from repository Severity: minor
Keywords: boggle, bogglelvz Cc:

Description (Last modified by milosh)

Three things concerning the boggle modules:

  • The first and foremost issue is that the scores are not correctly calculate(at least in the bogglelvz, I haven't checked the normal boggle module.) Some players receive vast amounts of points for very few correct guesses while another player may have two or three times as many correct guesses and still lose the round.
  • Secondly, there needs to be some kind of temporary !boggleban <name> command as the game is easily ruined by cheaters that use online boggle calculators. Hosts should explain before the game that cheating ruins the fun, but sometimes there's just nothing you can do. You can't always be positive of who's cheating or not, but often times it's very blatant.
  • Lastly, there should not be two seperate boggle modules. Merge the two modules and add a !displaytype command that toggles between ASCII and lvz display.
  • Boggle crash
    Exception in thread "RoboBot4-Timer" java.lang.StringIndexOutOfBoundsException: String index out of range: 4
    	at java.lang.String.charAt(String.java:558)
    	at twcore.bots.multibot.bogglelvz.bogglelvz.isOnBoard(bogglelvz.java:507)
    	at twcore.bots.multibot.bogglelvz.bogglelvz.doRoundStats(bogglelvz.java:275)
    	at twcore.bots.multibot.bogglelvz.bogglelvz$1.run(bogglelvz.java:186)
    	at java.util.TimerThread.mainLoop(Timer.java:512)
    	at java.util.TimerThread.run(Timer.java:462)
    

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Change History

09/12/08 15:59:02 changed by milosh

  • description changed.

Add/Change #299 (Boggle Modules)




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